Search found 961 matches

by BlubBlab
Wed Aug 26, 2015 1:57 pm
Forum: MicroMacro scripts
Topic: MM2 Bot-Framework a work in progress..
Replies: 47
Views: 53322

Re: MM2 Bot-Framework a work in progress..

True I missed that .. okay than I'm ready to fly.
by BlubBlab
Sun Aug 23, 2015 5:15 pm
Forum: MicroMacro scripts
Topic: MM2 Bot-Framework a work in progress..
Replies: 47
Views: 53322

Re: MM2 Bot-Framework a work in progress..

Okay a small update I haven't worked on it in th last 2 week but I decided to kinda use Lisa's code from her GW bot for the movement.(I don't expect that much remain when I'm through) It is a try and error hunt to get everything work like I wanted and it is difficult because you need to really under...
by BlubBlab
Fri Aug 21, 2015 8:31 pm
Forum: ArcheAge
Topic: Is possible romeo program?
Replies: 13
Views: 8854

Re: Is possible romeo program?

I agree that bad software and game design shouldn't be an excuse for such drastic measures . Game Guard by the way use the technology so far I know which mentioned in the other thread. MS anti-virus function registration which allow you to control if a handel can be opened or not. The only way aroun...
by BlubBlab
Thu Aug 20, 2015 2:23 pm
Forum: ArcheAge
Topic: Is possible romeo program?
Replies: 13
Views: 8854

Re: Is possible romeo program?

Wow that was kinda surprising and just the timing O.o
by BlubBlab
Wed Aug 19, 2015 5:34 pm
Forum: ArcheAge
Topic: Is possible romeo program?
Replies: 13
Views: 8854

Re: Is possible romeo program?

I also have not unlimited time ,job playing skyforge and working on multiple projects. I commit another project on github a few minutes ago which I want to use with my version of MM2 because of this I wanted to ask around if there is any need.?! I don't think we should discuses which way this code w...
by BlubBlab
Wed Aug 19, 2015 12:05 pm
Forum: ArcheAge
Topic: Is possible romeo program?
Replies: 13
Views: 8854

Re: Is possible romeo program?

I not sure maybe I found something I will send it admin .
Is there anyone who still need bot or cheat the game on this board ?
by BlubBlab
Tue Aug 18, 2015 4:45 pm
Forum: Off topic
Topic: Return of the crapshield!
Replies: 14
Views: 18491

Re: Return of the crapshield!

Okay I dug deeper into the topic. First I can't get the new debugger from VS 2015 get working without having at least a win 8.1 PC on the other side because some stupid tool requirements and local I haven't get working until now. The other thing is I have found some other infos hogging kernel functi...
by BlubBlab
Fri Aug 14, 2015 12:27 pm
Forum: MicroMacro general & support
Topic: Skyforge & VirtualPress
Replies: 19
Views: 23161

Re: Skyforge & VirtualPress

The Skyforge has a new feature it detect attached debuggers and won't let you in / close game.
by BlubBlab
Wed Aug 12, 2015 2:11 pm
Forum: Runes of Magic
Topic: Get time from itemshop item failing
Replies: 9
Views: 2894

Re: Get time from itemshop item failing

The reason is the add-on reads the information out of an time limited offer, in the past there were an offer for 10 coins for 10 coins to make it work.
The removed it when GF took full over ROM and the private server might never had it.
by BlubBlab
Wed Aug 12, 2015 2:57 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: yrest(xxx) question
Replies: 4
Views: 2739

Re: yrest(xxx) question

Yean but those a function that are already in MM1 -- Convert hours to timer value function hoursToTimer(hours) return math.floor( hours * 3600000 ); end -- Convert minutes to timer value function minutesToTimer(minutes) return math.floor( minutes * 60000 ); end -- Converts seconds to timer value fun...
by BlubBlab
Tue Aug 11, 2015 5:02 am
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 38370

Re: 785 Changelog

Another stupid question beanybabe have you ever run update.lua ?
by BlubBlab
Mon Aug 10, 2015 3:56 pm
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 38370

Re: 785 Changelog

Just installed windows fresh and rombot was just set to be same at the svn I use tortisesvn to check for modifications. the only changes made I listed the memory change for version and the prints. only thing i do is change the install folders I have it install c:/micromacro/scripts/rom/.svn I do ge...
by BlubBlab
Mon Aug 10, 2015 1:39 pm
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 38370

Re: 785 Changelog

Use MACRO: WARDEN_POWER_OF_THE_playerclass1 = 7 This line seems like the print message as only half-way executed ? Jese something is really horrible wrong on your side. If that really is so than either one of these are defect: your OS , your MM1 copy , your PC or can it be that you run this stuff i...
by BlubBlab
Sun Aug 09, 2015 2:56 pm
Forum: MicroMacro general & support
Topic: OpenCV and MicroMacro
Replies: 52
Views: 146958

Re: OpenCV and MicroMacro

*Merge with current version of MM2* Check list: -licence -removed logs -add manifest -removed plugins directory -updated source code in src 64-bit version: http://www.mediafire.com/download/dck9wi1d0ek4t9k/micromacro.1.92.46.14_x64.zip 32-bit version: http://www.mediafire.com/download/exosluet2wo8lw...
by BlubBlab
Sun Aug 09, 2015 1:13 pm
Forum: MicroMacro general & support
Topic: Some Reminders
Replies: 49
Views: 38264

Re: Some Reminders

My directory looks like C:/user/FirstName LastName/somedirectory/.. Take a look at the whitespace between first name and last name , this is only an issue when open with the GUI in the other case you can't use " so I putted the return string into " ". Yeah I also thought about making ...
by BlubBlab
Sun Aug 09, 2015 9:06 am
Forum: MicroMacro general & support
Topic: Some Reminders
Replies: 49
Views: 38264

Re: Some Reminders

Okay I found something different I'm not 100% sure but splitArgs don't work as intended or it was forgotten. The problem is it splits directory names which have a whitespace in it. Seems there is still more messed up about the paths. Edit: since it happened with the new open file GUI Here is my work...
by BlubBlab
Sat Aug 08, 2015 10:47 am
Forum: RoM Bot revision notes
Topic: 785 Changelog
Replies: 94
Views: 38370

Re: 785 Changelog

You guys hopefully think about the Arcedia and the official have different clients.
by BlubBlab
Fri Aug 07, 2015 11:22 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: NoobBotter's LogPlayer Userfunction
Replies: 21
Views: 8547

Re: NoobBotter's LogPlayer Userfunction

For this we have XML files but in theory you can write luacode files and than include them.
by BlubBlab
Fri Aug 07, 2015 8:11 am
Forum: MicroMacro scripts
Topic: MM2 Bot-Framework a work in progress..
Replies: 47
Views: 53322

Re: MM2 Bot-Framework a work in progress..

Like I said I putted settings.lua into small pieces that file is/was way too big what I'm still working on the Skillset class . It took me way too long but it can't be helped this stuff heavily rely on the ROM as a game so making it configurable is I must do but to be true I'm not happy how much dep...
by BlubBlab
Thu Aug 06, 2015 9:05 pm
Forum: MicroMacro general & support
Topic: Some Reminders
Replies: 49
Views: 38264

Re: Some Reminders

Okay first some problem I found or I let found: int Process_lua::readBatch(lua_State *L) { if( lua_gettop(L) != 3 ) wrongArgs(L); checkType(L, LT_USERDATA, 1); checkType(L, LT_NUMBER, 2); checkType(L, LT_STRING, 3); ProcHandle *pHandle = static_cast<ProcHandle *>(lua_touserdata(L, 1)); size_t addres...