Search found 9 matches

by Francam
Sat Aug 03, 2013 9:55 am
Forum: Runes of Magic
Topic: Following Character in Goblin Mines
Replies: 34
Views: 10159

Re: Following Character in Goblin Mines

Sorry for absence, I've been trying my WP. Actually with really simple methods, thanks to your help, I managed to make it run :] ofc there are MANY problems with it (like Lisa said, sometimes my main hero dies and 2nd one cant do anything :p) but its enough for me :] If I can ask one last thing, how...
by Francam
Mon Jul 29, 2013 4:10 pm
Forum: Runes of Magic
Topic: Following Character in Goblin Mines
Replies: 34
Views: 10159

Re: Following Character in Goblin Mines

It works :D I actually had to change 'player1' to 'party1' and finally he follows. Thanks a lot Lolita :] I thought that it would be enough but even with wall hack on (atleaast MM says it is ON) I cant go through gates in middle of goblin mines, were it is really easy to get stuck. I dont think that...
by Francam
Sun Jul 28, 2013 1:37 pm
Forum: Runes of Magic
Topic: Following Character in Goblin Mines
Replies: 34
Views: 10159

Re: Following Character in Goblin Mines

<waypoints> <!-- # 1 --><waypoint x="-5885" z="3328" y="572"> repeat yrest(1000) until RoMScript("StaticPopup1:IsVisible()") AcceptPopup(StaticPopup1, 1) waitForLoadingScreen(); yrest(1000) wallon() </waypoint> <!-- # 2 --><waypoint x="2023" z="...
by Francam
Fri Jul 26, 2013 2:57 pm
Forum: Runes of Magic
Topic: Following Character in Goblin Mines
Replies: 34
Views: 10159

Re: Following Character in Goblin Mines

Thank you very much lolita ! First command works perfectly, tested :] Second one im trying to test. But still i remember now that following is kinda hard in that instance cause of one gate. To go through with following char, follower must be really close. Is there a function to wait for another play...
by Francam
Fri Jul 26, 2013 11:50 am
Forum: Runes of Magic
Topic: Following Character in Goblin Mines
Replies: 34
Views: 10159

Re: Following Character in Goblin Mines

Actually, thanks to Kuripot tips I managed to make simple way to get 2nd char go in :] <!-- # 1 --><waypoint x="-5885" z="3328" y="572"> yrest(10000); RoMScript("StaticPopup_OnClick(StaticPopup1, 1);") waitForLoadingScreen(); Leader goes to NPC, talks to him, ...
by Francam
Thu Jul 25, 2013 1:41 pm
Forum: Runes of Magic
Topic: Following Character in Goblin Mines
Replies: 34
Views: 10159

Re: Following Character in Goblin Mines

Well... thats a nice idea ! :D I didnt thought about using yrest to get it right. I would start with a party, then open 2 micromacro for both characters. Leader would go to NPC and start talking, choose 1 option, yrest 5 sec, click pop up and joins. Follower would just go to same WP as leader but he...
by Francam
Thu Jul 25, 2013 8:46 am
Forum: Runes of Magic
Topic: Following Character in Goblin Mines
Replies: 34
Views: 10159

Re: Following Character in Goblin Mines

I understand what you are saying, that really would be troublesome but still that WP doesnt have to be perfect, I have to start with something and try to improve it :] If leader enters by RoMScript("StaticPopup_OnClick(StaticPopup1, 1);"), can i just add "Waitfor" (WaitforRoMScri...
by Francam
Thu Jul 25, 2013 7:02 am
Forum: Runes of Magic
Topic: Following Character in Goblin Mines
Replies: 34
Views: 10159

Re: Following Character in Goblin Mines

Thank you for answer Lisa :] I did searched for it. The only topic that could help me is "DoD First Boss spam solo and party, full DoD now too". I tried to check waypoint made in there, but they are kinda complicated... I think I have a lot of learning to do. When I created that topic I th...
by Francam
Wed Jul 24, 2013 4:08 pm
Forum: Runes of Magic
Topic: Following Character in Goblin Mines
Replies: 34
Views: 10159

Following Character in Goblin Mines

Hi Im new here, I just started learning how to make waypoints for bot to use. I would like to make waypoint allowing 2 players to enter goblin mines, 1 char kills mobs in there, and 2nd just follow gaining exp. It could be a good way to Power Level some players. Waypoint would require entering to go...