Search found 9 matches
- Wed Feb 03, 2010 2:22 am
- Forum: Runes of Magic
- Topic: Entity-List or Object-List
- Replies: 0
- Views: 2149
Entity-List or Object-List
Has anyone found the entry to the entity list for npc's/players around you in memory? i'd really like to change the way I target and find npc's.. i'll be searching for it if no one replies by the time I find it i'll post it.
- Sun Jan 24, 2010 11:41 pm
- Forum: Runes of Magic
- Topic: Warden Pet [Heavy Mod]
- Replies: 16
- Views: 7209
Re: Warden Pet [Heavy Mod]
You'll notice that player.PetPtr and player.Pet already exist (inherited from CPawn). It would make more sense to use these instead of reimplementing them. For instance, instead of making a copy of petHP in the player class, just grab it out of the pet's class.
if( self.PetPtr ) then
if( self ...
if( self.PetPtr ) then
if( self ...
- Sun Jan 24, 2010 5:28 pm
- Forum: Runes of Magic
- Topic: Warden Pet [Heavy Mod]
- Replies: 16
- Views: 7209
Re: Warden Pet [Heavy Mod]
http://notepad-plus.sourceforge.net/uk/site.htmInadequateCoder wrote:I forget where to download that from. Post a link?iam_clint wrote:i'm using notepad++
- Sun Jan 24, 2010 2:58 pm
- Forum: Runes of Magic
- Topic: Finding memory addresses
- Replies: 4
- Views: 2129
Re: Finding memory addresses
I like to use cheatengine.. however nothings going to find addresses and offsets for you. You will have to learn how to do such.
- Sun Jan 24, 2010 2:46 pm
- Forum: Runes of Magic
- Topic: Mount Up
- Replies: 8
- Views: 3495
Re: Mount Up
Ahh nice improvement however you took the check out to see if you are on your mount already which at this point it would demount you... I have it popping you up on your mount after 30 seconds of not fighting for my personal script.
Clicking the mount again in RoM doesn't dismount you it just ...
Clicking the mount again in RoM doesn't dismount you it just ...
- Sun Jan 24, 2010 2:44 pm
- Forum: Runes of Magic
- Topic: Warden Pet [Heavy Mod]
- Replies: 16
- Views: 7209
Re: Warden Pet [Heavy Mod]
i'm using notepad++
- Sun Jan 24, 2010 7:38 am
- Forum: Runes of Magic
- Topic: Warden Pet [Heavy Mod]
- Replies: 16
- Views: 7209
Warden Pet [Heavy Mod]
player.lua new function
function CPlayer:petHeal()
if ( settings.profile.options.PET_HEAL ) then
self:update();
while ((self.petHP/self.petMaxHP*100) < settings.profile.options.PET_HEAL_PCT) do
cprintf(cli.yellow, "Pet heal! Pet Health [%i/%i]\n", self.petHP, self.petMaxHP);
self:update ...
function CPlayer:petHeal()
if ( settings.profile.options.PET_HEAL ) then
self:update();
while ((self.petHP/self.petMaxHP*100) < settings.profile.options.PET_HEAL_PCT) do
cprintf(cli.yellow, "Pet heal! Pet Health [%i/%i]\n", self.petHP, self.petMaxHP);
self:update ...
- Sun Jan 24, 2010 7:17 am
- Forum: Runes of Magic
- Topic: Mount Up
- Replies: 8
- Views: 3495
Re: Mount Up
Good work. I'd like to add this to the bot. I played with it a bit, improving it slightly. For example, your mount function will only work if the user hotkeys their mount to VK_MINUS. Try this instead:
function CPlayer:mount()
if( not inventory ) then
return;
end
local mount = inventory ...
function CPlayer:mount()
if( not inventory ) then
return;
end
local mount = inventory ...
- Sat Jan 23, 2010 11:34 pm
- Forum: Runes of Magic
- Topic: Mount Up
- Replies: 8
- Views: 3495
Mount Up
player.lua
function CPlayer:Mount()
self:update();
cprintf(cli.green, "Checking mount status and mounting: %i\n", self.Mounted);
if (self.Mounted==1) then
keyboardRelease(settings.hotkeys.MOVE_FORWARD.key);
keyboardPress(_G.key.VK_MINUS);
yrest(6000);
end;
end
cplayer:update() function ...
function CPlayer:Mount()
self:update();
cprintf(cli.green, "Checking mount status and mounting: %i\n", self.Mounted);
if (self.Mounted==1) then
keyboardRelease(settings.hotkeys.MOVE_FORWARD.key);
keyboardPress(_G.key.VK_MINUS);
yrest(6000);
end;
end
cplayer:update() function ...