THIS: (REQ: function to enter secondary password when prompted)
I made the mistake of using an upper-case letter in my secondary password. For some reason I can't get the bot to type a capital letter. I wonder if an addon could do this automatically rather than a bot userfunction.
Search found 222 matches
- Thu May 26, 2011 10:40 am
- Forum: Runes of Magic
- Topic: [REQ] Teir Stone Farming Via Guild Castle Vault
- Replies: 6
- Views: 2691
- Thu May 26, 2011 10:32 am
- Forum: Runes of Magic
- Topic: Table not found for ID
- Replies: 127
- Views: 27951
Re: Table not found for ID
I get a itemInfoAddress crash whenever "Rainbow Hat" recipe is in inventory. It drops from Boddosh in Cyclops Lair. Item Id is 550574
- Mon May 23, 2011 6:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: tracking player name // time // WP // level and now gold
- Replies: 37
- Views: 13050
Re: tracking player name // time // WP // level and now gold
I think there is something wrong with the profit per hour formula. It keeps getting bigger, 10 million gold per hour clops runs? I wish!
I believe the correct formula is:
I believe the correct formula is:
Code: Select all
printf("Profit per hour: " .. profit / elapsedtime * 60 .. "\n")
- Mon May 23, 2011 3:57 pm
- Forum: Runes of Magic
- Topic: Use MM to manage loot
- Replies: 4
- Views: 1296
Re: Use MM to manage loot
I made a function to throw out any item that was worth less than a specified amount. function PurgeJunkInventory(_worth,_FromSlot,_ToSlot) if _worth == nil or type( _worth) ~= "number" then _worth = 500 end if _FromSlot == nil or type( _FromSlot) ~= "number" then _FromSlot = 91 e...
- Mon May 23, 2011 3:50 pm
- Forum: Runes of Magic
- Topic: Storage items into the chest?
- Replies: 3
- Views: 1125
Re: Storage items into the chest?
The only functions I could find relating to house storage chests are: HouseStorageButton_FriendGet_OnClick HouseStorageButton_FriendGet_Update HouseStorageButton_FriendPut_OnClick HouseStorageButton_FriendPut_Update HouseStorageButton_FriendView_OnClick HouseStorageButton_FriendView_Update HouseStor...
- Sat May 21, 2011 1:28 pm
- Forum: Runes of Magic
- Topic: Table not found for ID
- Replies: 127
- Views: 27951
Re: Table not found for ID
Ever since the last patch I've been getting a large amount of "table not found" warnings. It is inconsistent though. Across many different characters, sometime I get them sometimes I don't. Makes it almost impossible to figure out what causes it.
- Wed May 18, 2011 4:19 pm
- Forum: Runes of Magic
- Topic: AutoSell and Latest RoM Patch
- Replies: 9
- Views: 3652
Re: AutoSell and Latest RoM Patch
I've just tried it on another pc and I'm not getting any errors. I'm guessing that my game installation is corrupt somehow. EDIT: I think I found the problem. I deleted everything in my scripts/rom/cache folder. Let it rebuild item tables. Seems to be doing ok now. EDIT2: Guh... It worked the first ...
- Wed May 18, 2011 10:13 am
- Forum: Runes of Magic
- Topic: How can i manage a yes/no dialog
- Replies: 6
- Views: 1611
Re: How can i manage a yes/no dialog
The function I posted above works for Snoop.rock5 wrote:In that case Streamline should work.lisa wrote:it's for snoop, I'd say that is another language name for Snoop.
- Wed May 18, 2011 9:34 am
- Forum: Runes of Magic
- Topic: AutoSell and Latest RoM Patch
- Replies: 9
- Views: 3652
Re: AutoSell and Latest RoM Patch
I don't have problems with cards, but I am getting an almost constant stream of table not found for ID and wrong value etc... and maybe the merchant function is skipping over many items because it isn't getting valid data on them. Here is the autosell options from my profile: <option name="INV_...
- Tue May 17, 2011 11:31 pm
- Forum: Runes of Magic
- Topic: How can i manage a yes/no dialog
- Replies: 6
- Views: 1611
Re: How can i manage a yes/no dialog
Try this:
Code: Select all
RoMScript("OnClick_RequestDialogAccept()")
- Tue May 17, 2011 2:07 pm
- Forum: Runes of Magic
- Topic: AutoSell and Latest RoM Patch
- Replies: 9
- Views: 3652
Re: AutoSell and Latest RoM Patch
Nope, now it's messed up again. It sold only a couple items in 3 bags full of stuff. It only sold weapons. All armor won't sell. I wonder if ingamefunctions needs to be updated or something. When merchant window is open the bot rapidly cycles through the items in inventory but doesn't seem to do any...
