<waypoints type="RUN"><!-- Malatinas Goblins by Bot_romka v 1.1.5 -->

   <onLoad>
	MainLevel = 50		<!-- Level of character which kill mobs -->
	NumTwinks = 0		<!-- Number of Twinks. For solo = 0, up to 5. -->

	----------------------------------------------------------------------------------------
	repeat zoneid=RoMScript("GetZoneID()"); until zoneid
	repeat npcname=RoMScript("TEXT('Sys112651_name')"); until npcname
	repeat dgnname=RoMScript("TEXT('ZONE_DGN_BORSBURS')"); until dgnname
	repeat zonename=RoMScript("TEXT('ZONE_ASLAN')"); until zonename
	---repeat curzone=RoMScript("GetZoneName()"); until curzone
	---RoMScript("DEFAULT_CHAT_FRAME:AddMessage('|cffffff00Malatinas: "..player.Name.." You are in "..curzone..".|r')")


	function memoryfreezeSwimhack()
		local offsets = {addresses.charPtr_offset, addresses.skillBuffFlag_offset, 0xB4};
		memoryWriteIntPtr(getProc(), addresses.staticbase_char, offsets, 4);
	end
	function gSwimhack()
		registerTimer("SwimhackTimer", 5, memoryfreezeSwimhack);
	end

	function getTreasureChest()
		EventMonitorStart("TreasureChest", "PLAYER_BAG_CHANGED")
		local retry_count = 0;
		while(retry_count&lt;7)do
			player:target_Object(113137,7000,nil,true)
			local time, moreToCome, msg = EventMonitorCheck("TreasureChest", "1")
			if msg ~= nil then
				EventMonitorStop("TreasureChest")
				break
			end
			retry_count = retry_count + 1;
		end
		printf("Chest opens. continuing.\n")
	end

	function PauseTwink()
		EventMonitorStart("PausePARTY", "CHAT_MSG_PARTY")
		repeat
			local time, moreToCome, name, msg = EventMonitorCheck("PausePARTY", "4,1")
			if time ~= nil then
				if string.find(msg,"All Ok") then
					break
				end
			end
			yrest(5)
		until false
	end
	changeProfileOption("RES_AUTOMATIC_AFTER_DEATH", false)
	changeProfileOption("TARGET_LEVELDIF_BELOW", 40)
	changeProfileOption("LOOT_IN_COMBAT", false)
	changeProfileOption("AUTO_ELITE_FACTOR", 15)
	changeProfileOption("LOOT_ALL", true)

	 if player:target_NPC(112651) then
		sendMacro("ChoiceOption(1);");
		yrest(5000);
		RoMScript("StaticPopup_OnClick(StaticPopup1, 1);")
		waitForLoadingScreen();
		__WPL:setWaypointIndex(2) -- or whatever point you want it to go to first.
	 else
		error("You are too far from Mahler Palo")
	 end

   </onLoad>

	<!-- #  1 --><waypoint x="-5837" z="3322" y="572">		player:target_NPC("Mahler Palo");
		sendMacro("ChoiceOption(1);");
		waitForLoadingScreen();
	</waypoint>
 	<!-- #  2 --><waypoint x="1904" z="2230" y="308" tag="STARTM4">
		fly();
	</waypoint>
	<waypoint x="2040" z="2226" y="388"></waypoint>
	<waypoint x="2161" z="2231" y="388"></waypoint>
	<waypoint x="2296" z="2214" y="377"></waypoint>
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	<waypoint x="3990" z="3818" y="251"></waypoint>
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	<waypoint x="3337" z="3208" y="147"></waypoint>
	<waypoint x="3530" z="2630" y="280">
		__WPL:setForcedWaypointType("NORMAL")
	</waypoint>
	<waypoint x="3335" z="2574" y="248"></waypoint>
	<waypoint x="3150" z="2629" y="248"></waypoint>
	<waypoint x="3075" z="2710" y="248"></waypoint>
	<waypoint x="3015" z="2742" y="248">getTreasureChest()</waypoint>
	<waypoint x="2960" z="2934" y="248"></waypoint>
	<waypoint x="2965" z="3107" y="248"></waypoint>
	<waypoint x="3026" z="3199" y="248"></waypoint>
	<waypoint x="3099" z="3249" y="248"></waypoint>
	<waypoint x="3124" z="3289" y="248">getTreasureChest()</waypoint>
	<waypoint x="3254" z="3301" y="248"></waypoint>
	<waypoint x="3465" z="3296" y="248"></waypoint>
	<waypoint x="3581" z="3215" y="248"></waypoint>
	<waypoint x="3666" z="3155" y="248">getTreasureChest()</waypoint>
	<waypoint x="3720" z="3013" y="248"></waypoint>
	<waypoint x="3742" z="2843" y="248"></waypoint>
	<waypoint x="3661" z="2707" y="248"></waypoint>
	<waypoint x="3593" z="2644" y="248"></waypoint>
	<waypoint x="3555" z="2603" y="248">getTreasureChest()</waypoint>	
	<waypoint x="3335" z="2574" y="248"></waypoint>
	<waypoint x="3150" z="2629" y="248"></waypoint>
	<waypoint x="3075" z="2710" y="250">
		RoMScript("StaticPopup_OnClick(StaticPopup1, 1);")
		waitForLoadingScreen();
		player:sleep();
	</waypoint>
</waypoints>