Search found 25 matches

by horsewilly
Mon Jun 27, 2011 6:09 am
Forum: Runes of Magic
Topic: 4.0.0 any issues/solutions (CHAPTER IV)
Replies: 300
Views: 65059

Re: 4.0.0 any issues/solutions (CHAPTER IV)

@People having problems Here's what I did to get everything working. I made a backup of my profile, userfunctions and waypoint folders. After doing this, I deleted everything in the "/scripts/rom" folder. Yes, everything. I then did an "SVN Checkout" on the ROM folder. This redo...
by horsewilly
Sun Jun 26, 2011 3:23 pm
Forum: Runes of Magic
Topic: 4.0.0 any issues/solutions (CHAPTER IV)
Replies: 300
Views: 65059

Re: 4.0.0 any issues/solutions (CHAPTER IV)

thanks so much for all your efforts rock :) unfortunately ... I dunno why, but Im still getting the npcinfoaddress error for cards :( I made an entirely new micromaco folder to make sure it wasnt cause of that cache etc., but still the exact same as before..
by horsewilly
Sat Jun 25, 2011 6:18 am
Forum: Runes of Magic
Topic: 4.0.0 any issues/solutions (CHAPTER IV)
Replies: 300
Views: 65059

Re: 4.0.0 any issues/solutions (CHAPTER IV)

Okay, Im just gonna test with cards I extract from my compedium. For example Card - Grafu Patrolman (from Land of Malevolence) I get the errors 'Table not found for ID' for 240181, 240024 and 104722 and of course that item.lua:205: npcInfoAddress thing another card ... Card - Swallow Walker (an olde...
by horsewilly
Fri Jun 24, 2011 11:24 am
Forum: Runes of Magic
Topic: 4.0.0 any issues/solutions (CHAPTER IV)
Replies: 300
Views: 65059

Re: 4.0.0 any issues/solutions (CHAPTER IV)

Hmm, that's too bad, I just tested those two files but it's still giving me errors for monster cards (had one from Land of Malevolence in my inventory).
by horsewilly
Thu Jun 23, 2011 3:10 am
Forum: Runes of Magic
Topic: 4.0.0 any issues/solutions (CHAPTER IV)
Replies: 300
Views: 65059

Re: 4.0.0 any issues/solutions (CHAPTER IV)

Does anyone still get the 'npcInfoAddress' error? Yeah, after a few days of peace and quiet, it just started again for me today. What is strange though is that nothing changed, it's the same cards, the same character, same everything - the only thing that I can think of that is different is 1) the ...
by horsewilly
Mon May 30, 2011 11:36 am
Forum: Runes of Magic
Topic: Error on Ranch Script
Replies: 9
Views: 2908

Re: Error on Ranch Script

oh .. seems I missed that when I just copied it from my old waypoint file ... thanks :)
by horsewilly
Sun May 29, 2011 1:45 pm
Forum: Runes of Magic
Topic: Error on Ranch Script
Replies: 9
Views: 2908

Re: Error on Ranch Script

Im running the new, original script now and the one I attempted to change, the changed one isn't working while the original is. only thing I tried to change is that I want it to load a new waypoint file when it hits a certain level, so I just added if( player.Level > 9 ) then loadPaths("RanchOu...
by horsewilly
Sun May 29, 2011 1:19 pm
Forum: Runes of Magic
Topic: 'Ice Blade' not in skills database
Replies: 3
Views: 1103

'Ice Blade' not in skills database

Hey, just saw that the priest/scout elite skill 'ice blade' is not in the database. could it be added? =)

http://romdata.getbuffed.com/?s=492931
by horsewilly
Sat May 21, 2011 7:39 pm
Forum: Runes of Magic
Topic: Error on Ranch Script
Replies: 9
Views: 2908

Re: Error on Ranch Script

yes, didn't have that before, so I did it now - but it's still giving me the same error :(
by horsewilly
Sat May 21, 2011 4:14 am
Forum: Runes of Magic
Topic: Error on Ranch Script
Replies: 9
Views: 2908

