<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="50" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="false" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="40" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="15" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="99" />
		<option name="MANA_POTION" 			value="99" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="0" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="2" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="30" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="false" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="200" />			<!-- Distance at which it starts using skills -->
		<option name="COMBAT_STOP_DISTANCE" value="200" />			<!-- Distance at which it stops moving towards the target -->
		<option name="MAX_FIGHT_TIME"     	value="10" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="true" />
		<option name="MAX_TARGET_DIST"    	value="225" />
		<option name="PRIORITY_CASTING"		value="false" />		<!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
		<option name="COUNT_AGGRO_ONLY"		value="false" />		<!-- If you want to count only aggro mobs within range of aoe skills  -->
		<option name="AUTO_ELITE_FACTOR"    value="5" />			<!-- (value * your max HP) to designate a mob as "elite" -->

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="false" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="100" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->
		<option name="LOOT_SIGILS"			value="" />				<!-- Loot sigils or not. If ommitted, will depend on "LOOT" value -->
		<option name="SIGILS_IGNORE_LIST"	value="" />				<!-- List of any sigils you wish to ignore, in language of client -->
		<option name="LOOT_JUMPING"			value="false" />		<!-- Jumps while looting to avoid crouching -->
		<option name="LOOT_AGAIN"			value="2000" />			<!-- Second chance try if first loot failed. -->
		<option name="LOOT_TIME"			value="1500" />			<!-- Amount of time allowed for looting. -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="false" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="60" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<option name="PARTY"				value="false" />
		<option name="PARTY_ICONS"			value="false" /> 		<!-- For party leader to place "I" Icon on the target Mob -->
		<option name="PARTY_INSTANCE"		value="false" /> 		<!-- For party bot to enable the killing of mobs with high HP  -->
		<option name="ICON_FIGHT"			value="false" />		<!-- For party bot to only attack mobs with "I" Icon -->
		<option name="PARTY_FOLLOW_NAME"	value="" /> 			<!-- For party bot name of character to follow -->
		<option name="HEAL_FIGHT"			value="false" />  		<!-- For party bot if you want healer to also fight -->
		<option name="PARTYLEADER_WAIT"		value="false" /> 		<!-- to make a normal bot wait for party members -->
		<option name="MONITOR_WHISPERS"		value="false" /> 		<!-- to monitor whispers instead of party chat -->

		<!-- pvp -->
		<option name="PVP"		value="" /> <!-- 'true' will auto attack players, 'false' will not fight back, no value will only fight if attacked. -->

		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
	<skills_priest>
		<skill name="PRIEST_GRACE_OF_LIFE" 		hotkey="MACRO" priority="120" rebuffcut="10" inbattle="false" />
		<skill name="PRIEST_SOUL_SOURCE"     	hotkey="MACRO" priority="110" inbattle="true" hpper="15" />
		<skill name="PRIEST_URGENT_HEAL"     	hotkey="MACRO" priority="100" hpper="50"  />
		<skill name="PRIEST_HOLY_AURA"       	hotkey="MACRO" priority="90" inbattle="true" hpper="24" />
		<skill name="PRIEST_REGENERATE"      	hotkey="MACRO" priority="80"  hpper="80" />
		<skill name="PRIEST_RISING_TIDE"     	hotkey="MACRO" priority="70" />
		<!--skill name="PRIEST_WAVE_ARMOR"      	hotkey="MACRO" priority="40"  inbattle="true" /-->
		<!--skill name="PRIEST_SOUL_BOND"     	hotkey="MACRO" priority="30" /> -->
		<!--skill name="PRIEST_MAGIC_BARRIER" 	hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" /> -->
	</skills_priest>

	<skills_warrior>
		<skill name="WARRIOR_SLASH"          	hotkey="MACRO" priority="90" />
		<!--skill name="WARRIOR_TACTICAL_ATTACK"   hotkey="MACRO" priority="70" /-->
		<skill name="WARRIOR_PROBING_ATTACK" 	hotkey="MACRO" priority="80" />
		<skill name="WARRIOR_OPEN_FLANK"      	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_SURPRISE_ATTACK"   hotkey="MACRO" priority="70" pullonly="true" />
		<skill name="WARRIOR_THUNDER"     	  	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_MOON_CLEAVE"     	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_BLASTING_CYCLONE"  hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_FRENZY"  			hotkey="MACRO" priority="30" inbattle="true" />
	</skills_warrior>

	<skills_scout>
		<skill name="SCOUT_COMBO_SHOT"        	hotkey="MACRO" priority="95" />
		<skill name="SCOUT_SHOT"          		hotkey="MACRO" priority="90" />
		<skill name="SCOUT_ARROW_OF_ESSENCE"    hotkey="MACRO" priority="90" hpper="60" inbattle="true"/>
		<skill name="SCOUT_VAMPIRE_ARROWS" 		hotkey="MACRO" priority="85" />
		<skill name="SCOUT_AUTOSHOT"      		hotkey="MACRO" priority="80" />
		<skill name="SCOUT_WIND_ARROWS"   		hotkey="MACRO" priority="70" />
	</skills_scout>

