Search found 305 matches
- Sun Jul 29, 2012 3:14 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 126793
Re: Rock5's Constellation (Zodiac) Pet scripts
I think it doesnt work for Beni, because he's using another game-client language - so options like this ChoiceOptionByName("willing"); will not be found - got the same problem using german client. also the problem of clicking and the name of "cheat"-buff - got afterwards only one...
- Fri Jul 27, 2012 4:39 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 151928
Re: GM detection and banning chance reduction
Hey lisa. The more I can infer from the log the better! ;-) Options 1,2 an 5 of your list should be enough. I want to see every whisper, not only one from gm. I'm using more then 100 characters - so option 4 may would break the mould, otherwise the log-filename can containing the name of the charact...
- Fri Jul 27, 2012 2:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 151928
Re: GM detection and banning chance reduction
@ Hidden: read thoroughly the instruction on the first page! @ lisa: I've used your v5.0 - before chapter 5, it logs all the information of whisperers (guild, class, level zone, name, time) now it doenst any more - only the name seems to be loging. Missing this nice info. Tried your v6.4 - this one ...
- Wed Jul 25, 2012 12:39 am
- Forum: Runes of Magic
- Topic: Adjustments for this weeks patch needed.
- Replies: 34
- Views: 6896
Re: Adjustments for this weeks patch needed.
Hey lisa,
nice idea - will test your userfunction. I have take a look inside: does this also support warlock and champ?
Couldnt see those classes listed inside.
nice idea - will test your userfunction. I have take a look inside: does this also support warlock and champ?
Couldnt see those classes listed inside.
- Tue Jul 24, 2012 5:30 pm
- Forum: Runes of Magic
- Topic: Adjustments for this weeks patch needed.
- Replies: 34
- Views: 6896
Re: Adjustments for this weeks patch needed.
Nope, all adresses could be updated with the bot - everything seems to work.
Nice work.
Nice work.
- Tue Jul 24, 2012 3:15 pm
- Forum: Runes of Magic
- Topic: Adjustments for this weeks patch needed.
- Replies: 34
- Views: 6896
Re: Adjustments for this weeks patch needed.
ARRRGGH - this sucks!
Your quest is this: Be patient!
stay cool and wait - our experts (admin, lisa, rock) will fix this asap!
Your quest is this: Be patient!
stay cool and wait - our experts (admin, lisa, rock) will fix this asap!
- Mon Jul 23, 2012 12:56 am
- Forum: Runes of Magic
- Topic: Bot should stand on place and wait
- Replies: 24
- Views: 6062
Re: Bot should stand on place and wait
Post your whole script - me and other doesnt know where you have pasted this, so may it is without the loop.
- Mon Jul 23, 2012 12:54 am
- Forum: Runes of Magic
- Topic: improving player:lootAll()
- Replies: 11
- Views: 2440
Re: improving player:lootAll()
Ok, have now a solution - based on partychat, coordination the looting of characters with some delay.
Thank you all for ya suggestions.
@kkulesza "player:target(boss)" doesnt work, if the target is allready dead.
Thank you all for ya suggestions.
@kkulesza "player:target(boss)" doesnt work, if the target is allready dead.
- Sun Jul 22, 2012 5:42 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: changing profile option, friend and mob
- Replies: 28
- Views: 14981
Re: changing profile option, friend and mob
Code: Select all
changeProfileSkill("YOUR_SKILL", "AutoUse", true);
or something like this
changeProfileSkill("YOUR_SKILL", "pullonly", true);
- Sun Jul 22, 2012 4:39 am
- Forum: Runes of Magic
- Topic: improving player:lootAll()
- Replies: 11
- Views: 2440
Re: improving player:lootAll()
Yes lisa, that was my intention, but something is wrong in your code local name = partymemberpawn[1].Name printf (name) got an error attempt to index global 'partymemberpawn' (a nil value) :-( tried a little onload script to print all names <?xml version="1.0" encoding="utf-8"?><...
