<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
	quest_Id=423020;
	quest = __QL:getQuestById(quest_Id);
	quest:update();

	printf("Starting waypoint for Quest: "..quest.Name.." ("..tostring(quest.Id)..")\n");
	
	if (not quest.Accepted) then
		redirectToWaypointTag("start");
	else
		__QB:update();
	end;
</onLoad>
<onUnload>
</onUnload>
	<!-- #   0 --><waypoint x="-1884" z="4983" y="537" tag="start">
			PickupQuestIfIDontHaveIt(quest);
	</waypoint>
	<!-- #   1 --><waypoint x="-1934" z="4974" y="537" tag="begin"></waypoint>
	<!-- #   3 --><waypoint x="-1948" z="4975" y="537">player:target_NPC(114555); yrest(6000);</waypoint>
	<!-- #   4 --><waypoint x="-1958" z="4907" y="535">player:target_NPC(114554); yrest(6000);</waypoint>
	<!-- #   5 --><waypoint x="-2013" z="4956" y="537">player:target_NPC(114552); yrest(6000);</waypoint>
	<!-- #   6 --><waypoint x="-2119" z="5009" y="537">
 					player:target_NPC(114552); yrest(7000);
 					player:target_NPC(114553); yrest(6000);
					player:target_NPC(114554); yrest(6000);
					player:target_NPC(114555); yrest(6000);
				  </waypoint>
	<!-- #   7 --><waypoint x="-2058" z="4967" y="537"></waypoint>
	<!-- #   8 --><waypoint x="-1987" z="5008" y="537">
		redirectIfIncomplete(quest_Id, "begin");
	</waypoint>
	<!-- #   9 --><waypoint x="-1888" z="4997" y="537" tag="turnin">
			TurnInQuestIfComplete(quest);
			__WPL:performFinished();
	</waypoint>
</waypoints>
