V0.01261b - ZeroSignal
* avatar.lua - altered INTERVAL_JUMP, and BREAK_ACTION_DELAY timings.

V0.0126b - ZeroSignal
* character files are now xml based, xslt is used to generate the lua.
* main.lua - minor changes.
* functions.lua - minor changes.
* README.txt - written to support new char format.
* classes/avatar.lua - check_unjam re-written, minor changes.
* classes/gui.lua - added, GUI related stuff put in here.
* char/JohnDoe.lua - removed.
* char/JohnDoe.xml - added. Char in xml format.
* char/char.xsl - added. Generic XSL Template used for all chars.

V0.0125b - ZeroSignal
* functions.lua - minor changes, check_use_potions added.
* main.lua - minor changes.
* data/skill.xml - skills added.
* classes/target.lua - yellow pixel value fixed.
* classes/shortcut.lua - cooldown max round trip latency doubled.
* classes/avatar.lua - major changes.
* char/JohnDoe.lua - minor changes.

V0.0124b - ZeroSignal
* classes/vertex.lua - 3-dimensional point.
* Target.lua - vertex improved.
* Avatar.lua - vertices improved. minor improvements and optimization.

V0.0123b - ZeroSignal
* minor changes made.
* old char script, is incompatible with new char script.

V0.0122b - ZeroSignal
* Target.lua - code optimization,
  get_difficulty_color() fixed to use STATUSINFOBAR_POS.
* Avatar.lua - various tweaking, unjam() altered.
* Shortcut.lua - g_latency changed to g_max_round_trip for readabilty.
