
Search found 16 matches
- Wed Aug 18, 2010 10:52 pm
- Forum: Runes of Magic
- Topic: Switch Channel at the end of Waypoints
- Replies: 14
- Views: 6086
Re: Switch Channel at the end of Waypoints
After reading it again I understand. It just adds to the last waypoint in your waypoint file. Thanks 

- Tue Aug 17, 2010 11:08 pm
- Forum: Runes of Magic
- Topic: Bot makes no attempt to loot *SOLVED*
- Replies: 13
- Views: 5512
Re: Bot makes no attempt to loot (ya ya)
Hey Rock5, if I just use tortoise to update to the new revision, will it overwrite everything I have changed in my bot ?
- Tue Aug 17, 2010 6:59 pm
- Forum: Runes of Magic
- Topic: Switch Channel at the end of Waypoints
- Replies: 14
- Views: 6086
Re: Switch Channel at the end of Waypoints
Works just perfekt!!!!!! thank you very much :) I was just coming here to look for something like this. Now if you could be so kind to maybe make a small guide on the steps to accomplish this for people like me who dont know how to code it would be great :) I get a little lost on where to place all...
- Sun Aug 15, 2010 4:03 am
- Forum: Runes of Magic
- Topic: Hide after looting.
- Replies: 19
- Views: 4332
Re: Hide after looting.
local __PLAYER_LOOT_ORIG = CPlayer.loot; CPlayer.loot = function () __PLAYER_LOOT_ORIG(player); -- loot yrest(5000); -- wait 1 second before running off player:cast("ROGUE_HIDE"); -- hide end renamed hide to what its name was in the skills db and moved the rest period before the hide, now...
- Sun Aug 15, 2010 3:17 am
- Forum: Runes of Magic
- Topic: Hide after looting.
- Replies: 19
- Views: 4332
Re: Hide after looting.
oh heh. ok thanks.
- Sun Aug 15, 2010 12:24 am
- Forum: Runes of Magic
- Topic: Hide after looting.
- Replies: 19
- Views: 4332
Re: Hide after looting.
so change this line in my player profile <option name="LOOT" value="true" /> to <option name="__PLAYER_LOOT_ORIG(player);" value="true" /> or do you mean where the bot actually runs the loot function ? If you could direct me to the correct file I should be fin...
- Sat Aug 14, 2010 8:27 pm
- Forum: Runes of Magic
- Topic: Hide after looting.
- Replies: 19
- Views: 4332
Re: Hide after looting.
You could try a hook. Create the file userfunctions.lua in the rom folder (if you haven't already), and put this in it: local __PLAYER_LOOT_ORIG = CPlayer.loot; CPlayer.loot = function () __PLAYER_LOOT_ORIG(); -- loot player:cast("Hide"); -- hide yrest(1000); -- wait 1 second before runni...
- Sat Aug 14, 2010 8:06 pm
- Forum: Runes of Magic
- Topic: Hide after looting.
- Replies: 19
- Views: 4332
Re: Hide after looting.
Thanks for your replies. I will try the userfnction.lua thing, and the new stuff going into the bot sounds cool.
P.S. Thanks for your work on the chicken eggs rock5
P.S. Thanks for your work on the chicken eggs rock5

- Sat Aug 14, 2010 4:46 am
- Forum: Runes of Magic
- Topic: Hide after looting.
- Replies: 19
- Views: 4332
Re: Hide after looting.
<skill name="ROGUE_HIDE" hotkey="VK_5" priority="120" inbattle="false" />
- Sat Aug 14, 2010 3:35 am
- Forum: Runes of Magic
- Topic: Bot wont turn to face target.
- Replies: 8
- Views: 2322
Re: Bot wont turn to face target.
Thanks for your help 

- Sat Aug 14, 2010 3:33 am
- Forum: Runes of Magic
- Topic: Hide after looting.
- Replies: 19
- Views: 4332
Re: Hide after looting.
After some searching I found this.
http://www.solarstrike.net/phpBB3/viewt ... f=21&t=710
will try it until someone can help me
http://www.solarstrike.net/phpBB3/viewt ... f=21&t=710
will try it until someone can help me

- Sat Aug 14, 2010 3:19 am
- Forum: Runes of Magic
- Topic: Hide after looting.
- Replies: 19
- Views: 4332
Hide after looting.
<?xml version="1.0" encoding="utf-8" ?> - <profile> - <options> - <!-- Try the bot with a new char mage --> - <!-- At the pioneer village. Use demo.xml waypoint file --> <option name="HP_LOW" value="10" /> <option name="MP_LOW_POTION" value="10...
- Sat Aug 14, 2010 3:05 am
- Forum: Runes of Magic
- Topic: Bot wont turn to face target.
- Replies: 8
- Views: 2322
Re: Bot wont turn to face target.
The patch turned off click to move, so ummmm, it works fine :) Sorry for being a noob but hope if someone else has this problem it will help them solve it :) you should never use update.lua ... use the new and much better SVN method in windows goto the main rombot thread for more info. I thought ro...
- Sat Aug 14, 2010 3:03 am
- Forum: Runes of Magic
- Topic: Bot wont turn to face target.
- Replies: 8
- Views: 2322
Re: Bot wont turn to face target.
Administrator wrote:Turn click-to-move off, log out and back in, then turn it back on. Does that help?
It would also help if you told us whether you're using QUICK_TURN or not.
I posted below my first post that it was fixed by simply turning click to move on. The patch reset it to off.
- Fri Aug 13, 2010 1:00 pm
- Forum: Runes of Magic
- Topic: Bot wont turn to face target.
- Replies: 8
- Views: 2322
Re: Bot wont turn to face target.
The patch turned off click to move, so ummmm, it works fine 
Sorry for being a noob but hope if someone else has this problem it will help them solve it

Sorry for being a noob but hope if someone else has this problem it will help them solve it

- Fri Aug 13, 2010 12:51 pm
- Forum: Runes of Magic
- Topic: Bot wont turn to face target.
- Replies: 8
- Views: 2322
Bot wont turn to face target.
Bot wont turn to face target after the patch. I updated the adresses with rom/update.lua before starting it. Im new to rombot and had just finished setting it up and had it working fine after 4 hours of learning and now this patch has just screwed me lol. Is anyone able to help ? It worked fine up u...