Search found 59 matches
- Thu Oct 02, 2008 4:46 pm
- Forum: Everything else
- Topic: Shaiya bot
- Replies: 432
- Views: 421509
Re: Shaiya bot
you still need to use CE to find the static address and pointer for it. Pointer the same as before but the address is different.
- Sat Aug 09, 2008 5:48 pm
- Forum: MicroMacro scripts
- Topic: Shaiya fighter version 2
- Replies: 34
- Views: 22749
Re: Shaiya fighter version 2
okay i figured it out lol.
if(skill_swtich == 2 or use_both_skill == 1) then
skill4();
end
if you Look at that code the letter ' u ' is supost to be Upper case ' U ' in use_both_skill == 1.
So just make it Use_both_skill == 1 . :P
just remember to take out the code skillsonetime = 1 ...
if(skill_swtich == 2 or use_both_skill == 1) then
skill4();
end
if you Look at that code the letter ' u ' is supost to be Upper case ' U ' in use_both_skill == 1.
So just make it Use_both_skill == 1 . :P
just remember to take out the code skillsonetime = 1 ...
- Sat Aug 09, 2008 5:37 pm
- Forum: MicroMacro scripts
- Topic: Shaiya fighter version 2
- Replies: 34
- Views: 22749
Re: Shaiya fighter version 2
okay give me some time i'll figure it out today.
- Fri Aug 08, 2008 6:51 pm
- Forum: MicroMacro scripts
- Topic: Shaiya fighter version 2
- Replies: 34
- Views: 22749
Re: Shaiya fighter version 2
Go to FIGHT 2 and replace it with this code.
-------------------------------------------------------
-- FIGHT 2
-------------------------------------------------------
function fight2()
local beginTime = os.time();
local attackTime = os.time();
local attackLoop = true;
local skillsonetime = 0 ...
-------------------------------------------------------
-- FIGHT 2
-------------------------------------------------------
function fight2()
local beginTime = os.time();
local attackTime = os.time();
local attackLoop = true;
local skillsonetime = 0 ...
- Fri Jul 25, 2008 7:41 pm
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
------------------------------------------------
-- FIGHT2
------------------------------------------------
function fight2()
local beginTime = os.time();
local attackLoop = true;
local skillsonetime = 0;
if (target_status == TARGET_FULL) then
keyboardPress(key_attack);
yrest(200);
printf ...
- Sun Jul 13, 2008 2:20 am
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
hey is it possible to implement an auto-item switch...e.g. when durability is getting low on armors and weapon the bot runs a process which swaps them for spares set up in inventory?
or is that not possible?
it's possible
so how would i go about implementing that into this script? would i just ...
or is that not possible?
it's possible
so how would i go about implementing that into this script? would i just ...
- Fri Jul 11, 2008 3:22 am
- Forum: MicroMacro scripts
- Topic: Shaiya fighter version 2
- Replies: 34
- Views: 22749
Re: Shaiya fighter version 2
lol I didn't realize there was an option for that. Easy fixed.
- Fri Jul 11, 2008 3:21 am
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
it's possiblejim151222 wrote:hey is it possible to implement an auto-item switch...e.g. when durability is getting low on armors and weapon the bot runs a process which swaps them for spares set up in inventory?
or is that not possible?
- Tue Jul 08, 2008 11:13 pm
- Forum: MicroMacro scripts
- Topic: Shaiya fighter version 2
- Replies: 34
- Views: 22749
Shaiya fighter version 2
Those who have a copy of my shaiya fighter version 2 anti-KS (fighterx2.lua)
tell me any bugs you have found while using it. I have been MIA.
Cacolone was the only person who helped locating the bugs. He'll be haveing access to hunter/archer bot with a good anti-ks causeup ou i know he'll ...
tell me any bugs you have found while using it. I have been MIA.
Cacolone was the only person who helped locating the bugs. He'll be haveing access to hunter/archer bot with a good anti-ks causeup ou i know he'll ...
- Thu Jul 03, 2008 10:46 am
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
Wait, what? Both of them? There should only be one instance of "--sprintf = string.format;" in micromacro/lib/lib.lua. That is the one you need to remove the "--" from.
Ok, my bad I misread what you said. I changed it on what you said now. I also re-replaced fighter2.lua from the my working XP ...
Ok, my bad I misread what you said. I changed it on what you said now. I also re-replaced fighter2.lua from the my working XP ...
- Wed Jul 02, 2008 2:03 am
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
ok so I was running the old one.
When running the fighter.lua I get the Sprintf error so I hosed line 455. It runs but only spins the screen in circles and targets itself and then mobs then itself again and never moves.
