Search found 210 matches
- Sun Sep 04, 2011 9:49 pm
- Forum: Runes of Magic
- Topic: How to trigger if-statement when in combat
- Replies: 15
- Views: 3856
Re: How to trigger if-statement when in combat
my range of my skills is 50 but the distance is always bigger so my character always moves in. The bot moves to whatever range it needs to, in order to attack. If none of your skills have a farther range than 50, the bot HAS to move within a range of 50 to attack. Did you try the code I posted abov...
- Sat Sep 03, 2011 8:20 pm
- Forum: Runes of Magic
- Topic: How to trigger if-statement when in combat
- Replies: 15
- Views: 3856
Re: How to trigger if-statement when in combat
You left your character name in the waypoint you posted... you'll want to change that. If I'm understanding your post, your talking about the wasted time from when you cast your buffs to when you're actually close enough to attack. You could go with something like this to pull him; lf = player:findN...
- Fri Aug 26, 2011 6:41 pm
- Forum: Runes of Magic
- Topic: Knight Range Pulling with Shock
- Replies: 11
- Views: 2527
Re: Knight Range Pulling with Shock
I can't say for sure one way or another, but while waiting for a definite answer, you can try this in your profile onLoad to reduce Shock's range and see if it helps; for k,v in pairs(settings.profile.skills) do if v.Name == "KNIGHT_SHOCK" then v.Range = 50 end end If that doesn't work, yo...
- Fri Aug 26, 2011 3:32 pm
- Forum: Runes of Magic
- Topic: How can I decrease MM CPU usage when looting?
- Replies: 7
- Views: 2152
Re: How can I decrease MM CPU usage when looting?
That actually made it a little worse.Administrator wrote:Does that help?
- Fri Aug 26, 2011 1:37 pm
- Forum: Runes of Magic
- Topic: login next char and profile
- Replies: 8
- Views: 1996
Re: login next char and profile
I've always thought it was something to do with the minimum distance requirement of surprise attack when combat is set to ranged, or ranged pull is true.lisa wrote:3.
Warriors seem to need the normal attack skill added to profile skill, they don't seem to attack unless they have the rage for an attack.
- Fri Aug 26, 2011 1:02 pm
- Forum: Runes of Magic
- Topic: How can I decrease MM CPU usage when looting?
- Replies: 7
- Views: 2152
Re: How can I decrease MM CPU usage when looting?
Manual game play is at least 4 times faster, and looting is done in the blink of an eye. Game client spikes above 50 CPU usage at it's highest.
- Fri Aug 26, 2011 7:48 am
- Forum: Runes of Magic
- Topic: How can I decrease MM CPU usage when looting?
- Replies: 7
- Views: 2152
Re: How can I decrease MM CPU usage when looting?
It helped a little, but not as much as I had hoped. It had been hitting 98, now it's more like 92. Anything else I could try?
- Thu Aug 25, 2011 10:44 pm
- Forum: Runes of Magic
- Topic: How can I decrease MM CPU usage when looting?
- Replies: 7
- Views: 2152
How can I decrease MM CPU usage when looting?
MM CPU usage hits above 90 when looting a mob, which slows things WAY down. Is there anything I can do to lower the CPU usage when looting? I have quoted out everything I had in onLeaveCombat to be sure there wasn't an issue there, and my loot options are as follows; <option name="LOOT" va...
- Thu Aug 25, 2011 8:09 pm
- Forum: Runes of Magic
- Topic: Interrupting casts
- Replies: 18
- Views: 3318
Re: Interrupting casts
Yes it is, and everything is right except for the name, which should be Terror... skilltab 4, skill 13.
- Thu Aug 25, 2011 7:43 pm
- Forum: Runes of Magic
- Topic: Lootfilter addon - can it filter whites/greens
- Replies: 19
- Views: 5954
Re: Lootfilter addon - can it filter whites/greens
There have been a lot of userfunctions posted to handle many different scenarios... you should be able to modify one to suit your needs.
The search function is your friend.
The search function is your friend.
