Search found 222 matches
- Wed May 23, 2012 11:14 am
- Forum: Runes of Magic
- Topic: Patch 4.011.2531
- Replies: 30
- Views: 7560
Re: Patch 4.011.2531
The only problem I've discovered is player.Mounted is always false, even when mounted.
- Tue May 22, 2012 2:31 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 112629
Re: Malatina's survival
Try sticking a yrest in there. I wouldn't put anything larger then 500ms but probably something as small as 50ms might work too. Try it out and let us know how it goes. Wait, I see similar code at line 358. Do the same there. I put the two yrests in like you suggested. I used yrest(50). That did it!
- Mon May 21, 2012 5:51 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 112629
Re: Malatina's survival
Actually, I do have them all chained together accept for the Goblin game since most of my mini-game bots aren't equipped well enough for it yet.AlterEgo95 wrote:Maybe it would be an idea to put all minigam scripts together
- Mon May 21, 2012 4:01 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 112629
Re: Malatina's survival
Not that it is a problem for my PC, but I noticed that this script is extremely heavy on the CPU cycles. If I have 4 bots running at once my Ivy Bridge at 4.5GHz is almost pegged at 100% CPU utilization. The other mini-games scripts are easy breezy.. maybe 20% utilization with 4 bots running in para...
- Mon May 21, 2012 3:53 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 107371
Re: Rock5's Ancient Treasure
I haven't tested this yet, but I'm going to try this: at the bottom of getcandles() function. print("Going to chest room.") UpThroughFloor() yrest(3000) teleport(3842,3838,49) -- get to chest room -- testing try again just to be sure yrest(3000) teleport(3842,3838,49) -- get to chest room ...
- Mon May 21, 2012 2:40 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 107371
Re: Rock5's Ancient Treasure
Is anyone having the problem where the bot will get stuck in the doorway to the treasure room? I didn't notice this happening before until just after the last patch.... not sure if its the server rubber-band effect or just lag.
- Wed Aug 10, 2011 4:09 pm
- Forum: Runes of Magic
- Topic: Ban Wave with last Server maintnance?
- Replies: 10
- Views: 4210
Re: Ban Wave with last Server maintnance?
I had about 10 accounts banned earlier today. 30 day ban for botting. Not all of my accounts were banned, but most were... must have been a ban based on IP's because even some chars that I never botted on got the ban.
This was on US Govinda server.
This was on US Govinda server.
- Sun Jul 31, 2011 11:51 pm
- Forum: RoM Bot revision notes
- Topic: 613 Changelog
- Replies: 41
- Views: 15499
Re: 613 Changelog
W/P elite skill WARRIOR_BLOODLUST needs to have a cooldown specified. Its 10 seconds.
- Wed Jul 06, 2011 8:41 am
- Forum: Runes of Magic
- Topic: Non stop casting of the Lions Protection R/K elite
- Replies: 7
- Views: 2116
Re: Non stop casting of the Lions Protection R/K elite
Looking forward to it!rock5 wrote:Soon when I do my next commit we wont have to update the ids. . Wont be long now.
- Mon Jul 04, 2011 10:51 pm
- Forum: Runes of Magic
- Topic: Non stop casting of the Lions Protection R/K elite
- Replies: 7
- Views: 2116
Re: Non stop casting of the Lions Protection R/K elite
Lion's Protection has a new buff id since the release of the chapter 4 patch. run this in game when Lion's Protection is active to identify the new buff id. /script i=1 while UnitBuff("player",i) ~= nil do nn,__,__,ii = UnitBuff("player",i) SendSystemChat(nn..", "..ii) ...
- Sun Jun 26, 2011 4:11 pm
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 67058
Re: 4.0.0 any issues/solutions (CHAPTER IV)
rock5, with the latest files you posted, I'm getting this when selling items with merchant function:
5:10pm - ...nes of Magic/micromacro/scripts/rom/classes/item.lua:466: attempt to index field '?' (a nil value)
5:10pm - ...nes of Magic/micromacro/scripts/rom/classes/item.lua:466: attempt to index field '?' (a nil value)
- Fri Jun 24, 2011 1:27 pm
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 67058
Re: 4.0.0 any issues/solutions (CHAPTER IV)
I think the table not found for id's in the 620000 range are new/modified buffs. I noticed for r/k buff Lion's Protection has a new buff id in that range and I always get those "table not found" errors when that buff is on. Other buffs cause it as well. On a positive note, I don't seem to ...
- Fri Jun 17, 2011 5:09 pm
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 67058
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Calling egg pet for assist causes this error: 6:2pm - ...Magic/micromacro/scripts/rom/classes/memorytable.lua:288: bad argument #2 to 'memoryReadInt' (number expected, got nil) I turned eggpet assist off to avoid it. Feed pet function also causes memoryReadInt error. Mounts aren't used when they are...
- Fri Jun 17, 2011 1:37 pm
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 67058
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Replacing the scripts folder with what rock5 posted works. Doing dailies now with no errors. Haven't tried combat yet.
- Fri Jun 17, 2011 6:46 am
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 67058
Re: 4.0.0 any issues/solutions (CHAPTER IV)
rom bot versoin 3.29 reversion 606 the game may have updated or altered its recommend that u run rom/update.lua error while reading memory address for ´playerAdress´. game seems to be changed !!!please run ´rom/bot.lua and install the new rom bot version! i did it at reversion 605 and 606 with rock...
- Sun Jun 12, 2011 12:40 am
- Forum: Runes of Magic
- Topic: Table not found for ID
- Replies: 127
- Views: 27945
Re: Table not found for ID
I currently have 5 diff folders of MM and rombot, so it didn't help me doing a fresh svn from empty folders lol win 7 x64 From what I gather it's the actual client anyway, I can kill and reload client 10 times and 1 time out of 10 will actually have 0 errors. If I kill MM on that 1 time over and ov...
- Tue Jun 07, 2011 10:13 am
- Forum: Runes of Magic
- Topic: Table not found for ID
- Replies: 127
- Views: 27945
Re: Table not found for ID
Well, here's hoping that the chapter 4 patch will be reworked enough that the client will behave more consistently.rock5 wrote:I'm looking at your output and it doesn't make things clearer. I don't know if I'm going to be able to figure it out.
- Tue Jun 07, 2011 10:10 am
- Forum: Runes of Magic
- Topic: Table not found for ID
- Replies: 127
- Views: 27945
Re: Table not found for ID
A question, how do you all start the bot? If I do it with startbot.bat I don't get the error anymore! Hope it stays that way... :) .... yea it has hold one run exactly ... this error really don't like me, if I repeat the exact steps the error still there so I have no idea how it has gone away for o...
- Mon Jun 06, 2011 12:24 pm
- Forum: Runes of Magic
- Topic: Table not found for ID
- Replies: 127
- Views: 27945
Re: Table not found for ID
I get a seemingly endless stream of this: currId1+4 224202056 currId1+8 1 currItemDir1 224326848 currId1 222140 number currId1-4 224326784 currId1-8 224326976 currId1+4 224202020 currId1+8 1 currItemDir1 224326816 currId1 222141 number currId1-4 11871456 currId1-8 224326784 currId1+4 224201984 currI...
- Sat May 28, 2011 9:24 am
- Forum: Runes of Magic
- Topic: Table not found for ID
- Replies: 127
- Views: 27945
Re: Table not found for ID
3.0.11.2393rock5 wrote:Just out of curiousity, what version of the game client are you running?