1) are you targeting what color mob ? it has to match what you choose. If ...
When running the fighter.lua I get the Sprintf error so I hosed line 455. It runs but only spins the screen in circles and targets itself and then mobs then itself again and never moves.
1) are you targeting what color mob ? it has to match what you choose. If ...
- Tue Jul 01, 2008 5:18 pm
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
This is the shaiya script at teh top of this post I am trying to run and not sure what version of shaiya no GG i have but Ill keep looking for a new one.
normal windows not 64 btw
post the script you are loading it shouldn't read the old address cause there is no such address in the script ...
normal windows not 64 btw
post the script you are loading it shouldn't read the old address cause there is no such address in the script ...
- Tue Jul 01, 2008 3:07 am
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
Hmmm have you tried it on a 64 bit version of Vista though? Like I said it works perfectly fine on XP, just not my Vista system. I'll do some more testing tomorrow and see if I can't get it to work and see what I else I can find.
Haha on a side note I was wondering why my guy would never pot at ...
Haha on a side note I was wondering why my guy would never pot at ...
- Tue Jul 01, 2008 3:02 am
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
this is all i get when I try to run it in windows XP
macro_init()
win_width: 1024, win_height: 768
nil
target_initialized
WARNING: Failure reading memory from 0xABCED8 at 0x2110ac8 in memoryReadIntPtr(). Error code 299 (Only part of a ReadProcessMemory or WriteProcessMemory request was completed ...
macro_init()
win_width: 1024, win_height: 768
nil
target_initialized
WARNING: Failure reading memory from 0xABCED8 at 0x2110ac8 in memoryReadIntPtr(). Error code 299 (Only part of a ReadProcessMemory or WriteProcessMemory request was completed ...
- Mon Jun 30, 2008 6:16 pm
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
not sure whats going on.. this is the new script wont attack just stands around
go to function status()
find this code --debug_message(sprintf("er: %d, eg: %d, eb: %d", er, eg, eb));
change it to this
debug_message(sprintf("er: %d, eg: %d, eb: %d", er, eg, eb));
run it again and tell me what ...
go to function status()
find this code --debug_message(sprintf("er: %d, eg: %d, eb: %d", er, eg, eb));
change it to this
debug_message(sprintf("er: %d, eg: %d, eb: %d", er, eg, eb));
run it again and tell me what ...
- Mon Jun 30, 2008 12:56 pm
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
go to line 455 and delete it, tell me what happens.Kabanos93 wrote:hey guys, i have a problem with fighter.lua, i have warrior in shaiya and i can;t use this script, i have MicroMacro 0.97, i have error, help me all times i have problem with "sprintf " LOOK FOR THIS PICTURE :
- Mon Jun 30, 2008 12:48 pm
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
The er eg eb are : 183, 75, 106.
This is after I replaced the code that you also said to replace.
It's attacking fine now on my XP machine...but for some reason its not wanting to work on Vista x64.
This is what I get in when I try to start the script on my vista machine:
\micromacro\scripts ...
This is after I replaced the code that you also said to replace.
It's attacking fine now on my XP machine...but for some reason its not wanting to work on Vista x64.
This is what I get in when I try to start the script on my vista machine:
\micromacro\scripts ...
- Sun Jun 29, 2008 1:22 pm
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
only thing that happens to me is when it get a target attacks starts killing then you get aggro from some other mob it wont kill the aggro mob just moves on to a new target. thanks
one more thing .. could this be done adding a timer to logout or exit the game
dude..this is a anti-ks script,if ur ...
one more thing .. could this be done adding a timer to logout or exit the game
dude..this is a anti-ks script,if ur ...
- Sat Jun 28, 2008 1:19 pm
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
I actually had a few minutes to test the new script......however and I looked up and down the script it will not attack. MicroMacro keeps returning that the target is damaged even though it has full health.
go to function status ()
and inside the function status find this code
--debug_message ...
go to function status ()
and inside the function status find this code
--debug_message ...
- Sat Jun 28, 2008 12:53 pm
- Forum: Everything else
- Topic: Shaiya Fighter Bot
- Replies: 221
- Views: 137556
Re: Shaiya Fighter Bot
how could i get a copy of your new script.. I run 2 PC's almostr 24-7 1 hunter 1 warrior
it is very simple. Use the current script. Find some bug and post it here. Or give feedback what you like/dislike. or Tell us what can be approved. I'll keep updating the script for those who do this. I can't ...
it is very simple. Use the current script. Find some bug and post it here. Or give feedback what you like/dislike. or Tell us what can be approved. I'll keep updating the script for those who do this. I can't ...