Is there a way to disable "the stuck" command?
If this is possible you could then run simple paths that have no obstacles (to include cliffs).
Search found 3 matches
- Mon May 17, 2010 2:52 pm
- Forum: Runes of Magic
- Topic: Stuck when not actually stuck
- Replies: 2
- Views: 1342
- Mon May 17, 2010 2:48 pm
- Forum: Runes of Magic
- Topic: Must face target in order to attack.
- Replies: 10
- Views: 3406
Re: Must face target in order to attack.
It should already be doing that. Pay attention to the console window when this happens. What does it say?
I've had a similiar problem with this.
I have seen something like "Target is too close moving back"
-- Usually when this happen there is no issue.
However, the problem occurs because of lag ...
I've had a similiar problem with this.
I have seen something like "Target is too close moving back"
-- Usually when this happen there is no issue.
However, the problem occurs because of lag ...
- Mon May 17, 2010 2:35 pm
- Forum: Runes of Magic
- Topic: Question: Travel - No Counter attack - No Target
- Replies: 1
- Views: 954
Question: Travel - No Counter attack - No Target
I'm looking for a way to run through several waypoints without stopping.
-- I tried the Travel method, but if I got attacked, I would stop and begin attacking as per my profile.
-- Also at each way point I would have some hang-time (1-2 second) before running to the next point.
Goal:
Pull mobs ...
-- I tried the Travel method, but if I got attacked, I would stop and begin attacking as per my profile.
-- Also at each way point I would have some hang-time (1-2 second) before running to the next point.
Goal:
Pull mobs ...