	<skills_rogue>
		<skill name="ROGUE_SHADOWSTAB"    		hotkey="MACRO" priority="90" />
		<skill name="ROGUE_LOW_BLOW"      		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_HIDE"    			hotkey="MACRO" priority="10" autouse="false" />
		<skill name="ROGUE_INFORMER"    		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_ASSASSINS_RAGE"    	hotkey="MACRO" priority="60" />
		<skill name="ROGUE_WOUND_ATTACK"    	hotkey="MACRO" priority="80" />
	</skills_rogue>

	<skills_mage>
		<skill name="MAGE_FIREBALL"          	hotkey="MACRO" priority="90" />
		<skill name="MAGE_LIGHTNING"         	hotkey="MACRO" priority="80" />
		<skill name="MAGE_FLAME"                hotkey="MACRO" priority="70" />
		<skill name="MAGE_ENERGY_INFLUX" 	  	hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="MAGE_ELEMENTAL_CATALYSIS"   hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="MAGE_ENERGY_WELL" 		  	hotkey="MACRO" priority="30" inbattle="true" />
	</skills_mage>

	<skills_knight>
		<skill name="KNIGHT_ENHANCED_ARMOR"   	hotkey="MACRO" priority="100" />
		<skill name="KNIGHT_HOLY_POWER_EXPLOSION" hotkey="MACRO" priority="90" />
		<skill name="KNIGHT_HOLY_SHIELD"    	hotkey="MACRO" priority="90" inbattle="true" hpper="15" />
		<skill name="KNIGHT_HOLY_SEAL"      	hotkey="MACRO" priority="80" />
		<skill name="KNIGHT_PUNISHMENT"     	hotkey="MACRO" priority="70" />
		<skill name="KNIGHT_HOLY_STRIKE"    	hotkey="MACRO" priority="60" />
	</skills_knight>

	<skills_warden>
		<skill name="WARDEN_BRIAR_SHIELD"	  			hotkey="MACRO" priority="100" />
		<skill name="WARDEN_ENERGY_ABSORB"	  			hotkey="MACRO" priority="100" inbattle="true" hpper="25" />
		<skill name="WARDEN_CHARGED_CHOP"	  			hotkey="MACRO" priority="90" />
		<skill name="WARDEN_THORNY_VINES"				hotkey="MACRO" priority="80" />
		<skill name="WARDEN_SAVAGE_POWER"				hotkey="MACRO" priority="70" />
		<skill name="WARDEN_POWER_OF_THE_OAK" 			hotkey="MACRO" priority="60" />
	</skills_warden>

	<skills_druid>
		<skill name="DRUID_RECOVER"          	hotkey="MACRO" priority="90" hpper="30" />
		<skill name="DRUID_SAVAGE_BLESSING"    	hotkey="MACRO" priority="90" />
		<skill name="DRUID_EARTH_ARROW"      	hotkey="MACRO" priority="80" />
		<skill name="DRUID_BRIAR_ENTWINEMENT"  	hotkey="MACRO" priority="70" />
	</skills_druid>

	<skills_warlock>
		<skill name="WARLOCK_PERCEPTION_EXTRACTION"   	hotkey="MACRO" priority="90" />
		<skill name="WARLOCK_WARP_CHARGE"   			hotkey="MACRO" priority="80" />
		<skill name="WARLOCK_PSYCHIC_ARROWS"   			hotkey="MACRO" priority="70" />
	</skills_warlock>

	<skills_champion>
		<skill name="CHAMPION_FORGE" 		  		hotkey="MACRO" priority="110" />
		<skill name="CHAMPION_RUNE_PULSE"   		hotkey="MACRO" priority="100" pullonly="true" />
		<skill name="CHAMPION_RUNE_DRAW" 	  		hotkey="MACRO" priority="90" pullonly="true" />
		<skill name="CHAMPION_ELECTROCUTION"   		hotkey="MACRO" priority="80" />
		<skill name="CHAMPION_ENERGY_INFLUX_STRIKE" hotkey="MACRO" priority="70" />
		<skill name="CHAMPION_HEAVY_BASH"   		hotkey="MACRO" priority="60" />
	</skills_champion>


	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);

		if(player.Class1 == CLASS_SCOUT ) then
			changeProfileOption("ARROW_QUIVER", 2);
		end;

	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<preCodeOnElite><![CDATA[
		-- code to use before a boss or tough mob
		-- _arg1 is target pawn, _arg1.Name = target's name
	]]></preCodeOnElite>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>
