i do this daylie with 64 chars, and i must be crazy to make 64 profiles.
as lisa said, create just one profile calls "Daylie.xml" and use it for every char doing elven daylie.
Search found 73 matches
- Fri Feb 04, 2011 7:35 am
- Forum: Runes of Magic
- Topic: Multiple character problem
- Replies: 11
- Views: 4606
- Fri Feb 04, 2011 7:33 am
- Forum: Runes of Magic
- Topic: some problems with bot after patch
- Replies: 3
- Views: 1860
Re: some problems with bot after patch
it's very strange...
i did some changes to the waypoints so he dies less, and everything is working -.-
even if he dies re resurects now as intended.
don't know...
whatever, its working now ^^
u can close/delete thread
i did some changes to the waypoints so he dies less, and everything is working -.-
even if he dies re resurects now as intended.
don't know...
whatever, its working now ^^
u can close/delete thread
- Thu Feb 03, 2011 12:41 pm
- Forum: Runes of Magic
- Topic: some problems with bot after patch
- Replies: 3
- Views: 1860
Re: some problems with bot after patch
observed him now a while, after his first death he resurrects as intended, but when he dies again, he did not use ingame macro for ressurection...
http://www.bilder-space.de/show_img.php ... e=original
bot just stops there and waits for whatever ....
http://www.bilder-space.de/show_img.php ... e=original
bot just stops there and waits for whatever ....
- Thu Feb 03, 2011 4:11 am
- Forum: Runes of Magic
- Topic: some problems with bot after patch
- Replies: 3
- Views: 1860
some problems with bot after patch
hey there,
last night i started my blend-rune bot the first time after patch.
he encountered two problems he didn't had before.
- no ressurect after dead
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
- no healing after combat
<onLeaveCombat><![CDATA[
-- Additional Lua code to ...
last night i started my blend-rune bot the first time after patch.
he encountered two problems he didn't had before.
- no ressurect after dead
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
- no healing after combat
<onLeaveCombat><![CDATA[
-- Additional Lua code to ...
- Wed Feb 02, 2011 4:10 am
- Forum: Runes of Magic
- Topic: Bot not working correctly after 25 clients?
- Replies: 27
- Views: 14107
Re: Bot not working correctly after 25 clients?
whats the hardwaresetup of theese machines?
did you use special things on your clients to save recources?
What are you botting with 100 bots the same time?
i have a Q9550 (4x2,8 GHz), 8 Gig RAM and a GTX 460. Rom (and win) running on 2x60GB SSD RAID 0 and i can only run 10 clients at once.
did you use special things on your clients to save recources?
What are you botting with 100 bots the same time?
i have a Q9550 (4x2,8 GHz), 8 Gig RAM and a GTX 460. Rom (and win) running on 2x60GB SSD RAID 0 and i can only run 10 clients at once.
- Mon Jan 31, 2011 6:56 am
- Forum: Runes of Magic
- Topic: use nearest waypoint when stuck
- Replies: 17
- Views: 5851
Re: use nearest waypoint when stuck
yaeh, problem with my bot is that he farms near a cave and sometime he fell down und then tries to go to to his waypoint on the upper level. would be perfect if he goes to the nearest waypoint (on the lower level) when he cant reach his last waypoint three or four times.
i'll give this code a try ...
i'll give this code a try ...
- Mon Jan 31, 2011 2:34 am
- Forum: Runes of Magic
- Topic: use nearest waypoint when stuck
- Replies: 17
- Views: 5851
use nearest waypoint when stuck
hi there,
is it possible to make my bot run to the nearest waypoint when he is stuck and cant get to his next waypoint?
is it possible to make my bot run to the nearest waypoint when he is stuck and cant get to his next waypoint?
- Wed Jan 26, 2011 10:02 am
- Forum: Runes of Magic
- Topic: Patch 3.0.8 broke something...
- Replies: 91
- Views: 37895
Re: Patch 3.0.8 broke something...
happens nearly every bigger patch, no need to post it here, just wait until new rev.
- Thu Jan 20, 2011 7:18 am
- Forum: Runes of Magic
- Topic: Feedback on store class idea
- Replies: 4
- Views: 2961
Re: Feedback on store class idea
hi Rock5,
one thing that is disturbing me is the fact that consumables are always bought one by one.
perhaps it is possible to check how many potions are in bag and then buy the rest to maximun in one stack.
sth like this:
inBag = getBagItemCount(ID)
toBuy = (Maximum to buy from profile ...
one thing that is disturbing me is the fact that consumables are always bought one by one.
perhaps it is possible to check how many potions are in bag and then buy the rest to maximun in one stack.
sth like this:
inBag = getBagItemCount(ID)
toBuy = (Maximum to buy from profile ...
- Wed Dec 29, 2010 2:40 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 440122
Re: Rock5's Mail Mods
yeah right, i had the same with RoMail2, every 60 items (approximately) the queue gets stuck and doesn't send any item anymore.
- Tue Dec 28, 2010 3:24 pm
- Forum: Runes of Magic
- Topic: svn?