- Tue May 17, 2011 1:55 pm
- Forum: Runes of Magic
- Topic: AutoSell and Latest RoM Patch
- Replies: 9
- Views: 3652
Re: AutoSell and Latest RoM Patch
Guess I'd better keep an eye on things to see if this crops up for me or not.fubar wrote:Mine is only selling the weapons, runes no armor or offhand items
- Tue May 17, 2011 1:20 pm
- Forum: Runes of Magic
- Topic: AutoSell and Latest RoM Patch
- Replies: 9
- Views: 3652
AutoSell and Latest RoM Patch
Looks like something broke with the latest patch. My clops farmers stopped selling items.
Edit:
Weird! Now it's working again... Must have been a temporary client/server problem. I relogged and it's working fine now.
Edit:
Weird! Now it's working again... Must have been a temporary client/server problem. I relogged and it's working fine now.
- Sat May 07, 2011 11:18 pm
- Forum: Runes of Magic
- Topic: Suggestion: Auto load default profile.
- Replies: 9
- Views: 2058
Re: Suggestion: Auto load default profile.
Yes! I've always wondered why the default profile wasn't loaded when a named profile wasn't found.
- Sat May 07, 2011 1:56 pm
- Forum: Runes of Magic
- Topic: REQUEST: Crash detection at line 574 in functions.lua
- Replies: 28
- Views: 6258
Re: REQUEST: Crash detection at line 574 in functions.lua
It happens when facing off against the three stooges in the Cyclops Lair: Gorn, Masso, and Ordig. They do act a bit differently than normal mobs when their health gets near zero. They turn from red to green and then disappear. They don't actually die unless they are the last remaining of the three. ...
- Sat May 07, 2011 8:22 am
- Forum: Runes of Magic
- Topic: REQUEST: Crash detection at line 574 in functions.lua
- Replies: 28
- Views: 6258
Re: REQUEST: Crash detection at line 574 in functions.lua
Here's another one that's a problem, but isn't a RoM crash.
Use MACRO: KNIGHT_DISARMAMENT 6:18am - ...s of Magic/micromacro/scripts/rom/classes/player.lua:651: invalid option '%Z' to 'format'
Any idea what this means?
This error occurs on only one of my characters, a K/R.
Use MACRO: KNIGHT_DISARMAMENT 6:18am - ...s of Magic/micromacro/scripts/rom/classes/player.lua:651: invalid option '%Z' to 'format'
Any idea what this means?
This error occurs on only one of my characters, a K/R.
- Fri May 06, 2011 2:30 pm
- Forum: Runes of Magic
- Topic: Clearing target
- Replies: 13
- Views: 2994
Re: Clearing target
That must be it.lisa wrote:If your eggpet has high loyalty and has a buff skill then your bot may target it same as if it was being buffed by any other player.
- Thu May 05, 2011 9:42 am
- Forum: Runes of Magic
- Topic: REQUEST: Crash detection at line 574 in functions.lua
- Replies: 28
- Views: 6258
Re: REQUEST: Crash detection at line 574 in functions.lua
Window title is "Crash Report". Not sure about the process name yet... I forgot to look during the last crash.
Update:
I'm don't think the Crash Report is a separate process... at least I can't find it. client.exe is the only thing RoM related that I can see running.
Update:
I'm don't think the Crash Report is a separate process... at least I can't find it. client.exe is the only thing RoM related that I can see running.
- Wed May 04, 2011 9:17 am
- Forum: Runes of Magic
- Topic: auto-logoff when coming in contact with someone else
- Replies: 4
- Views: 2185
Re: auto-logoff when coming in contact with someone else
I made this for myself. No parameters are required. player:PlayerInRange() in waypoint would scan for players within 300 range and return true if player detected. You could add more obj.Name conditions after obj.Name ~= "<UNKNOWN>" for the names of party members you don't want to count. fu...
- Wed May 04, 2011 9:08 am
- Forum: Runes of Magic
- Topic: Clearing target
- Replies: 13
- Views: 2994
Re: Clearing target
I've noticed that on a rare occasion, the bot will target the assisting eggpet and try to use combat skills on it.