maybe...
my main account says wrong password.
my bot when I loaded it said account suspended. Its def different.
Anyway...won't know for sure until servers back online, just make sure we change all our passwords I guess and hope all still work.
Search found 22 matches
- Thu Nov 04, 2010 5:09 am
- Forum: Runes of Magic
- Topic: Be careful with botting my accounts got suspended
- Replies: 6
- Views: 1674
- Tue Nov 02, 2010 5:13 am
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11412
Re: pawn.lua:272: error reading memory in Cpawn:update<>
I keep clients on windowed mode 800x600, hoping to use less memory, I keep all clients minimised etc. I get this error when Im running 1 or 2 clients only, so I don't think its a memory issue. Lately I been running 7 clients, usually 1 - 3 get hit with the error by morning. As i said tho I tested ru...
- Wed Oct 27, 2010 5:58 am
- Forum: Runes of Magic
- Topic: Runes Of Magic Lite client
- Replies: 8
- Views: 3127
Re: Runes Of Magic Lite client
I think my memory usage increased actually. Logged in, and allready up to 500mb of ram...Usually its around 300mb until i load zones. FPS seems to have increased though, slightly smoother.
- Wed Oct 20, 2010 10:59 pm
- Forum: Runes of Magic
- Topic: How do you run multi clients on one machine
- Replies: 15
- Views: 3585
Re: How do you run multi clients on one machine
im running 32 bit still, managed to run 7 clients last night, all dailies. a couple crashed due to that memory error though. pc seems to run ok once they running. i can prob run more clients with eggs only maybe, havent tested.
- Sun Oct 17, 2010 6:46 am
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11412
Re: pawn.lua:272: error reading memory in Cpawn:update<>
Heres the file to analyse Sun Oct 17 20:29:39 2010 : MicroMacro v1.0 Sun Oct 17 20:29:39 2010 : Processor Type: 4X 586, OS: Windows 7 Sun Oct 17 20:29:39 2010 : LuaCoco is available. Sun Oct 17 20:29:39 2010 : Lua glues exported. Sun Oct 17 20:29:39 2010 : Keyboard layout: US English Sun Oct 17 20:3...
- Tue Oct 12, 2010 11:21 pm
- Forum: Runes of Magic
- Topic: Must face target to attack
- Replies: 5
- Views: 1459
Re: Must face target to attack
nope its set to 15, default. Might change it to like 5 though I guess. It still gets hit though, doesn't max fight time work both ways, eg if doesn't hit or be hit, then it breaks off? Besides the rogue still casts shadow prison, but no other attacks. Doesn't happen often but have seen it.
- Tue Oct 12, 2010 11:08 pm
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11412
Re: pawn.lua:272: error reading memory in Cpawn:update<>
I dont get the error with loading zones though, quite simply, they don't load zones. I have some guys on simple waypoints, farming dailies, and get the error randomly. Very random. Had 5 clients last night farming dailies, pushed my luck, loaded 1 more for golden eggs (small zone so low memory) and ...
- Sun Oct 10, 2010 7:50 pm
- Forum: Runes of Magic
- Topic: Must face target to attack
- Replies: 5
- Views: 1459
Must face target to attack
Hi, Maybe due to some lag but occasionally I'm seeing the bot ingame, facing a mob, and if a small lag spike or anything, it will stay focused on that mob, while saying 'must face target to attack' pretty much. Sometimes it fixes it but lately I'm noticing it can be stuck like this for hours.... I w...
- Sun Oct 10, 2010 7:44 pm
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11412
Re: pawn.lua:272: error reading memory in Cpawn:update<>
nope this waypoint is actually quite simple, waypoints only, no other code. Runs in open ground only. I watched it sometimes, it seems to be random. It's like when it says in micromacro that bot gets stuck, unsticking player, attempt of 1 etc. Nothing is in its way, its walking normally, it stops wi...
- Sun Oct 10, 2010 1:17 am
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11412
Re: pawn.lua:272: error reading memory in Cpawn:update<>
Yeah new waypoint file I created from scratch, and from a new profile copied from default, then just edited. We discussed this before but yeah more zones I load more memory my 'alts' use. Keeping in 1 zone upon load etc, uses just under 500mb per alt of RAM. Not too bad. Will upgrade soon, once fini...
