Search found 291 matches

by Rickster
Thu Jun 27, 2013 5:31 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

tested and its going to be a litle difficult for me to explain. sending to one char works fine, wether its mailbox is full or not. if its free, the first return value contains true and mail is send. if its full, the return values contain false and the system message and the chars continues the scrip...
by Rickster
Wed Jun 26, 2013 9:22 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

ok, i will check that, but i can check it in a few hours at the earliest.

only thing i changed from working mm and bot version was this userfunction ... but i will report back soon.
by Rickster
Wed Jun 26, 2013 7:45 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

When starting MM the following error is thrown and mm aborts:

Code: Select all

2:43pm - scripts\rom/bot.lua:79: ... of micromacro/scripts/rom/f
unctions.lua:2313: bad argument #1 to 'gmatch' (string expected, got nil)
by Rickster
Tue Jun 25, 2013 10:10 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

That sounds very cool! :)

The string in German is: "Empfänger-Postfach ist voll!" (german "Umlaut") ... which most time ends with saving files with supporting codes, which ist not reliable at all, or escaping this characters.
by Rickster
Tue Jun 25, 2013 6:36 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

1. I never fixed this before, I think, because the UMM interface can't supply the reason the send failed but the bot now has an easy way to check for system messages. It usually displays something like "Recipient's mailbox is full!" right? I can add a check for that. That would be great! ...
by Rickster
Tue Jun 25, 2013 4:29 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

Updated to Version 1.81 - UMM_SendIntentoryItem can now also accept a table of items and slotnumbers. Maybe you want to change the documentation to UMM_SendInventoryItem(_recipient, _item) Sends a specific slot item. Useful if you have selected the item yourself with your own code. Can accept an it...
by Rickster
Tue Jun 25, 2013 4:22 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

My server is down for maintanance right now, so I have time to get through some probs and questions I have :) Relogging on mailsend When I send some mails to a recipient, whos mailbox is full, the bot relogs in an endless loop. The behaviour I would prefer is that it just stops sending, skips an add...
by Rickster
Sun Jun 23, 2013 3:32 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

Thanx Rock! Good job!

Ric

p.s. you left the debugfilter enabled
by Rickster
Sat Jun 22, 2013 5:06 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

No, I think this is the only mailbox there.
by Rickster
Sat Jun 22, 2013 5:10 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

Hi,

the postbox at Hyern In Syrbalpass can not be found by the userfunction.
Something wrong at my side or can we solve this?

Thanx,
Ric
by Rickster
Thu Jun 06, 2013 3:44 pm
Forum: Runes of Magic
Topic: Counting shells in client 6.0.0+
Replies: 27
Views: 7664

Re: Counting shells in client 6.0.0+

if you do not want to escape the " you can also use single quotes

Code: Select all

RoMScript('GetPlayerPointInfo(1,1,"")')
which causes the string not to be parsed.
by Rickster
Wed Jun 05, 2013 7:05 pm
Forum: Runes of Magic
Topic: Counting shells in client 6.0.0+
Replies: 27
Views: 7664

Re: Counting shells in client 6.0.0+

I like "speaking" terms and descriptions. Things like that sound ok: Shells Energy Mementos in case there will not be any other shells then phirius shells and no other energys than energy of justice in future releases ;) I would suggest to have capitals in all names or in none to make it u...
by Rickster
Wed Jun 05, 2013 7:11 am
Forum: Runes of Magic
Topic: Counting shells in client 6.0.0+
Replies: 27
Views: 7664

Counting shells in client 6.0.0+

With the patch to client version 6.0.0 they have implemented shells, and some other currencies to behave like gold. You no longer have these as items in your bagpack, but you can have a look at your currencies list in your character window. As I was used to count shells by counting inventory items I...
by Rickster
Sat May 25, 2013 1:23 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

;)

nice work.
I prefer and will use the second solution with the table of local egg names, because that way nobody has to care about entering a search string.

But everybody can freely choose from the above :)
by Rickster
Fri May 24, 2013 9:06 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

To get around this I changed the string.find() to search for plain text without patterns. Now all works fine. Thanks Rock! :) In your v.1.81b2 of addon_Rock5s_Mail_Functions.lua I changed this to false, to avoid the debug messages when sending mail local debugfilter = false Here is Rocks function to...
by Rickster
Fri May 24, 2013 7:46 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

The mailbox error was my fault, mixed some files. No errors at this time. The "german" eggs have all names like "*Begleiter-Ei". I changed that in the function to string.find(slotitem.Name,"Begleiter-Ei") But it also does not send the eggs and states that there is nothi...
by Rickster
Fri May 24, 2013 1:10 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

I put sendEggsByLevel() in a new userfunction file. Executing it with Command> sendEggsByLevel("xxx",1,1) resulted in this error onLoad error: scripts/rom/userfunctions/userfunction_sendEggs.lua:4: 'for' initial value must be a number UMM_FromSlot and UMM_ToSlot are not know, I found them ...
by Rickster
Thu May 23, 2013 8:19 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 245390

Re: Rock5's Mail Mods

I have a problem sending pet eggs. The only posting about sending pet egs is the one below. Is there any way to send all the catched pet-eggs to a character ? if there is an id for every egg class it should work i guess... but I have realy no clue ;) Send by partial pet name should work. This should...
by Rickster
Sun May 12, 2013 12:45 pm
Forum: Runes of Magic
Topic: [solved] Running weird after leaving instance
Replies: 5
Views: 1531

Re: Running weird after leaving instance

With this post I just wanted to report, that with the last changes and waiting 10 secs after the loading screen has finished, everything works fine now, when I read Rock´s hint. I will check that with an old version, to have a look at the wp numbers and choords.

Resolved at this point ;)

Thanks
Ric
by Rickster
Sat May 11, 2013 5:13 am
Forum: Runes of Magic
Topic: [solved] Running weird after leaving instance
Replies: 5
Views: 1531

Re: Running weird after leaving instance

10 seconds of waiting do not change anything. The chars ports out, corectly waits for the loading screen, waits the extra 10 secs and then starts to run to wp 105, which usually should be where it stands after porting out of the instance, but runs straight to a direction somewhere else, never reachi...