Search found 25 matches
- Mon Jun 27, 2011 6:09 am
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 65059
Re: 4.0.0 any issues/solutions (CHAPTER IV)
@People having problems Here's what I did to get everything working. I made a backup of my profile, userfunctions and waypoint folders. After doing this, I deleted everything in the "/scripts/rom" folder. Yes, everything. I then did an "SVN Checkout" on the ROM folder. This redo...
- Sun Jun 26, 2011 3:23 pm
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 65059
Re: 4.0.0 any issues/solutions (CHAPTER IV)
thanks so much for all your efforts rock unfortunately ... I dunno why, but Im still getting the npcinfoaddress error for cards I made an entirely new micromaco folder to make sure it wasnt cause of that cache etc., but still the exact same as before..
- Sat Jun 25, 2011 6:18 am
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 65059
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Okay, Im just gonna test with cards I extract from my compedium. For example Card - Grafu Patrolman (from Land of Malevolence) I get the errors 'Table not found for ID' for 240181, 240024 and 104722 and of course that item.lua:205: npcInfoAddress thing another card ... Card - Swallow Walker (an olde...
- Fri Jun 24, 2011 11:24 am
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 65059
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Hmm, that's too bad, I just tested those two files but it's still giving me errors for monster cards (had one from Land of Malevolence in my inventory).
- Thu Jun 23, 2011 3:10 am
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 65059
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Does anyone still get the 'npcInfoAddress' error? Yeah, after a few days of peace and quiet, it just started again for me today. What is strange though is that nothing changed, it's the same cards, the same character, same everything - the only thing that I can think of that is different is 1) the ...
- Mon May 30, 2011 11:36 am
- Forum: Runes of Magic
- Topic: Error on Ranch Script
- Replies: 9
- Views: 2908
Re: Error on Ranch Script
oh .. seems I missed that when I just copied it from my old waypoint file ... thanks
- Sun May 29, 2011 1:45 pm
- Forum: Runes of Magic
- Topic: Error on Ranch Script
- Replies: 9
- Views: 2908
Re: Error on Ranch Script
Im running the new, original script now and the one I attempted to change, the changed one isn't working while the original is. only thing I tried to change is that I want it to load a new waypoint file when it hits a certain level, so I just added if( player.Level > 9 ) then loadPaths("RanchOu...
- Sun May 29, 2011 1:19 pm
- Forum: Runes of Magic
- Topic: 'Ice Blade' not in skills database
- Replies: 3
- Views: 1103
'Ice Blade' not in skills database
Hey, just saw that the priest/scout elite skill 'ice blade' is not in the database. could it be added? =)
http://romdata.getbuffed.com/?s=492931
http://romdata.getbuffed.com/?s=492931
- Sat May 21, 2011 7:39 pm
- Forum: Runes of Magic
- Topic: Error on Ranch Script
- Replies: 9
- Views: 2908
Re: Error on Ranch Script
yes, didn't have that before, so I did it now - but it's still giving me the same error
- Sat May 21, 2011 4:14 am
- Forum: Runes of Magic
- Topic: Error on Ranch Script
- Replies: 9
- Views: 2908
Re: Error on Ranch Script
I was using a really old version, but I just updated to 3.2 and am getting the same error. I just redownloaded micromacro and the /rom directory 2 days ago also, so it should all be updated?
- Fri May 20, 2011 7:09 pm
- Forum: Runes of Magic
- Topic: Error on Ranch Script
- Replies: 9
- Views: 2908
Error on Ranch Script
So, I haven't botted in a long time, and was just gonna start putting up some bots in miller's ranch again, but after just one egg harvesting round, every single micromacro crashed with the error scripts/rom/bot.lua:760: Failed to compile and run Lua code for waypoint #1 Im using the old ranch scrip...
- Thu May 19, 2011 6:27 am
- Forum: Runes of Magic
- Topic: Bot that creates characters
- Replies: 2
- Views: 1188
Re: Bot that creates characters
Oh okay - I was just asking because I thought there might already a way. Thanks for the reply!
- Wed May 18, 2011 1:00 pm
- Forum: Runes of Magic
- Topic: Bot that creates characters
- Replies: 2
- Views: 1188
Bot that creates characters
Hey, since there is a way to login and logout chars and stuff, I was wondering if it's also possible to let the bot create characters? It would be nice if there was a way to do that, where you can also choose to either randomize race/class etc. or to set it beforehand, same with names .. :) Not sure...
- Sun Feb 06, 2011 2:28 pm
- Forum: Runes of Magic
- Topic: How do millers ranch bots get detected?
- Replies: 40
- Views: 13776
Re: How do millers ranch bots get detected?
only realistic tip is this: bot at your own risk. you make a profit, but you have a certain amount of risk you take with it. take it or leave it, simple as that :P personally, I just stopped botting millers ranch. I know someone whose main got banned for having ranch bots, though the main had nothin...
- Sat Jan 22, 2011 8:01 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 322815
Re: Autologin revisited
thanks for the fast reply, that must be it. Ill try it, thanks!
- Sat Jan 22, 2011 6:21 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 322815
Re: Autologin revisited
Hey, hope this isn't too stupid of a question. this function is very helpful, but this addon gets quite annoying when I play normally cause I can't switch characters, but instead am logged instantly back into the character I just came from. is there any way to allow normal switching of characters (w...
- Tue Jan 11, 2011 11:23 pm
- Forum: Runes of Magic
- Topic: Banwave on German Server Muinin Ionsai Draiochta Laoch Codag
- Replies: 22
- Views: 7149
Re: Banwave on German Server Muinin Ionsai Draiochta Laoch C
It's not so tragic, I guess. With egg prices down the drain, there have been faster ways of making money for a while. Even farming charges is equal or faster money now
- Tue Jan 11, 2011 11:10 pm
- Forum: Runes of Magic
- Topic: GM alert Addon?
- Replies: 10
- Views: 3191
Re: GM alert Addon?
only when u get messaged u can us one of those for afk, was looking for what u descibed for some time, but with an option for sending a text to a cell phone ;) Why? Are you gonna leave work, school, your friend's party just cause you got a text? And even if you did, it'd probably be too late alread...
- Sun Jan 09, 2011 7:05 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's catchCavy script
- Replies: 115
- Views: 42155
Re: Rock5's catchCavy script
Nope, I'm pretty sure it must have used like 18 at least. This happened to me once before, where I had 28 traps the night before, and when I tried to catch a cavy the next day, I realized that I had no traps left. Either way, if you say it stops, Ill try to watch next time it makes the cavy sound an...
- Sat Jan 08, 2011 9:08 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's catchCavy script
- Replies: 115
- Views: 42155
Re: Rock5's catchCavy script
Hey, this usually works great, but sometimes (for example if other people try to screw you over), the bot just keeps putting more and more traps. Tonight, for example, it seems the bot used 20 traps, and I caught 3 eggs (from golden cavies). Is there a way to make it use a maximum of about 2 traps b...