- Sat Oct 09, 2010 10:33 pm
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11412
Re: pawn.lua:272: error reading memory in Cpawn:update<>
internet runs fine, don't often get intermittent disconnections. I'm running 5 clients at a time, runs smoothly. The thing is tho it seems to happen to 1 bot in particular, the rest run for ages no problems. I redone his profile to be on the safe side as updates slowly change things, but still getti...
- Sat Oct 09, 2010 4:46 pm
- Forum: Runes of Magic
- Topic: pawn.lua:272: error reading memory in Cpawn:update<>
- Replies: 37
- Views: 11412
pawn.lua:272: error reading memory in Cpawn:update<>
Hi,
Seem to be getting this error a lot, everything is updated correctly.
pawn.lua:272: error reading memory in Cpawn:update<>
Seem to be getting this error a lot, everything is updated correctly.
pawn.lua:272: error reading memory in Cpawn:update<>
- Sat Oct 02, 2010 2:39 am
- Forum: Runes of Magic
- Topic: Adding repair function
- Replies: 15
- Views: 2747
Re: Adding repair function
Mmm maybe small but 1 more error.. sometimes at the end of the return pathway, it will repeat the return pathway, and not go to the normal waypoint file. eg at the end of return waypoint, it says continuing to waypoint 1... <!-- Waypoint and movement settings --> <option name="WAYPOINTS" v...
- Sat Oct 02, 2010 1:14 am
- Forum: Runes of Magic
- Topic: Reduce time when stuck?
- Replies: 6
- Views: 1916
Reduce time when stuck?
Just a thought, when a char is running along a path, on the odd occasion, he fights another mob before returning to path so is off course, this is fine, however if a wall is in the way, he continues to run into the obstacle for 5-6 secs or so. Didnt time it but does it for way too long. When it gets...
- Fri Oct 01, 2010 9:15 pm
- Forum: Runes of Magic
- Topic: Adding repair function
- Replies: 15
- Views: 2747
Re: Adding repair function
Works fine now
Also noticed this is % of the weapon not the dura lol. So I changed accordingly after figuring it out. Thanks heaps.
Code: Select all
if inventory:getMainHandDurability() > 51 then -- don't need repair
- Fri Oct 01, 2010 7:28 am
- Forum: Runes of Magic
- Topic: Adding repair function
- Replies: 15
- Views: 2747
Re: Adding repair function
made a new waypoint from scratch, and remembered where I wished to enter the check dura etc. Heres the 2nd example. It doesn't seem to like the code, I checked other pages, I seem to be following the same rules, so not sure why its not working. From waypoint 3, it cannot move on to waypoint 4 and no...
- Fri Oct 01, 2010 2:55 am
- Forum: Runes of Magic
- Topic: Adding repair function
- Replies: 15
- Views: 2747
Re: Adding repair function
I updated in case, was an update, but other files working fine. Anyway seems to work sorta fine now though, now 1 more error...lol. Fight finished etc etc We overrun waypoint #32, skip it and move on to #33 bot.lua:610: Failed to compile and run lua code for waypoint #33 Going back to my waypoints, ...
- Fri Oct 01, 2010 2:28 am
- Forum: Runes of Magic
- Topic: Adding repair function
- Replies: 15
- Views: 2747
Re: Adding repair function
I copy and paste the default profile, and using that, just added the waypoint filename, adjusted distance to atk and loot, and of course add the skills to use thats it. I get the error at the start when running the bot, it scans inventory (loading items tables) then displays the error after that.
- Fri Oct 01, 2010 2:09 am
- Forum: Runes of Magic
- Topic: Adding repair function
- Replies: 15
- Views: 2747
Re: Adding repair function
nope, the whole script pretty much is build as shown above, i try to keep it simple, less errors
- Fri Oct 01, 2010 1:57 am
- Forum: Runes of Magic
- Topic: Adding repair function
- Replies: 15
- Views: 2747
Re: Adding repair function
Mmm cant believe I didnt spot that, and i fixed above post thanks.
Ok now a error,
functions.lua:281: attempt to perform arithmetic on local 'y2' <a string value>
Ok now a error,
functions.lua:281: attempt to perform arithmetic on local 'y2' <a string value>