Search found 426 matches
- Fri Jan 27, 2012 6:55 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 73385
Re: Ancient Treasures waypoint
If you do the following code after your waitForLoadingScreen(); when entering the mini game it will see which of the waypoints is closest and begin from that point in your script. __WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z)) Just take a look at the code of my file and look for...
- Fri Jan 27, 2012 6:40 pm
- Forum: RoM general
- Topic: I'm leaving RoM
- Replies: 6
- Views: 3789
Re: I'm leaving RoM
I would have replied days ago but... my primary HDD decided to go "boom". I'm currently running on an 80gig temp drive till I get my tax return and order a new drive. Took me about 3 days to slowly get all my data off the corrupted drive. Yup, Eligium has neither jumping nor swimming. It d...
- Mon Jan 23, 2012 10:13 pm
- Forum: RoM general
- Topic: I'm leaving RoM
- Replies: 6
- Views: 3789
Re: I'm leaving RoM
Started playing about a month after it came out of closed beta. It's just been spiraling downhill since chapter 2 was released.
- Mon Jan 23, 2012 4:11 pm
- Forum: RoM general
- Topic: in game pics
- Replies: 8
- Views: 3777
Re: in game pics
I think the second bed is for when her in game husband makes her mad....
- Mon Jan 23, 2012 4:06 pm
- Forum: RoM general
- Topic: I'm leaving RoM
- Replies: 6
- Views: 3789
I'm leaving RoM
I hate to say this but I'm leaving RoM. With the in-game economy the way it is, I can't seem to progress at a respectable rate any more. I can't afford to spend real money on it and it just costs too much gold to buy diamond items from others. The game has gotten to the point where I load up once a ...
- Mon Jan 23, 2012 3:52 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 73385
Re: Ancient Treasures waypoint
Well. If someone would like to take over working on this script you are more than welcome. I'm not really going to play RoM any more. I'll make a post in the general chat explaining why if anyone cares to read it.
- Fri Jan 13, 2012 11:49 pm
- Forum: Runes of Magic
- Topic: how can i? need coding
- Replies: 9
- Views: 4468
Re: how can i? need coding
I know which one this is for. The daily quest "If I Persevere". He needs both wild fox meat and edible wild plants.
- Fri Jan 13, 2012 11:42 pm
- Forum: Runes of Magic
- Topic: how can i? need coding
- Replies: 9
- Views: 4468
Re: how can i? need coding
I honestly do not know. I've never messed around with in game event code. I also do a WP for this daily. I use the following code in my <onLoad>: function getewp() player:update() if wolf then player:target(104724) player:update() player:fight() end if condor then player:target(104725) player:update...
- Wed Jan 11, 2012 5:47 pm
- Forum: Runes of Magic
- Topic: how can i? need coding
- Replies: 9
- Views: 4468
Re: how can i? need coding
no i just use player:target_Object("Edible Wild Plant");sendMacro("ChoiceOption(1);"); Use this instead: player:target_Object("Edible Wild Plant", nil, nil, true); Don't use the ChoiceOption. That's for choosing a popup dialog like when you use Snoop to transport and y...
- Wed Jan 11, 2012 12:26 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 73385
Re: Ancient Treasures waypoint
I'll see what I can do. It'll be a little later as I have a few things I need to get done before getting involved with the coding though.
- Wed Jan 11, 2012 11:39 am
- Forum: Runes of Magic
- Topic: how can i? need coding
- Replies: 9
- Views: 4468
Re: how can i? need coding
Have you tried the following code?
By item name
By item name
or by item IDplayer:target_Object("Insert Item Name", nil, nil, true);
player:target_Object(######, nil, nil, true);
- Wed Jan 11, 2012 4:56 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 73385
Re: Ancient Treasures waypoint
If I had the money I'd pay for the full version of Machinima Studio. Supposedly you can change the model files and export them. Not sure how much that can be edited/changed though.
- Wed Jan 11, 2012 3:33 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 73385
Re: Ancient Treasures waypoint
Not really. With low level characters I still aggro the mobs even when flying allong the roof. So the path would have to be above the roof if possible to avoid aggro. Well, if Lisa has it working so that we can teleport above the roof, maybe just adjust my waypoint file Y coords to +30 or 40. Shoul...
- Tue Jan 10, 2012 3:18 pm
- Forum: Runes of Magic
- Topic: Problem with rev.689
- Replies: 12
- Views: 3944
Re: Problem with rev.689
Try this collection code instead of specifying a wait time. Should keep trying to collect the item until successful.
Code: Select all
player:target_Object("Cotton Fern", nil, nil, true);
- Tue Jan 10, 2012 1:18 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 73385
Re: Ancient Treasures waypoint
Well, I don't know about ros editing software, but I use Machinima Studio to look at the model files. No need to extract the fdb archives, it looks into them. Pretty slick program. If you're running the slim client though, you won't see the textures on the objects. I'll take a quick look. **EDIT** C...
- Mon Jan 09, 2012 1:58 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 73385
Re: Ancient Treasures waypoint
Waypoint updated. Check first post for new version.
- Mon Jan 09, 2012 12:29 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 73385
Re: Ancient Treasures waypoint
Is it only 1 door you are getting stuck on? Which one if you can say? Does it ignore all boxes or just the Amethyst boxes? Well, I hope I found the correct door. The one from the outer ring into the center area after the second candle is collected. Changed the WP a bit, hopefully it fixes the proble...
- Sun Jan 08, 2012 6:50 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 73385
Re: Ancient Treasures waypoint
Thank you for the tips, code and moral support Lisa. I'll see what I can do with it. I understand about learning new ways to do things, I'm the same way. But I'm still at the point where 99% of everything is still new. There are some thing I can learn easily and well, coding isn't one of them. That'...
- Sun Jan 08, 2012 6:02 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 73385
Re: Ancient Treasures waypoint
I can try, but I really don't have high hopes that I'll be releasing a whole new waypoint with this idea. By the time I finish something like the proposed project, someone with better coding skills will have made something better. I mean, just look how long it took me to get the current version up a...
- Sun Jan 08, 2012 5:49 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ancient Treasures waypoint
- Replies: 279
- Views: 73385
Re: Ancient Treasures waypoint
Yes, if your gear is high enough you can kill the mobs. I have done it, quite by accident the first time. I'm not sure why people are getting aggro. In all my testing I've only gotten aggro once. I adjusted that waypoint a bit and it stopped happening. I'll try to add invisible to that one waypoint,...