- Replies: 8
- Views: 2881
Re: svn?
try to read sticky threads, this should help a lot...
http://www.solarstrike.net/phpBB3/viewt ... structions
Admin edit: updated link to go directly to SVN instructions
http://www.solarstrike.net/phpBB3/viewt ... structions
Admin edit: updated link to go directly to SVN instructions
- Tue Dec 28, 2010 12:55 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 440122
Re: Rock5's Mail Mods
hey there,
when i send lots of items to my chars, mail won't be send anymore after arnd 60 items, then i need to relog and can (again) send just arnd 60 items.
i have a script sending items automatically to many chars, but it gets stuck after this "60-item-barrier".
is there any way to break this ...
when i send lots of items to my chars, mail won't be send anymore after arnd 60 items, then i need to relog and can (again) send just arnd 60 items.
i have a script sending items automatically to many chars, but it gets stuck after this "60-item-barrier".
is there any way to break this ...
- Fri Dec 17, 2010 2:41 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 440122
Re: Rock5's Mail Mods
i thought "inventory:update()" is done by UMM, cause i first open the mail frame when bag is refreshed. and i can see the stone in UMM-window at right position in the bag. and i can see that the bot enters the recipient's name into the right field.
i dont't know.
anyway, i give
RoMScript ...
i dont't know.
anyway, i give
RoMScript ...
- Thu Dec 16, 2010 8:37 am
- Forum: Runes of Magic
- Topic: How to use keys like VK_NUMPAD"X" or VK_CRLT+"X"
- Replies: 3
- Views: 2511
Re: How to use keys like VK_NUMPAD"X" or VK_CRLT+"X"
for numpad i don't know the commands, but if u use a modifier like ALT CTRL or SHIFT
<skill name="MAGE_FIREBALL" modifier="ALT" hotkey="VK_1" priority="110"/>
=> will use fireball, located on Alt+1
this and many more you can find on this page:
http://www.solarstrike.net/wiki/index.php5?title ...
<skill name="MAGE_FIREBALL" modifier="ALT" hotkey="VK_1" priority="110"/>
=> will use fireball, located on Alt+1
this and many more you can find on this page:
http://www.solarstrike.net/wiki/index.php5?title ...
- Wed Dec 15, 2010 4:08 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 440122
Re: Rock5's Mail Mods
hi,
i've got a little problem with sending items from a stone-builder to a storage-char
--get stuff from mail
player:target_Object("Briefkasten",100);yrest(1500);
sendMacro("ChoiceOption(1)");yrest(2500);
UMM_TakeMail();yrest(2000);
sendMacro("CloseWindows()");
--get puri stone from IS-Bag to ...
i've got a little problem with sending items from a stone-builder to a storage-char
--get stuff from mail
player:target_Object("Briefkasten",100);yrest(1500);
sendMacro("ChoiceOption(1)");yrest(2500);
UMM_TakeMail();yrest(2000);
sendMacro("CloseWindows()");
--get puri stone from IS-Bag to ...
- Mon Dec 13, 2010 2:34 am
- Forum: Runes of Magic
- Topic: error with some variable
- Replies: 18
- Views: 5402
Re: error with some variable
thanks a lot admin.
yeah these old days ;)
i read i a couple of english forums characters or alts as a word for chars (characters) so i thought this is a common name for it.
anyway...
thanks a lot, i will test this code this evening and revert as soon as possible.
if this works i will be able to ...
yeah these old days ;)
i read i a couple of english forums characters or alts as a word for chars (characters) so i thought this is a common name for it.
anyway...
thanks a lot, i will test this code this evening and revert as soon as possible.
if this works i will be able to ...
- Sun Dec 12, 2010 11:37 am
- Forum: Runes of Magic
- Topic: error with some variable
- Replies: 18
- Views: 5402
Re: error with some variable
i try to send a couple of items to a bunch of characters.
i thought i have to adress the array like this
receiver = {"Toona", "Toonb",...}
so that
receiver[1] = Toona
receiver[2] = Toonb
...
i planned a loop like this:
MailTo = 1
repeat
buy_items
send_to_twink(MailTo)
MailTo = MailTo + 1
until ...
i thought i have to adress the array like this
receiver = {"Toona", "Toonb",...}
so that
receiver[1] = Toona
receiver[2] = Toonb
...
i planned a loop like this:
MailTo = 1
repeat
buy_items
send_to_twink(MailTo)
MailTo = MailTo + 1
until ...
- Sun Dec 12, 2010 3:07 am
- Forum: Runes of Magic
- Topic: error with some variable
- Replies: 18
- Views: 5402
Re: error with some variable
ah ok didn't know that this indicates the line of the error.
line29:
changed the variables to "MailTo" so they are now ale the same.
line29:
Code: Select all
RoMScript("UMMFrameTab3RecipientRecipient:SetText('"..receiver[character].."');")- Sat Dec 11, 2010 12:25 pm
- Forum: Runes of Magic
- Topic: error with some variable
- Replies: 18
- Views: 5402
Re: error with some variable
i have a new problem with these functions ... (whitch are now in the correct folders ;) )
a.m. function send_to_twink(character)
is not working in this waypoint:
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
Mailto = 1;
</onLoad>
<!-- # 2 --><waypoint x="-23406" z="4683 ...
a.m. function send_to_twink(character)
is not working in this waypoint:
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
Mailto = 1;
</onLoad>
<!-- # 2 --><waypoint x="-23406" z="4683 ...
- Sat Dec 11, 2010 10:57 am
- Forum: Runes of Magic
- Topic: error with some variable
- Replies: 18
- Views: 5402
Re: error with some variable
-.-
refresh, i searched for sort and sth like this xD
thanks guys
refresh, i searched for sort and sth like this xD
thanks guys