Search found 961 matches

by BlubBlab
Fri Jul 31, 2015 1:53 pm
Forum: Questions and comments
Topic: Deer in the Headlights.
Replies: 10
Views: 9323

Re: Deer in the Headlights.

thx
by BlubBlab
Fri Jul 31, 2015 1:51 pm
Forum: MicroMacro general & support
Topic: Some Reminders
Replies: 49
Views: 39101

Re: Some Reminders

With procHandel I mean ..okay I was wrong but I must change the code anyway. With yield I mean you have sometimes when you write threads code like this: while(wait_for_other_thread)do yield() end What it does is giving the CPU times free for other threads while waiting for a change. The thing I miss...
by BlubBlab
Fri Jul 31, 2015 3:20 am
Forum: MicroMacro scripts
Topic: MM2 Bot-Framework a work in progress..
Replies: 47
Views: 54111

Re: MM2 Bot-Framework a work in progress..

okay since admin implemented those key hooks I don't need for implement anything for now. Skill XML testing has started I need again overwork my XML validator (I thought so) . I will properly took the database.lua in smaller parts(it is just one huge function at the moment) and add getter and setter...
by BlubBlab
Fri Jul 31, 2015 2:45 am
Forum: Questions and comments
Topic: Deer in the Headlights.
Replies: 10
Views: 9323

Re: Deer in the Headlights.

Something else what I'm missing since forever or [strike] [/strike] BB code since I don't want to repost over and over the same lists to take some stuff out , so I can just edit it when it was wrong or is done.
by BlubBlab
Thu Jul 30, 2015 6:38 pm
Forum: Runes of Magic
Topic: custom function for when bot is stuck?
Replies: 8
Views: 2403

Re: custom function for when bot is stuck?

beanybabe wrote:That is fancy something new to play with thank you rock.

Question is there a reason to use GetCurrentWorldMapID() over this getZoneId()
?My name is not rock I use GetCurrentWorldMapID because I have a list to look them up and they are also independent from the channels.
by BlubBlab
Thu Jul 30, 2015 11:56 am
Forum: Runes of Magic
Topic: custom function for when bot is stuck?
Replies: 8
Views: 2403

Re: custom function for when bot is stuck?

here is an example form my profile: <onUnstickFailure><![CDATA[ -- Lua code to execute when MAX_UNSTICK_TRIALS is reached. ]]> if(RoMScript( "GetCurrentWorldMapID();" )~= 6)then keyboardRelease( settings.hotkeys.MOVE_FORWARD.key ); releaseKeys() player.Unstick_counter = 0; flagbunch = fals...
by BlubBlab
Thu Jul 30, 2015 4:16 am
Forum: MicroMacro general & support
Topic: Some Reminders
Replies: 49
Views: 39101

Re: Some Reminders

I currently going through your code one problem I found: case 'h': job.type = MicroMacro::MEM_INT64; length += sizeof(int) * job.count; out.push_back(job); break; case 'H': job.type = MicroMacro::MEM_UINT64; length += sizeof(unsigned int) * job.count; out.push_back(job); either you use 'long long' a...
by BlubBlab
Wed Jul 29, 2015 3:41 pm
Forum: MicroMacro general & support
Topic: Some Reminders
Replies: 49
Views: 39101

Re: Some Reminders

Okay a reminder Lua 5.3.1 came out I think some small bug fixes. Okay some questions: - virtualPress has no extra argument for modifier ? - I see you support the Hooks I suggest inside MM is this only limited to keys ? and do the keys come in twice I mean also inside the event functions ? Edit:We di...
by BlubBlab
Wed Jul 29, 2015 3:23 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: NoobBotter's Kashaylan Research Expert EoJ Script
Replies: 99
Views: 43547

Re: NoobBotter's Kashaylan Research Expert EoJ Script

Bat90 wrote:Problem again :(
It means that the code inside the waypoint is not valid. Does the happend all the time or only sometimes?
by BlubBlab
Wed Jul 29, 2015 1:39 pm
Forum: MicroMacro scripts
Topic: MM2 Bot-Framework a work in progress..
Replies: 47
Views: 54111

Re: MM2 Bot-Framework a work in progress..

