Sorry for the delay. Hectic week.
Rogue/Explorer
Skill / ID
Arrojar 490309
Entrenamiento de proyectil 490310
Entrenamiento de mano secundaria 490146
Agilidad 490326
Golpe bajo 491534
Maestria en dagas 490504
Punto ciego 490311
Veneno 490329
Daga entumecedora 490347
Ocultar 490312
Cazatesoros 490316 ...
Search found 34 matches
- Mon Mar 09, 2026 5:45 am
- Forum: Runes of Magic
- Topic: Report to bot devs - Error on quests names
- Replies: 3
- Views: 128
- Tue Mar 03, 2026 4:51 pm
- Forum: Runes of Magic
- Topic: Report to bot devs - Error on quests names
- Replies: 3
- Views: 128
Report to bot devs - Error on quests names
Suddenly today I started getting this message while running a waypoint I recently made:
Skill Arrojar 'uses' unknown type 1035089583, 'usesnum' 1065273678. Please report to bot devs. We might be able to use it.
Skill Arrojar 'uses' unknown type -1120801426, 'usesnum' 1056643670. Please report to ...
Skill Arrojar 'uses' unknown type 1035089583, 'usesnum' 1065273678. Please report to bot devs. We might be able to use it.
Skill Arrojar 'uses' unknown type -1120801426, 'usesnum' 1056643670. Please report to ...
- Thu Feb 19, 2026 6:39 am
- Forum: Runes of Magic
- Topic: Loading Text Cache
- Replies: 7
- Views: 279
Re: Loading Text Cache
Fixed man! thanks!
- Tue Feb 17, 2026 5:33 pm
- Forum: Runes of Magic
- Topic: Loading Text Cache
- Replies: 7
- Views: 279
Loading Text Cache
Hi! since the last maintenance shutdown, I have a trouble with "Loading text cache..."
Before it only used to appear the first time loading the bot...
Now, while running any waypoint file where I have to attack mobs, suddenly it stops and appears again the "Loading text cache" message, with the ...
Before it only used to appear the first time loading the bot...
Now, while running any waypoint file where I have to attack mobs, suddenly it stops and appears again the "Loading text cache" message, with the ...
- Thu Aug 01, 2013 2:11 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: [Daily & Public Event] Extinguish More Flames
- Replies: 84
- Views: 54627
Re: [Daily & Public Event] Extinguish More Flames
Can anyone tell me the quest id? i use spanish client, and the quest name haves accents... 
And, how do i find the id for any other quest?
Thank's
And, how do i find the id for any other quest?
Thank's
- Tue May 28, 2013 3:28 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 540672
Re: rock5's "fastLogin Revisited"
I just erased the "if doRelog" part and works perfectly 
- Mon May 27, 2013 2:49 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 540672
Re: rock5's "fastLogin Revisited"
I have this in the <onload>...
doRelog = true; -- set to false, if you don't like to run multiple chars
but if doRelog is true, why it answers nil or false?
Anyway, i'll try tomorrow to erase the "if doRelog" part and just relog()...
In that case, the "IsLastChar" should work, isn't it?
doRelog = true; -- set to false, if you don't like to run multiple chars
but if doRelog is true, why it answers nil or false?
Anyway, i'll try tomorrow to erase the "if doRelog" part and just relog()...
In that case, the "IsLastChar" should work, isn't it?
- Mon May 27, 2013 11:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 540672
Re: rock5's "fastLogin Revisited"
I'v made many tryouts, trying to make work the "IsLastChar" function... but hell i don't know how to do it right...
This is what i had before
local dqCount, dqPerDay = RoMScript("Daily_count()");
if dqPerDay == dqCount then
if doRelog then
relog()
else
error("Bot stopped.", 0);
end
What ...
This is what i had before
local dqCount, dqPerDay = RoMScript("Daily_count()");
if dqPerDay == dqCount then
if doRelog then
relog()
else
error("Bot stopped.", 0);
end
What ...
- Sun May 12, 2013 4:55 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 452955
Re: Rock5's Mail Mods
I was just about to post when I saw your new post. So I incorporated your new translations. I see you are still using "Items". I'm using an in game string for "Items" that translates it to "Objetos". Is that not right?
Yes that's right, but there are many english words that we are used to use ...
- Sun May 12, 2013 11:39 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 452955
Re: Rock5's Mail Mods
I made the translations on the ES.lua file, and i don't know why now many things appear in english!!!
I checked the file over and over again, i can't see what i did wrong...
By the moment i'll keep the original file, but please check it out and see if you find out something...
I checked the file over and over again, i can't see what i did wrong...
By the moment i'll keep the original file, but please check it out and see if you find out something...
- Sun May 12, 2013 5:42 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 452955
Re: Rock5's Mail Mods
It Works!!! Thank's dude...
See, the first thing i saw in english was the message of "Are you sure you want to send the amount shown bellow to xxx ?"
