<?xml version="1.0" encoding="utf-8"?><waypoints type="RUN">
<onload>

function flower()
		local queststateflower = getQuestStatus("Determination Like a Flower")
        	if queststateflower == "incomplete" then
		repeat yrest(1000) until player:target_Object("Green Sun Flower",900);
		yrest(1000);
		end
end
function herb()
		local queststate = getQuestStatus("Dangerous Worm Eggs")
        	if queststate == "incomplete" then
		repeat yrest(1000) until player:target_Object("Grass of Loathing",900);
		yrest(3000);
		end
end
if player.Level > 29 and 51 > player.Level then
__WPL:setWaypointIndex( __WPL:getNearestWaypoint(player.X, player.Z, player.Y ) );
else 
player:sleep()
end
</onload>
	<!-- #  1 --><waypoint x="-7286" z="1278" y="633" tag="flower">	</waypoint>
	<!-- #  4 --><waypoint x="-7442" z="1407" y="632">
local queststateflower = getQuestStatus("Determination Like a Flower");
if queststateflower ~= "incomplete" then
__WPL:setWaypointIndex(__WPL:findWaypointTag("questflower"));
end
	</waypoint>
	<!-- #  5 --><waypoint x="-7591" z="1766" y="631">	</waypoint>
	<!-- #  6 --><waypoint x="-7456" z="1893" y="631">	</waypoint>
	<!-- #  7 --><waypoint x="-7452" z="1987" y="624">	</waypoint>
	<!-- #  8 --><waypoint x="-7527" z="2128" y="575">	</waypoint>
	<!-- #  9 --><waypoint x="-7342" z="2391" y="545">	</waypoint>
	<!-- # 10 --><waypoint x="-7274" z="2506" y="544">	</waypoint>
	<!-- # 11 --><waypoint x="-7096" z="2839" y="540">	</waypoint>
	<!-- # 12 --><waypoint x="-7090" z="3053" y="545">	</waypoint>
	<!-- # 13 --><waypoint x="-6981" z="3254" y="569">		flower()
	</waypoint>
	<!-- # 15 --><waypoint x="-6619" z="3330" y="570">		flower()
	</waypoint>
	<!-- # 17 --><waypoint x="-6251" z="2911" y="540">		flower()
	</waypoint>
	<!-- # 19 --><waypoint x="-6369" z="2779" y="537">		flower()
	</waypoint>
	<!-- # 21 --><waypoint x="-6527" z="2858" y="529">		flower()
	</waypoint>
	<!-- # 23 --><waypoint x="-6749" z="3134" y="562">
	</waypoint>
	<!-- # 13 --><waypoint x="-6981" z="3254" y="569">		flower()
	</waypoint>
	<!-- # 15 --><waypoint x="-6619" z="3330" y="570">		flower()
	</waypoint>
	<!-- # 17 --><waypoint x="-6251" z="2911" y="540">		flower()
	</waypoint>
	<!-- # 19 --><waypoint x="-6369" z="2779" y="537">		flower()
	</waypoint>
	<!-- # 21 --><waypoint x="-6527" z="2858" y="529">		flower()
	</waypoint>
	<!-- # 25 --><waypoint x="-6898" z="2903" y="530">	</waypoint>
	<!-- # 26 --><waypoint x="-7634" z="2006" y="592">	</waypoint>
	<!-- # 27 --><waypoint x="-7426" z="1952" y="628">	</waypoint>
	<!-- # 28 --><waypoint x="-7570" z="1682" y="630">	</waypoint>
	<!-- # 29 --><waypoint x="-7408" z="1350" y="630">	</waypoint>
	<!-- # 30 --><waypoint x="-7305" z="1297" y="632" tag="questflower">
	
	
	        	local queststateflower = getQuestStatus("Determination Like a Flower");
        	if queststateflower == "complete" then
		player:target_NPC("Prince Myan");
     		CompleteQuestByName("Determination Like a Flower")
		end

         	local dqCount, dqPerDay = RoMScript("Daily_count()");
	  	if dqCount ~= 10 then
		player:target_NPC("Prince Myan");
		AcceptQuestByName("Determination Like a Flower")
		else
player:sleep()
		end
__WPL:setWaypointIndex(__WPL:findWaypointTag("flower"));
</waypoint>

	<!-- #  1 --><waypoint x="13125" z="1724" y="58" tag="eggs">	</waypoint>
	<!-- #  2 --><waypoint x="12849" z="1625" y="55">
local queststate = getQuestStatus("Dangerous Worm Eggs");
if queststate ~= "incomplete" then
__WPL:setWaypointIndex(__WPL:findWaypointTag("quest"));
end
	</waypoint>
	<!-- #  3 --><waypoint x="12495" z="1689" y="53">		herb()
	</waypoint>
	<!-- #  5 --><waypoint x="12394" z="1909" y="54">		herb()
	</waypoint>
	<!-- #  7 --><waypoint x="12406" z="2015" y="59">	</waypoint>
	<!-- #  8 --><waypoint x="12453" z="2051" y="59">		herb()
	</waypoint>
	<!-- # 10 --><waypoint x="12394" z="2002" y="61">	</waypoint>
	<!-- # 11 --><waypoint x="12389" z="1908" y="54">		herb()
	</waypoint>
	<!-- # 13 --><waypoint x="12491" z="1684" y="53">		herb()
	</waypoint>
	<!-- # 15 --><waypoint x="12794" z="1601" y="59">	</waypoint>
	<!-- # 16 --><waypoint x="13112" z="1719" y="58" tag="quest">

        	local queststate = getQuestStatus("Dangerous Worm Eggs");
        	if queststate == "complete" then
		player:target_NPC("Liwagel");
     		CompleteQuestByName("Dangerous Worm Eggs")
		end

         	local dqCount, dqPerDay = RoMScript("Daily_count()");
	  	if dqCount ~= 10 then
		player:target_NPC("Liwagel");
		AcceptQuestByName("Dangerous Worm Eggs")
		else
player:sleep()
		end
__WPL:setWaypointIndex(__WPL:findWaypointTag("eggs"));
	</waypoint>
		<!-- #  1 --><waypoint x="-6217" z="-331" y="618">	
repeat		
		player:target_NPC("Fod Lilin");
		AcceptQuestByName()
		CompleteQuestByName()
		local dqCount, dqPerDay = RoMScript("Daily_count()");
until dqCount == 10
player:sleep()
	</waypoint>
		<!-- #  1 --><waypoint x="-7431" z="2906" y="577">
repeat
		player:target_NPC("Anbenron");
		AcceptQuestByName("Life Hormone")
		yrest(800)
		CompleteQuestByName("Life Hormone")
		local dqCount, dqPerDay = RoMScript("Daily_count()");
until dqCount == 10
player:sleep()	
	</waypoint>
	
		<!-- #  61 --><waypoint x="-108" z="5058" y="682">
repeat
		player:target_NPC("Mishlor");
		AcceptQuestByName("Another Drink")
		player:target_NPC("Mishlor");
		CompleteQuestByName("Another Drink")
		local dqCount, dqPerDay = RoMScript("Daily_count()");
until dqCount == 10
player:sleep()	
	</waypoint>
			<!-- #  1 --><waypoint x="770" z="12985" >	
repeat		
		player:target_NPC("Dawa Kana");
		AcceptQuestByName("Soft Brush")
		CompleteQuestByName("Soft Brush")
		local dqCount, dqPerDay = RoMScript("Daily_count()");
until dqCount == 10
player:sleep()
	</waypoint>
</waypoints>