Maybe again I should write an update: Done: -changing skills for more multiple requirements like multiple buff/debuffs, energy, states -upgraded directory structure -added dyinclude in lib2 for framework use (need testing) -added auto switch for 32 or 64 bit for the dlls (Thx to admin who thought of...
by BlubBlab
Wed Jul 29, 2015 12:15 pm
Forum: Runes of Magic
Topic: CPU freq.
Replies: 58
Views: 38666

Re: CPU freq.

you could go to the function and check why it say so but like Rock5 at some point the bot became an upgrade of the underline function.
by BlubBlab
Wed Jul 29, 2015 12:13 pm
Forum: MicroMacro general & support
Topic: Skyforge & VirtualPress
Replies: 19
Views: 23614

Re: Skyforge & VirtualPress

I mean non virtual . By the way is virtual the same method that autohotkey use ? One more I know is when your keyboard has an programmable interface for its macros than you can reroute the keyboard input. It's the same thing, also Autohotkey can use PostMessage or SendMessage. MM2 uses PostMessage....
by BlubBlab
Tue Jul 28, 2015 12:25 am
Forum: Runes of Magic
Topic: reqbuffname on skill to have 2 buffs?
Replies: 3
Views: 1225

Re: reqbuffname on skill to have 2 buffs?

okay the other side is: -- Check required buffs/debuffs for key,reqbuff in pairs(self.ReqBuffName) do local count = 0 if(self.ReqBuffCount[key])then count = ReqBuffCount[key] end if( reqbuff ~= "" and reqbuff ~= "nil") then local bool; if( self.ReqBuffTarget == "player"...
by BlubBlab
Mon Jul 27, 2015 4:22 pm
Forum: MicroMacro scripts
Topic: MM2 Bot-Framework a work in progress..
Replies: 47
Views: 54111

Re: MM2 Bot-Framework a work in progress..

I done that for the most part now only Player isn't and I forgot Nodes.class Okay I should take my 5 minutes what I did and planned so far: I took the game specific logic out of the bot and put it in the $Name.settings.lua in the meta-settings directory Environment specific access to data streams is...
by BlubBlab
Mon Jul 27, 2015 3:57 pm
Forum: Runes of Magic
Topic: reqbuffname on skill to have 2 buffs?
Replies: 3
Views: 1225

Re: reqbuffname on skill to have 2 buffs?

No it can't is the answer For that it needs somewhere something like this: if( randomfollow ) then local t = {} local i = 1; for token in string.gmatch(randomfollow, "[^,]+") do t[i] = token; i= i + 1; end tmp.RandomFollow = t; end if( randombefore ) then local t = {} local i = 1; for toke...
by BlubBlab
Mon Jul 27, 2015 3:24 pm
Forum: Runes of Magic
Topic: reqbuffname on skill to have 2 buffs?
Replies: 3
Views: 1225

Re: reqbuffname on skill to have 2 buffs?

I'm not sure but I will take a look because next todo to add something similar to the skills for my framework but I suspect it works because I saw something similar elsewhere
by BlubBlab
Sun Jul 26, 2015 11:45 am
Forum: MicroMacro scripts
Topic: MM2 Bot-Framework a work in progress..
Replies: 47
Views: 54111

Re: MM2 Bot-Framework a work in progress..

Okay I know how that works my real question was more like how much does this framework support polymorphism So I could built something like this http://fs1.directupload.net/images/150726/o67c8ep6.png :D Yeah the general updates are a pain in the ass because you need to move them to the childs becaus...
by BlubBlab
Sun Jul 26, 2015 8:23 am
Forum: MicroMacro general & support
Topic: Skyforge & VirtualPress
Replies: 19
Views: 23614

Re: Skyforge & VirtualPress

I played a bit more last night it was better than expected.
I had some similar problems like that with virtualPress. I had when I started my gamepad pluged in because it wasn't calibrated I unpluged it while running the game.
After a while I couldn't use my skills anymore until I restarted the game.
by BlubBlab
Sun Jul 26, 2015 7:37 am
Forum: MicroMacro scripts
Topic: MM2 Bot-Framework a work in progress..
Replies: 47
Views: 54111

Re: MM2 Bot-Framework a work in progress..

The problem I have is I don't know how the inheriting process works with this framework LUA. I know what must done to inhert from another class: CInventoryItem = class(CItem, function( self, slotnumber ) but under normal circumstances you would simple forgot that it is there and let say CObject has ...
by BlubBlab
Sat Jul 25, 2015 3:47 pm
Forum: MicroMacro scripts
Topic: MM2 Bot-Framework a work in progress..
Replies: 47
Views: 54111

Re: MM2 Bot-Framework a work in progress..

Like I said the problem with the skills itself I could solve. I'm currently at the Pawn.class.lua and I ask myself what is the deal with memoryReadRepeat I know it simply tries to read something more than 1 time(11) but is it really necessary? EDIT: Something else why doesn't pawn inherit from objec...