Search found 8 matches

by fluxus
Fri Jan 28, 2011 12:27 pm
Forum: Runes of Magic
Topic: Patch 3.0.8 broke something...
Replies: 91
Views: 35889

Re: Patch 3.0.8 broke something...

bot runs fine for ~2hours then crash and shows following erroer:

Code: Select all

...foobar/Desktop/micromacro/scripts/rom/classes/pawn.lua:334: Error reading memory in CPawn:update()
was working fine before patch
by fluxus
Wed Jan 26, 2011 5:10 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5&swietlowka Autologin v2.1 with boxes and secondarypass
Replies: 193
Views: 72620

Re: swietlowka Autologin 1.31 with boxes

oh ok(but i think i entered sec. pw using my keyboard while text on screen said it could only be entered by onscreen keyboard...) look into my config again, didnt changed anything but works now. i love pc´s x) ps.: if you cant enter sec. pw by keyboard: i recently installed the addon "Purchase ...
by fluxus
Wed Jan 26, 2011 4:02 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5&swietlowka Autologin v2.1 with boxes and secondarypass
Replies: 193
Views: 72620

Re: swietlowka Autologin 1.31 with boxes

3.0.8 is the latest update?
Have been asked for second pw just once.
But the addon didnt fully work yesterday, took me straight to char selection and stopt :/
Is ingame language importend?
by fluxus
Fri Nov 12, 2010 7:55 am
Forum: Runes of Magic
Topic: Best way to stop casting Disarmament once stacked 4 times.
Replies: 8
Views: 3149

Re: Best way to stop casting Disarmament once stacked 4 time

i have been using this config for quite some time <onSkillCast> local target = player:getTarget(); local bool, count = target:hasDebuff("Heilige Siegel (3)"); if bool == true then player:cast("KNIGHT_MANA_ABSORPTION"); end; local bool, count = target:hasDebuff("Abrüstung IV&...
by fluxus
Fri Sep 10, 2010 3:54 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's catchCavy script
Replies: 115
Views: 59017

Re: Rock5's catchCavy script

great addon, works very well out of the box :)
rock you simply rock :P
by fluxus
Sun Aug 08, 2010 6:24 am
Forum: Runes of Magic
Topic: Trigger KNIGHT_MANA_ABSORPTION by hasDebuff
Replies: 4
Views: 1834

Re: Trigger KNIGHT_MANA_ABSORPTION by hasDebuff

hello, the skill for the mana return after Holy Seal /Heiliges Siegel is called correctly KNIGHT_MANA_RETURN <skill name="KNIGHT_MANA_RETURN" hotkey="VK_6" priority="91" inbattle="true" cooldown="7" /> Which version are you using? Cant find KNIGHT_M...
by fluxus
Sat Aug 07, 2010 9:19 am
Forum: Runes of Magic
Topic: Trigger KNIGHT_MANA_ABSORPTION by hasDebuff
Replies: 4
Views: 1834

Re: Trigger KNIGHT_MANA_ABSORPTION by hasDebuff

thanks, works like a charm :) i would like to share my build, a Knight/Rogue. Fight sequenz is like this: Pulls via Throw, Blinds target, applies Disarm 4 times and kills via Shadowstab. Dosnt need mana pots because of MANA_ABSORPTION :) If it could heal itself it would be unstopable x) <skills_knig...
by fluxus
Thu Aug 05, 2010 9:42 am
Forum: Runes of Magic
Topic: Trigger KNIGHT_MANA_ABSORPTION by hasDebuff
Replies: 4
Views: 1834

Trigger KNIGHT_MANA_ABSORPTION by hasDebuff

Hi, im trying currently to build a Knight, unfortunately its buring mana pots like hell :/ But there is a Skill named Mana Return which fills up your mana depending on how much "Holy Seal"´s you applied to your target. Holy Seals are applied by a chance by normal Attacks when the "Hol...