--=== ===-- --=== Original done by Tsutomu ===-- --=== Version 1.5 ===-- --=== Updated by lisa ===-- --=== ===-- local offsetsx = {0x598, 0x40}; function speed(_speed) if _speed == nil then _speed = 100 end if type(_speed) ~= "number" then _speed = string.lower(_speed) if _speed == "on" then _speed = 100 end -- defaults to 100 if nothing specified if _speed == "off" then _speed = 50 end -- normal walk speed if type(_speed) ~= "number" then printf("Incorrect usage of function speed().\n") player:sleep() end end if _speed > 106 or 30 > _speed then -- greater then 106 is to fast, less then 30 is to slow error("Speed outside of safe values, 30 to 106\n") end local sp if _speed > 50 then sp = "fast" end if 50 > _speed then sp = "slow" end if _speed == 50 then sp = "normal" end local playerAddress = memoryReadIntPtr(getProc(), addresses.staticbase_char, addresses.charPtr_offset); if playerAddress ~= 0 then memoryWriteFloat(getProc(), playerAddress + 0x40, _speed); printf("Speed set to how you like it, "..sp..".\n") end end function keepSpeed(_speed) if _speed == nil then _speed = 100 end if type(_speed) ~= "number" then _speed = string.lower(_speed) if _speed == "on" then _speed = 100 end -- defaults to 100 if nothing specified if _speed == "off" then _speed = 50 end -- normal walk speed if type(_speed) ~= "number" then printf("Incorrect usage of function speed().\n") player:sleep() end end local function speederr() local playerAddress = memoryReadIntPtr(getProc(), addresses.staticbase_char, addresses.charPtr_offset); if playerAddress ~= 0 then memoryWriteFloat(getProc(), playerAddress + 0x40, _speed); local mount = memoryReadInt(getProc(), playerAddress + addresses.charPtrMounted_offset); if mount ~= 0 then memoryWriteFloat(getProc(), mount + 0x40, 99); end end end if _speed == 50 then unregisterTimer("Speed"); local playerAddress = memoryReadIntPtr(getProc(), addresses.staticbase_char, addresses.charPtr_offset); printf("0x%X\n",playerAddress) if playerAddress ~= 0 then memoryWriteFloat(getProc(), playerAddress + 0x40, 50); local mount = memoryReadInt(getProc(), playerAddress + addresses.charPtrMounted_offset); if mount ~= 0 then memoryWriteFloat(getProc(), mount + 0x40, 82); end end else registerTimer("Speed", secondsToTimer(1), speederr); print("testing on") end end