That would be, "¿Estás seguro de que quieres enviar la cantidad que se muestra abajo a xxx?"
Another thing in english is the "Mass tag mails", and ...
See, the first thing i saw in english was the message of "Are you sure you want to send the amount shown bellow to xxx ?"
That would be, "¿Estás seguro de que quieres enviar la cantidad que se muestra abajo a xxx?"
Another thing in english is the "Mass tag mails", and ...
- Sat May 11, 2013 6:07 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 452955
Re: Rock5's Mail Mods
Ok there's haves to be something about the languaje...
If i keeped the zone "spanish" and the languaje "english", mail mod still was in spanish and didn't worked... (i supose that it picks languaje due to zone and not the game languaje itself...) so, i changed zone to Europe, languaje to english ...
If i keeped the zone "spanish" and the languaje "english", mail mod still was in spanish and didn't worked... (i supose that it picks languaje due to zone and not the game languaje itself...) so, i changed zone to Europe, languaje to english ...
- Sat May 11, 2013 8:01 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatic 'login' script
- Replies: 181
- Views: 110954
Re: Automatic 'login' script
The NoCheckVersion works ok. Thank's 
- Fri May 10, 2013 7:28 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 452955
Re: Rock5's Mail Mods
I tried writing the name, picking it up from the lists on the right side, tried different ammounts of money (1, 10, 100, 1000...), tried using automatic subject, writen by hand subject... eaven tried to change the client languaje (i use spanish by default) to english, but when i open mail mod, it ...
- Fri May 10, 2013 6:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatic 'login' script
- Replies: 181
- Views: 110954
Re: Automatic 'login' script
When i run the "rom/login" command, it runs the clien but it stays in the first window shown (the one with the news and the "play" button)...
if i hit manually the "play" button, then works fine, loading the character i'v choosen...
i'm using spanish client, does that haves anything to do?
Thank's
if i hit manually the "play" button, then works fine, loading the character i'v choosen...
i'm using spanish client, does that haves anything to do?
Thank's
- Thu May 09, 2013 7:11 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 540672
Re: rock5's "fastLogin Revisited"
Hi, how could i set a character change in a chain of waypoints file?
I mean... i'm trying to do minigames, so i change from one waypoint file to another... The thing is, when and how could i do the character change? if i set a character list on the first file, how i do the change after the last file ...
I mean... i'm trying to do minigames, so i change from one waypoint file to another... The thing is, when and how could i do the character change? if i set a character list on the first file, how i do the change after the last file ...
- Mon May 06, 2013 5:59 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 452955
Re: Rock5's Mail Mods
I just installed the addon, works great sending items but, it doesn't sends money!
and i'm not using it with the bot, i'm doing it manually... when i set an ammount and push "send" it just does nothing...
Any idea?
Thank's
and i'm not using it with the bot, i'm doing it manually... when i set an ammount and push "send" it just does nothing...
Any idea?
Thank's
- Tue Apr 23, 2013 6:04 pm
- Forum: Runes of Magic
- Topic: Troubles at Goblins
- Replies: 2
- Views: 1262
Re: Troubles at Goblins
Loading screen trouble fixed! Thank's Lisa...
Any idea about the other thing?
Thank's!
----
Edit: Found the mistake... it was in this line
"while(retry_count<7)do"
i changed the 7 for a 2 and now it's quite faster
Any idea about the other thing?
Thank's!
----
Edit: Found the mistake... it was in this line
"while(retry_count<7)do"
i changed the 7 for a 2 and now it's quite faster
- Mon Apr 22, 2013 7:20 pm
- Forum: Runes of Magic
- Topic: Troubles at Goblins
- Replies: 2
- Views: 1262
Troubles at Goblins
Hi...
As you all know, now if you don't pay at goblins you can't open any chest so i had to modify my goblins script to make it talk with the guy inside...
First I tried this
<!-- # 2 --> <waypoint x="1904" z="2230" y="308" tag="STARTM4">
player:target_NPC(GetIdName(113094));
sendMacro ...
As you all know, now if you don't pay at goblins you can't open any chest so i had to modify my goblins script to make it talk with the guy inside...
First I tried this
<!-- # 2 --> <waypoint x="1904" z="2230" y="308" tag="STARTM4">
player:target_NPC(GetIdName(113094));
sendMacro ...
- Wed Apr 10, 2013 12:04 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: [lvl40-48 Dogmeat Daily] for subclass leveling.
- Replies: 1
- Views: 2442
Re: [lvl40-48 Dogmeat Daily] for subclass leveling.
Hi, sorry for my bad english 
I made some changes...
I made the travels shorter due to the last modification that lets you travel directly from heffner to advanced camp, and changed all NPC's to ID's (you only changed the maid and the mission npc but not the snoops)
Hope you all like it...
I made some changes...
I made the travels shorter due to the last modification that lets you travel directly from heffner to advanced camp, and changed all NPC's to ID's (you only changed the maid and the mission npc but not the snoops)
Hope you all like it...