addresses = { -- Everything offset from Game.dll playerName = 0xFAD8D4, -- 4byte int playerMaxHp = 0xFB67DC, -- 4byte int playerCurHp = 0xFB67E0, -- 4byte int playerMaxMp = 0xFB67E4, -- 4byte int playerCurMp = 0xFB67E8, -- 4byte int playerCurDp = 0xFB67EE, -- 4byte int playerCurExp = 0xFADB00, -- 4byte int playerMaxExp = 0xFADAF0, -- 4byte int playerExpDebt = 0xFADAF8, -- 4byte int -- More info playerLevel = 0xfb67b8, -- 2Byte int -- Position playerXPos = 0xFAD4B8, -- Float playerZPos = 0xFAD4B4, -- Float playerYPos = 0xFAD4BC, -- Float -- Target Pointers targetPtr = 0xB40E6C, -- Pointer targetXOffset = 0x38, -- Float targetZOffset = 0x34, -- Float targetYOffset = 0x3C, -- Float targetOffset = 0x254, -- Offset targetName = 0x38, -- UString targetCurHp = 0x11d8, -- 4byte int targetMaxHp = 0x11dc -- 4byte int }