Search found 426 matches

by kanta
Fri Jan 27, 2012 6:55 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 73385

Re: Ancient Treasures waypoint

If you do the following code after your waitForLoadingScreen(); when entering the mini game it will see which of the waypoints is closest and begin from that point in your script. __WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z)) Just take a look at the code of my file and look for...
by kanta
Fri Jan 27, 2012 6:40 pm
Forum: RoM general
Topic: I'm leaving RoM
Replies: 6
Views: 3789

Re: I'm leaving RoM

I would have replied days ago but... my primary HDD decided to go "boom". I'm currently running on an 80gig temp drive till I get my tax return and order a new drive. Took me about 3 days to slowly get all my data off the corrupted drive. Yup, Eligium has neither jumping nor swimming. It d...
by kanta
Mon Jan 23, 2012 10:13 pm
Forum: RoM general
Topic: I'm leaving RoM
Replies: 6
Views: 3789

Re: I'm leaving RoM

Started playing about a month after it came out of closed beta. It's just been spiraling downhill since chapter 2 was released.
by kanta
Mon Jan 23, 2012 4:11 pm
Forum: RoM general
Topic: in game pics
Replies: 8
Views: 3777

Re: in game pics

I think the second bed is for when her in game husband makes her mad....
by kanta
Mon Jan 23, 2012 4:06 pm
Forum: RoM general
Topic: I'm leaving RoM
Replies: 6
Views: 3789

I'm leaving RoM

I hate to say this but I'm leaving RoM. With the in-game economy the way it is, I can't seem to progress at a respectable rate any more. I can't afford to spend real money on it and it just costs too much gold to buy diamond items from others. The game has gotten to the point where I load up once a ...
by kanta
Mon Jan 23, 2012 3:52 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 73385

Re: Ancient Treasures waypoint

Well. If someone would like to take over working on this script you are more than welcome. I'm not really going to play RoM any more. I'll make a post in the general chat explaining why if anyone cares to read it.
by kanta
Fri Jan 13, 2012 11:49 pm
Forum: Runes of Magic
Topic: how can i? need coding
Replies: 9
Views: 4468

Re: how can i? need coding

I know which one this is for. The daily quest "If I Persevere". He needs both wild fox meat and edible wild plants.
by kanta
Fri Jan 13, 2012 11:42 pm
Forum: Runes of Magic
Topic: how can i? need coding
Replies: 9
Views: 4468

Re: how can i? need coding

I honestly do not know. I've never messed around with in game event code. I also do a WP for this daily. I use the following code in my <onLoad>: function getewp() player:update() if wolf then player:target(104724) player:update() player:fight() end if condor then player:target(104725) player:update...
by kanta
Wed Jan 11, 2012 5:47 pm
Forum: Runes of Magic
Topic: how can i? need coding
Replies: 9
Views: 4468

Re: how can i? need coding

no i just use player:target_Object("Edible Wild Plant");sendMacro("ChoiceOption(1);"); Use this instead: player:target_Object("Edible Wild Plant", nil, nil, true); Don't use the ChoiceOption. That's for choosing a popup dialog like when you use Snoop to transport and y...
by kanta
Wed Jan 11, 2012 12:26 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 73385

Re: Ancient Treasures waypoint

I'll see what I can do. It'll be a little later as I have a few things I need to get done before getting involved with the coding though.
by kanta
Wed Jan 11, 2012 11:39 am
Forum: Runes of Magic
Topic: how can i? need coding
Replies: 9
Views: 4468

Re: how can i? need coding

Have you tried the following code?

By item name
player:target_Object("Insert Item Name", nil, nil, true);
or by item ID
player:target_Object(######, nil, nil, true);
by kanta
Wed Jan 11, 2012 4:56 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 73385

Re: Ancient Treasures waypoint

If I had the money I'd pay for the full version of Machinima Studio. Supposedly you can change the model files and export them. Not sure how much that can be edited/changed though.
by kanta
Wed Jan 11, 2012 3:33 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 73385

Re: Ancient Treasures waypoint

Not really. With low level characters I still aggro the mobs even when flying allong the roof. So the path would have to be above the roof if possible to avoid aggro. Well, if Lisa has it working so that we can teleport above the roof, maybe just adjust my waypoint file Y coords to +30 or 40. Shoul...
by kanta
Tue Jan 10, 2012 3:18 pm
Forum: Runes of Magic
Topic: Problem with rev.689
Replies: 12
Views: 3944

Re: Problem with rev.689

Try this collection code instead of specifying a wait time. Should keep trying to collect the item until successful.

Code: Select all

player:target_Object("Cotton Fern", nil, nil, true);
by kanta
Tue Jan 10, 2012 1:18 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 73385

Re: Ancient Treasures waypoint

Well, I don't know about ros editing software, but I use Machinima Studio to look at the model files. No need to extract the fdb archives, it looks into them. Pretty slick program. If you're running the slim client though, you won't see the textures on the objects. I'll take a quick look. **EDIT** C...
by kanta
Mon Jan 09, 2012 1:58 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 73385

Re: Ancient Treasures waypoint

Waypoint updated. Check first post for new version.
by kanta
Mon Jan 09, 2012 12:29 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 73385

Re: Ancient Treasures waypoint

Is it only 1 door you are getting stuck on? Which one if you can say? Does it ignore all boxes or just the Amethyst boxes? Well, I hope I found the correct door. The one from the outer ring into the center area after the second candle is collected. Changed the WP a bit, hopefully it fixes the proble...
by kanta
Sun Jan 08, 2012 6:50 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 73385

Re: Ancient Treasures waypoint

Thank you for the tips, code and moral support Lisa. I'll see what I can do with it. I understand about learning new ways to do things, I'm the same way. But I'm still at the point where 99% of everything is still new. There are some thing I can learn easily and well, coding isn't one of them. That'...
by kanta
Sun Jan 08, 2012 6:02 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 73385

Re: Ancient Treasures waypoint

I can try, but I really don't have high hopes that I'll be releasing a whole new waypoint with this idea. By the time I finish something like the proposed project, someone with better coding skills will have made something better. I mean, just look how long it took me to get the current version up a...
by kanta
Sun Jan 08, 2012 5:49 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 73385

Re: Ancient Treasures waypoint

Yes, if your gear is high enough you can kill the mobs. I have done it, quite by accident the first time. I'm not sure why people are getting aggro. In all my testing I've only gotten aggro once. I adjusted that waypoint a bit and it stopped happening. I'll try to add invisible to that one waypoint,...