- Sun Jul 22, 2012 3:21 am
- Forum: Runes of Magic
- Topic: Bot should stand on place and wait
- Replies: 24
- Views: 6062
Re: Bot should stand on place and wait
Lisa, you've right - it belongs inside the loop ;-) @ botting <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="-1039" z="1870" y="52"> repeat yrest(1000) local Boss = player:findNearestNameOrId("bossname") until Bo...
- Sun Jul 22, 2012 3:12 am
- Forum: Runes of Magic
- Topic: improving player:lootAll()
- Replies: 11
- Views: 2440
Re: improving player:lootAll()
thx lisa, using your partymonitor is what I'm trying now. i will make it depending on PartyMemberNumber. So the question: how can I get the party number of the character (e.g. priest has a number 2, mage nr 3 ...) - not the number of characters using GetNumPartyMembers(). printf(partymemberpawn ) gi...
- Sun Jul 22, 2012 2:25 am
- Forum: Runes of Magic
- Topic: Bot should stand on place and wait
- Replies: 24
- Views: 6062
Re: Bot should stand on place and wait
yrest (1000) means the bot is looking for this npc every 1 sec. (yrest is allways in msec. player:rest(..) is in sec.) this will solve your problem <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="-1039" z="1870" y="52"> loc...
- Sun Jul 22, 2012 12:54 am
- Forum: Runes of Magic
- Topic: improving player:lootAll()
- Replies: 11
- Views: 2440
Re: improving player:lootAll()
@ kkulesza: yes, all your theoretical suggestions would solve this problem, now can you give me a functional sample of it?
- Sat Jul 21, 2012 2:28 pm
- Forum: Runes of Magic
- Topic: improving player:lootAll()
- Replies: 11
- Views: 2440
improving player:lootAll()
Hey experts. By farming mementos, I'm using several bots running synchronized - so from time to time one of them doesnt loot mementos, because the other character is using em (some msec seems to be enough to cause this). I have tried to solve this, repeating the waypoint: <onload> function Memoscoun...
- Sat Jul 21, 2012 2:11 pm
- Forum: Runes of Magic
- Topic: Bot should stand on place and wait
- Replies: 24
- Views: 6062
Re: Bot should stand on place and wait
Code: Select all
<waypoint y="39" z="1943" x="-1023">
local Boss = player:findNearestNameOrId("Bossname")
repeat
yrest(1000)
until Boss
</waypoint>
- Sat Jul 21, 2012 6:42 am
- Forum: Runes of Magic
- Topic: Autosell?
- Replies: 1
- Views: 874
Re: Autosell?
Oh, damn rookie failure - was using an old profile and INV_AUTOSELL_TYPES was not adapted to my itemtypestable.lua - now everything works as usual.
can be closed!
can be closed!
- Fri Jul 20, 2012 1:08 pm
- Forum: Runes of Magic
- Topic: Autosell?
- Replies: 1
- Views: 874
Autosell?
Hey guys. Its a long time since i was selling with the bot. does the player:merchant() doesnt work for selling anymore? Changed options in wp to changeProfileOption("INV_AUTOSELL_ENABLE", "true") changeProfileOption("INV_AUTOSELL_FROMSLOT", 30) changeProfileOption("...
- Thu Jul 19, 2012 11:29 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 126793
Re: Rock5's Constellation (Zodiac) Pet scripts
@ Hidden - take a look at dx876234's file!
Commented in line 7:
Uses CountMobs by Rock5
so, I think you doesnt have Rock's CountMobs userfunction, do you?
Commented in line 7:
Uses CountMobs by Rock5
so, I think you doesnt have Rock's CountMobs userfunction, do you?
- Wed Jul 18, 2012 11:07 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 112463
Re: Malatina's survival
Have tested this with "Power of the Woodspirit" - NICE! Have cleaned the trash within 20 sec. Thanx frogster!