Search found 4 matches
- Sun Jul 15, 2012 8:12 pm
- Forum: Runes of Magic
- Topic: Stop a macro run when out of needed item
- Replies: 3
- Views: 1327
Re: Stop a macro run when out of needed item
Thank you for the point in the right direction here is what I am working with <?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> startGMDetect() -- 0 = white / 1 = green / 2 = blue / 3 = purple / 4 = orange / 5 = gold changeProfileOption("INV_AUTOSELL_ENABLE",tr...
- Sat Jul 14, 2012 11:33 pm
- Forum: Runes of Magic
- Topic: Proposed change to item types
- Replies: 9
- Views: 3426
Re: Proposed change to item types
Perfect Thanks Lisa.
- Sat Jul 14, 2012 7:36 pm
- Forum: Runes of Magic
- Topic: Proposed change to item types
- Replies: 9
- Views: 3426
Re: Proposed change to item types
Sorry May not be in the right place but I believe it is a semi related question. How do you tag a specific items in the below sample the function will drop any runes picked up Code: if item:isType("Runes") then item:delete() end I am looking to know how to drop specific items such as a run...
- Fri Jul 13, 2012 8:34 pm
- Forum: Runes of Magic
- Topic: Stop a macro run when out of needed item
- Replies: 3
- Views: 1327
Stop a macro run when out of needed item
I am looking to stop a macro when you run out of ammo, potions, or food that is needed for the bot. When the trigger is found then the bot either retreats to a "safeplace" waypoint or recalls and then camps out. I have the recall and camp out part down but would love to not trigger the rec...