Search found 305 matches

by gloover
Sat Mar 08, 2014 5:00 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 127378

Re: Rock5's Ancient Treasure

This is kicking my butt. I have one character I want to collect mount fragments. (Real name not used) <!-- # 10 --><waypoint x="-35783" z="5436" y="161"> player:target_NPC(113689); yrest(2000) -- Ange Rasa CompleteQuestByName(GetIdName(422958)) -- Proceed to the Scar o...
by gloover
Mon Feb 24, 2014 12:02 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Flower festival - Bot throwing a rose at cavies minigame.
Replies: 43
Views: 17863

Re: Flower festival - Bot throwing a rose at cavies minigame

thx noob - thas the way I also ahve tried, combine andor script with rocks Elementconverter. @ this moment without any success. One thing as an improvement creatures={120386,120385,120384} is not the priority targeting method - it will only target the nearest creature, so if the sheep is in the fron...
by gloover
Sun Feb 23, 2014 5:36 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Flower festival - Bot throwing a rose at cavies minigame.
Replies: 43
Views: 17863

Re: Flower festival - Bot throwing a rose at cavies minigame

I also got crits :-( using the wp from kkulesza - adding some yrests doesnt solve this
by gloover
Tue Jan 28, 2014 2:31 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 180611

Re: GM detection and banning chance reduction

BlubBlab wrote: I work on a method to make a watchdog that inform your farm character if a GM goes on.
That would be great!
by gloover
Tue Jan 28, 2014 10:23 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 180611

Re: GM detection and banning chance reduction

Hey experts. As an act of prevention I want to check if anyone of the listed GM's (standard list from the userfunction) is online - if not, enter f.e. the goblin mine. So I'm using blublabs last version with this profile settings: <option name="GMDETECT" value="true" /> -- enable...
by gloover
Wed Jan 01, 2014 9:40 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's "Invaders from the Sea" - For Elite Skills
Replies: 127
Views: 75614

Re: Rock5's "Invaders from the Sea" - For Elite Skills

hello, how are you? I have a problem. on a mission to be talking and then sends you to "fix" "measure" "repair" and makes the mission. can be arranged. Its working fine! The solution for your problem is listed ONLY some posts before, on the previous page: Never had tha...
by gloover
Mon Dec 30, 2013 12:09 pm
Forum: Runes of Magic
Topic: check for raid.
Replies: 0
Views: 3752

check for raid.

Hey experts. I want to check, if the player is in party or in raid. For party check there is a function RoMScript("UnitExists('party1')") - but if there's a raid and player is in group 2 or 3, it gives "false" so I've tried RoMScript("UnitExists('raid1')") - but this se...
by gloover
Thu Dec 26, 2013 9:54 am
Forum: Game cheating & modding
Topic: Checking a value of a double-pointer with RomBot
Replies: 3
Views: 8354

Re: Checking a value of a double-pointer with RomBot

Thank u for the fast reply rock. trying with memoryReadInt(getProc(),0x9E250C, {0x710,0x0}); prints 3:50pm - [string "..."]:8: Wrong number of parameters supplied to memoryReadInt(). EDIT: shame on me! I've used memoryReadInt instead of memoryReadIntPtr. thx @ all - have solved the problem.
by gloover
Thu Dec 26, 2013 8:43 am
Forum: Game cheating & modding
Topic: Checking a value of a double-pointer with RomBot
Replies: 3
Views: 8354

Checking a value of a double-pointer with RomBot

Hi Admin, lisa rock. I have a double pointer and want to change the value with rombot. So I found a static (green) pointer with CE. The strukcture is: Address 009E261C with Offset 813 (static pointer) points to another address 02E8A725 which contains the value 45983. So closings the game (runes of m...
by gloover
Sat Dec 21, 2013 3:10 pm
Forum: Runes of Magic
Topic: waypoint creation
Replies: 7
Views: 3693

Re: waypoint creation

Thank U rock,

rev 769 seems to get npc in target corretly, but inserting "Option by name/.." [NUM6] cause this error :-(

Code: Select all

...\scripts\rom\/createpath.lua:731: bad argument #2 to 'string.format' (number expected, got string)
seems also depending on german umlauts
by gloover
Sat Dec 21, 2013 11:31 am
Forum: Runes of Magic
Topic: waypoint creation
Replies: 7
Views: 3693