Re: Error on Ranch Script

I was using a really old version, but I just updated to 3.2 and am getting the same error. I just redownloaded micromacro and the /rom directory 2 days ago also, so it should all be updated?
by horsewilly
Fri May 20, 2011 7:09 pm
Forum: Runes of Magic
Topic: Error on Ranch Script
Replies: 9
Views: 2908

Error on Ranch Script

So, I haven't botted in a long time, and was just gonna start putting up some bots in miller's ranch again, but after just one egg harvesting round, every single micromacro crashed with the error scripts/rom/bot.lua:760: Failed to compile and run Lua code for waypoint #1 Im using the old ranch scrip...
by horsewilly
Thu May 19, 2011 6:27 am
Forum: Runes of Magic
Topic: Bot that creates characters
Replies: 2
Views: 1188

Re: Bot that creates characters

Oh okay - I was just asking because I thought there might already a way. Thanks for the reply! :)
by horsewilly
Wed May 18, 2011 1:00 pm
Forum: Runes of Magic
Topic: Bot that creates characters
Replies: 2
Views: 1188

Bot that creates characters

Hey, since there is a way to login and logout chars and stuff, I was wondering if it's also possible to let the bot create characters? It would be nice if there was a way to do that, where you can also choose to either randomize race/class etc. or to set it beforehand, same with names .. :) Not sure...
by horsewilly
Sun Feb 06, 2011 2:28 pm
Forum: Runes of Magic
Topic: How do millers ranch bots get detected?
Replies: 40
Views: 13776

Re: How do millers ranch bots get detected?

only realistic tip is this: bot at your own risk. you make a profit, but you have a certain amount of risk you take with it. take it or leave it, simple as that :P personally, I just stopped botting millers ranch. I know someone whose main got banned for having ranch bots, though the main had nothin...
by horsewilly
Sat Jan 22, 2011 8:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 322815

Re: Autologin revisited

thanks for the fast reply, that must be it. Ill try it, thanks! :D
by horsewilly
Sat Jan 22, 2011 6:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 322815

Re: Autologin revisited

Hey, hope this isn't too stupid of a question. this function is very helpful, but this addon gets quite annoying when I play normally cause I can't switch characters, but instead am logged instantly back into the character I just came from. is there any way to allow normal switching of characters (w...
by horsewilly
Tue Jan 11, 2011 11:23 pm
Forum: Runes of Magic
Topic: Banwave on German Server Muinin Ionsai Draiochta Laoch Codag
Replies: 22
Views: 7149

Re: Banwave on German Server Muinin Ionsai Draiochta Laoch C

It's not so tragic, I guess. With egg prices down the drain, there have been faster ways of making money for a while. Even farming charges is equal or faster money now :|
by horsewilly
Tue Jan 11, 2011 11:10 pm
Forum: Runes of Magic
Topic: GM alert Addon?
Replies: 10
Views: 3191

Re: GM alert Addon?

only when u get messaged u can us one of those for afk, was looking for what u descibed for some time, but with an option for sending a text to a cell phone ;) Why? Are you gonna leave work, school, your friend's party just cause you got a text? And even if you did, it'd probably be too late alread...
by horsewilly
Sun Jan 09, 2011 7:05 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's catchCavy script
Replies: 115
Views: 42155

Re: Rock5's catchCavy script

Nope, I'm pretty sure it must have used like 18 at least. This happened to me once before, where I had 28 traps the night before, and when I tried to catch a cavy the next day, I realized that I had no traps left. Either way, if you say it stops, Ill try to watch next time it makes the cavy sound an...
by horsewilly
Sat Jan 08, 2011 9:08 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's catchCavy script
Replies: 115
Views: 42155

Re: Rock5's catchCavy script

Hey, this usually works great, but sometimes (for example if other people try to screw you over), the bot just keeps putting more and more traps. Tonight, for example, it seems the bot used 20 traps, and I caught 3 eggs (from golden cavies). Is there a way to make it use a maximum of about 2 traps b...