Search found 305 matches
- Sat Mar 08, 2014 5:00 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 127378
Re: Rock5's Ancient Treasure
This is kicking my butt. I have one character I want to collect mount fragments. (Real name not used) <!-- # 10 --><waypoint x="-35783" z="5436" y="161"> player:target_NPC(113689); yrest(2000) -- Ange Rasa CompleteQuestByName(GetIdName(422958)) -- Proceed to the Scar o...
- Mon Feb 24, 2014 12:02 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Flower festival - Bot throwing a rose at cavies minigame.
- Replies: 43
- Views: 17863
Re: Flower festival - Bot throwing a rose at cavies minigame
thx noob - thas the way I also ahve tried, combine andor script with rocks Elementconverter. @ this moment without any success. One thing as an improvement creatures={120386,120385,120384} is not the priority targeting method - it will only target the nearest creature, so if the sheep is in the fron...
- Sun Feb 23, 2014 5:36 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Flower festival - Bot throwing a rose at cavies minigame.
- Replies: 43
- Views: 17863
Re: Flower festival - Bot throwing a rose at cavies minigame
I also got crits using the wp from kkulesza - adding some yrests doesnt solve this
- Tue Jan 28, 2014 2:31 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 180611
Re: GM detection and banning chance reduction
That would be great!BlubBlab wrote: I work on a method to make a watchdog that inform your farm character if a GM goes on.
- Tue Jan 28, 2014 10:23 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 180611
Re: GM detection and banning chance reduction
Hey experts. As an act of prevention I want to check if anyone of the listed GM's (standard list from the userfunction) is online - if not, enter f.e. the goblin mine. So I'm using blublabs last version with this profile settings: <option name="GMDETECT" value="true" /> -- enable...
- Wed Jan 01, 2014 9:40 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's "Invaders from the Sea" - For Elite Skills
- Replies: 127
- Views: 75614
Re: Rock5's "Invaders from the Sea" - For Elite Skills
hello, how are you? I have a problem. on a mission to be talking and then sends you to "fix" "measure" "repair" and makes the mission. can be arranged. Its working fine! The solution for your problem is listed ONLY some posts before, on the previous page: Never had tha...
- Mon Dec 30, 2013 12:09 pm
- Forum: Runes of Magic
- Topic: check for raid.
- Replies: 0
- Views: 3752
check for raid.
Hey experts. I want to check, if the player is in party or in raid. For party check there is a function RoMScript("UnitExists('party1')") - but if there's a raid and player is in group 2 or 3, it gives "false" so I've tried RoMScript("UnitExists('raid1')") - but this se...
- Thu Dec 26, 2013 9:54 am
- Forum: Game cheating & modding
- Topic: Checking a value of a double-pointer with RomBot
- Replies: 3
- Views: 8354
Re: Checking a value of a double-pointer with RomBot
Thank u for the fast reply rock. trying with memoryReadInt(getProc(),0x9E250C, {0x710,0x0}); prints 3:50pm - [string "..."]:8: Wrong number of parameters supplied to memoryReadInt(). EDIT: shame on me! I've used memoryReadInt instead of memoryReadIntPtr. thx @ all - have solved the problem.
- Thu Dec 26, 2013 8:43 am
- Forum: Game cheating & modding
- Topic: Checking a value of a double-pointer with RomBot
- Replies: 3
- Views: 8354
Checking a value of a double-pointer with RomBot
Hi Admin, lisa rock. I have a double pointer and want to change the value with rombot. So I found a static (green) pointer with CE. The strukcture is: Address 009E261C with Offset 813 (static pointer) points to another address 02E8A725 which contains the value 45983. So closings the game (runes of m...
- Sat Dec 21, 2013 3:10 pm
- Forum: Runes of Magic
- Topic: waypoint creation
- Replies: 7
- Views: 3693
Re: waypoint creation
Thank U rock,
rev 769 seems to get npc in target corretly, but inserting "Option by name/.." [NUM6] cause this error
seems also depending on german umlauts
rev 769 seems to get npc in target corretly, but inserting "Option by name/.." [NUM6] cause this error
Code: Select all
...\scripts\rom\/createpath.lua:731: bad argument #2 to 'string.format' (number expected, got string)
- Sat Dec 21, 2013 11:31 am
- Forum: Runes of Magic
- Topic: waypoint creation
- Replies: 7
- Views: 3693
Re: waypoint creation
Hmm. After a while I've also tried to create a wp and got this error ...\scripts\rom\/createpath.lua:605: bad argument #2 to 'string.format' (number expected, got string) everytime I'm using NPC-Dialog, targeting NPC/vendor, targeting objects [num4 - num6]. To create a player posiotion [num 1] seems...
