-- V 1.0 -- North = 1.5 -- South = -1.5 -- East = 0 -- West = +3 or -3 function telefollow(_dist,address) teleport_SetStepSize(30) teleport_SetStepPause(300) if _dist == nil then print("\nrequirements missing.\n") return end local function calccoords(dist,angle) if dist == nil or angle == nil then print("\nrequirements missing.\n") return end local degrees, theta, sn, cs, X, Z degrees = angle * 60 theta=(degrees*math.pi)/180; sn=math.sin(theta); cs=math.cos(theta); X= (dist*cs) Z= (dist*sn) return X,Z end player:update() if address == nil then target = player:getTarget() else target = CPawn(address) end if target then X,Z = calccoords(_dist,target.Direction) teleport((target.X - X), (target.Z-Z), target.Y) player:faceDirection(target.Direction) end end