Re: waypoint creation

Hmm. After a while I've also tried to create a wp and got this error ...\scripts\rom\/createpath.lua:605: bad argument #2 to 'string.format' (number expected, got string) everytime I'm using NPC-Dialog, targeting NPC/vendor, targeting objects [num4 - num6]. To create a player posiotion [num 1] seems...
by gloover
Sat Dec 21, 2013 9:59 am
Forum: Runes of Magic
Topic: getText() reversing
Replies: 2
Views: 2123

getText() reversing

Hey rock and other experts I'm trying to create some waypoints for international using so at this time I'm using ChoiceOptionByName("Join the Silvershadow Adventurers' Guild?") and want to write this in ChoiceOptionByName(getTEXT("SC_425068_0")) [excerpt from Bill D Cat's wp]. So...
by gloover
Sun Dec 15, 2013 11:44 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Yrvandis Hollows - All Zone Quests
Replies: 65
Views: 37002

Re: Yrvandis Hollows - All Zone Quests

Hey Bill. @ first: its a really amazing sequence u've created here - thank you very much! I've created 5 characters (mages) and was testing this for a while - so here's my feedback and some suggestions/improvements - in the second and third wp-file should be setted to __WPL:setWaypointIndex(1) (you ...
by gloover
Sun Nov 24, 2013 3:42 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Drillground: I want to Survive
Replies: 22
Views: 16002

Re: Drillground: I want to Survive

:oops: Shame on me. Thx rock. little misttake in the distance-check. it should be

Code: Select all

if distance(player.X, player.Z, 3632, 3941) > 100 then
...
now it works as it should
by gloover
Sun Nov 24, 2013 6:54 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Drillground: I want to Survive
Replies: 22
Views: 16002

Re: Drillground: I want to Survive

from time to time there is no loading screen appears, because you will be teleported directly to the npc - so your waypoint stucks, cause its allways wating for the loading screen. I've tried to making a distance-check in the last wp, but it seems not to work :-( <!-- # 2 --><waypoint x="3632&q...
by gloover
Mon Nov 11, 2013 11:22 am
Forum: Runes of Magic
Topic: itemtypestable
Replies: 1
Views: 2178

itemtypestable

Hey Rock, Lisa. in itemtypestable.lua are most of the items such like weapons etc but not such like eggs. I'm using some scrips to cleaning baggs so how to define eggs not to be dropped. I've tried using the names, but in cause of german umlauts seems this one item.Name == "Nat\129rliches Begle...
by gloover
Fri Nov 01, 2013 11:05 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mini game - goblin's mine in Aslan. Solo bot WP
Replies: 53
Views: 32390

Re: Mini game - goblin's mine in Aslan. Solo bot WP

Damn. This mother...... now the mobs appears only, if you have paid the phirius tokkens :-(

Any idea, where its rentable to farm TP? Any mobs (with fast respawn time) / position in sarlo?
by gloover
Thu Oct 17, 2013 6:43 am
Forum: Runes of Magic
Topic: Buff char in range
Replies: 5
Views: 4564

Re: Buff char in range

Bill, You've got me wrong. You've right, both skills works only in party - so the requirement to get this buffs is to be in party, BUT my intention was not to check every party member i.e for i,v in ipairs(partymemberpawn) do ... I only wants to check for one especially character (or using a party c...
by gloover
Thu Oct 17, 2013 5:49 am
Forum: Runes of Magic
Topic: Buff char in range
Replies: 5
Views: 4564

Re: Buff char in range

@ Bill - take a look at rocks post above, so I can prove you wrong!

@ rock - thank u very much for your suggestion, changing the option in onload to

Code: Select all

changeProfileSkill("MAGE_FIRE_WARD", "Target", 2);	
solve the problem!
by gloover
Thu Oct 17, 2013 3:05 am
Forum: Runes of Magic
Topic: Buff char in range
Replies: 5
Views: 4564

Buff char in range

Hey experts. I'm using this script to buff especially selected chars in range (doing with priest/mage) playerNames = {"Name1","Name2","Name331"} while (true) do for k, v in ipairs(playerNames) do local char = player:findNearestNameOrId(v) if char and 150 > distance(char...