- Sat Dec 21, 2013 9:59 am
- Forum: Runes of Magic
- Topic: getText() reversing
- Replies: 2
- Views: 2123
getText() reversing
Hey rock and other experts I'm trying to create some waypoints for international using so at this time I'm using ChoiceOptionByName("Join the Silvershadow Adventurers' Guild?") and want to write this in ChoiceOptionByName(getTEXT("SC_425068_0")) [excerpt from Bill D Cat's wp]. So...
- Sun Dec 15, 2013 11:44 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Yrvandis Hollows - All Zone Quests
- Replies: 65
- Views: 37002
Re: Yrvandis Hollows - All Zone Quests
Hey Bill. @ first: its a really amazing sequence u've created here - thank you very much! I've created 5 characters (mages) and was testing this for a while - so here's my feedback and some suggestions/improvements - in the second and third wp-file should be setted to __WPL:setWaypointIndex(1) (you ...
- Sun Nov 24, 2013 3:42 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Drillground: I want to Survive
- Replies: 22
- Views: 16002
Re: Drillground: I want to Survive
Shame on me. Thx rock. little misttake in the distance-check. it should be
now it works as it should
Code: Select all
if distance(player.X, player.Z, 3632, 3941) > 100 then
...
- Sun Nov 24, 2013 6:54 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Drillground: I want to Survive
- Replies: 22
- Views: 16002
Re: Drillground: I want to Survive
from time to time there is no loading screen appears, because you will be teleported directly to the npc - so your waypoint stucks, cause its allways wating for the loading screen. I've tried to making a distance-check in the last wp, but it seems not to work :-( <!-- # 2 --><waypoint x="3632&q...
- Mon Nov 11, 2013 11:22 am
- Forum: Runes of Magic
- Topic: itemtypestable
- Replies: 1
- Views: 2178
itemtypestable
Hey Rock, Lisa. in itemtypestable.lua are most of the items such like weapons etc but not such like eggs. I'm using some scrips to cleaning baggs so how to define eggs not to be dropped. I've tried using the names, but in cause of german umlauts seems this one item.Name == "Nat\129rliches Begle...
- Fri Nov 01, 2013 11:05 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mini game - goblin's mine in Aslan. Solo bot WP
- Replies: 53
- Views: 32390
Re: Mini game - goblin's mine in Aslan. Solo bot WP
Damn. This mother...... now the mobs appears only, if you have paid the phirius tokkens
Any idea, where its rentable to farm TP? Any mobs (with fast respawn time) / position in sarlo?
Any idea, where its rentable to farm TP? Any mobs (with fast respawn time) / position in sarlo?
- Thu Oct 17, 2013 6:43 am
- Forum: Runes of Magic
- Topic: Buff char in range
- Replies: 5
- Views: 4564
Re: Buff char in range
Bill, You've got me wrong. You've right, both skills works only in party - so the requirement to get this buffs is to be in party, BUT my intention was not to check every party member i.e for i,v in ipairs(partymemberpawn) do ... I only wants to check for one especially character (or using a party c...
- Thu Oct 17, 2013 5:49 am
- Forum: Runes of Magic
- Topic: Buff char in range
- Replies: 5
- Views: 4564
Re: Buff char in range
@ Bill - take a look at rocks post above, so I can prove you wrong!
@ rock - thank u very much for your suggestion, changing the option in onload to
solve the problem!
@ rock - thank u very much for your suggestion, changing the option in onload to
Code: Select all
changeProfileSkill("MAGE_FIRE_WARD", "Target", 2);
- Thu Oct 17, 2013 3:05 am
- Forum: Runes of Magic
- Topic: Buff char in range
- Replies: 5
- Views: 4564
Buff char in range
Hey experts. I'm using this script to buff especially selected chars in range (doing with priest/mage) playerNames = {"Name1","Name2","Name331"} while (true) do for k, v in ipairs(playerNames) do local char = player:findNearestNameOrId(v) if char and 150 > distance(char...