- Thu Aug 25, 2011 7:34 pm
- Forum: Runes of Magic
- Topic: Interrupting casts
- Replies: 18
- Views: 3318
Re: Interrupting casts
Now I'd like to add interrupts for my warrior. I'm choosing Shout and Terror since Thunder requires a 1h weapon (would it be possible to use Thunder instead if I had a 1h weapon equipped?). -- Check cooldown local cd = deltaTime(getTime(), settings.profile.skills[ShoutIndex].LastCastTime)/1000 if c...
- Thu Aug 25, 2011 7:08 pm
- Forum: Runes of Magic
- Topic: Condensing code
- Replies: 9
- Views: 1789
Re: Condensing code
You could flip it if 2 > CountAggroTargets() then if (arg1.Type == STYPE_DAMAGE or arg1.Type == STYPE_DOT) and arg1.Name ~= "WARRIOR_AOENAME" then return false end end It's nearly as long but this way it doesn't matter how many attack skills you have, it will work. Your way you would have...
- Thu Aug 25, 2011 9:12 am
- Forum: Runes of Magic
- Topic: Condensing code
- Replies: 9
- Views: 1789
Condensing code
if arg1.Name == "WARRIOR_MOON_CLEAVE" or arg1.Name == "WARRIOR_BLASTING_CYCLONE" or arg1.Name == "WARRIOR_WHIRLWIND" or arg1.Name == "WARRIOR_SHOUT" then if 2 > CountAggroTargets() then return false end end Can I bracket all the skills in some way, or do I ha...
- Thu Aug 25, 2011 8:58 am
- Forum: Runes of Magic
- Topic: Rogue Poison
- Replies: 3
- Views: 1330
Re: Rogue Poison
I have two questions about this;
Bot should only attempt to cast Poison if the character is a Rogue, so why bother with the class check?
And
Why the "return true" at the end when I thought it automatically returns true?
Bot should only attempt to cast Poison if the character is a Rogue, so why bother with the class check?
And
Why the "return true" at the end when I thought it automatically returns true?
- Thu Aug 25, 2011 6:41 am
- Forum: Runes of Magic
- Topic: Your POST has been ignored because it may contain spam. If y
- Replies: 4
- Views: 1482
Re: Your POST has been ignored because it may contain spam.
To the speed... 130mil gold for $13.52?
- Tue Aug 23, 2011 7:52 pm
- Forum: Runes of Magic
- Topic: Need to auto-zoom the camera to first person
- Replies: 8
- Views: 2565
Re: Need to auto-zoom the camera to first person
I found that in an old post after my last post, but it's not right... camera zooms far away.kanta wrote:Run MM with rom\getpos to have it show coordinates.
- Tue Aug 23, 2011 11:55 am
- Forum: Runes of Magic
- Topic: Need to auto-zoom the camera to first person
- Replies: 8
- Views: 2565
Re: How can auto-zoom the camera to first person?
Is there code I can put in command line to get the current position? Now it's dying fine, but not rez'ing right.
- Tue Aug 23, 2011 10:30 am
- Forum: Runes of Magic
- Topic: How to mark a waypoint to not be skipped
- Replies: 22
- Views: 4192
Re: How to mark a waypoint to not be skipped
Saw this in the posted code;
Couldn't we do something like;
in a profile to double the distance required for it to skip a WP?
Code: Select all
settings.profile.options.WAYPOINT_PASS_DEGR ) then -- default 90
Code: Select all
<option name="WAYPOINT_PASS_DEGR" value="180" />
- Tue Aug 23, 2011 9:36 am
- Forum: Runes of Magic
- Topic: Need to auto-zoom the camera to first person
- Replies: 8
- Views: 2565
Re: How can auto-zoom the camera to first person?
That number puts it underground.
- Tue Aug 23, 2011 9:05 am
- Forum: Runes of Magic
- Topic: Need to auto-zoom the camera to first person
- Replies: 8
- Views: 2565
Need to auto-zoom the camera to first person
I play with the camera zoomed out, but this seems to interfere with the death script. When the camera is zoomed out, the script doesn't work. If I zoom the camera all the way in manually, the script works. So how do I get the bot to zoom the camera to first person so I can then have it call the deat...