<?xml version="1.0" encoding="utf-8"?>
<waypoints>
	<onLoad>
		repeat
			player:target_NPC("Malatina");
			yrest(500);
			RoMScript("ChoiceOption(1);");
			yrest(500);
			RoMScript("ChoiceOption(1);");
		until checkZone(351);
		changeProfileOption("LOOT", false);
		changeProfileOption("TARGET_LEVELDIF_BELOW", 70);
		changeProfileOption("COMBAT_DISTANCE", 80);
		changeProfileOption("WAYPOINT_DEVIATION", 0);
		disableBuffs();
	</onLoad>
	<!-- #  1 --><waypoint x="2556" z="2636" y="9">	
	<!--	repeat
			player:update();
			yrest(500);
			if 15000 > player.MaxHP  then
				RoMScript("SwapEquipmentItem();");
			end
			yrest(2000);
			player:update();
			yrest(500);
		until player.MaxHP > 15000; -->
		player:rest(1,240,"full");
		player:target_NPC("Hill Joker");
		RoMScript("ChoiceOption(2);");
		-- zone 351
		-- I was in a hurry so I'm not sure where the tiles start
		-- Bizarre Mechanisms, hit once and move on (noloot)
		-- Guardian Rock Spirits in place of Bizarre Mechs
		-- Treasure Tiles and Brown wooden chests(sp?)
		-- Large-scale bomb		2-tile radius
		-- Small bomb			1-tile radius
		-- Medium-sized bomb	1.5-tile radius
	</waypoint>
	<!-- #  2 --><waypoint x="2545" z="2680" y="10">	</waypoint>
	<!-- #  3 --><waypoint x="2597" z="2819" y="10">	</waypoint>
	<!-- #  4 --><waypoint x="2624" z="2863" y="10" tag="BizzareMechanisms">	</waypoint>
	<!-- #  5 --><waypoint x="2704" z="3060" y="10">	</waypoint>
	<!-- #  6 --><waypoint x="2521" z="3124" y="10">	</waypoint>
	<!-- #  7 --><waypoint x="2455" z="2947" y="10">	</waypoint>
	<!-- #  8 --><waypoint x="2632" z="2876" y="10" tag="GuardianRockSpirits">	</waypoint>
	<!-- #  9 --><waypoint x="2704" z="3060" y="10">	</waypoint>
	<!-- # 10 --><waypoint x="2521" z="3124" y="10">	</waypoint>
	<!-- # 11 --><waypoint x="2455" z="2947" y="10">	</waypoint>
	<!-- # 12 --><waypoint x="2632" z="2876" y="10">	</waypoint>
	<!-- # 13 --><waypoint x="2620" z="2899" y="10" tag="TreasureTile1">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 14 --><waypoint x="2654" z="2988" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 15 --><waypoint x="2621" z="3069" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 16 --><waypoint x="2526" z="3099" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 17 --><waypoint x="2502" z="3019" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 18 --><waypoint x="2529" z="2934" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 19 --><waypoint x="2631" z="2928" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 20 --><waypoint x="2666" z="3020" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 21 --><waypoint x="2588" z="3079" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 22 --><waypoint x="2511" z="3049" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 23 --><waypoint x="2482" z="2955" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 24 --><waypoint x="2559" z="2926" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 25 --><waypoint x="2643" z="2961" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 26 --><waypoint x="2674" z="3051" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 27 --><waypoint x="2578" z="3049" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 28 --><waypoint x="2515" z="2977" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 29 --><waypoint x="2591" z="2911" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 30 --><waypoint x="2624" z="2999" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 31 --><waypoint x="2546" z="3063" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 32 --><waypoint x="2649" z="3060" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 33 --><waypoint x="2558" z="3089" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 34 --><waypoint x="2594" z="3009" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 35 --><waypoint x="2520" z="3078" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 36 --><waypoint x="2553" z="2993" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 37 --><waypoint x="2600" z="2937" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 38 --><waypoint x="2632" z="3030" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 39 --><waypoint x="2538" z="3034" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 40 --><waypoint x="2492" z="2989" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 41 --><waypoint x="2584" z="2978" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 42 --><waypoint x="2496" z="2943" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 43 --><waypoint x="2570" z="3019" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 44 --><waypoint x="2602" z="3036" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 45 --><waypoint x="2566" z="2953" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 46 --><waypoint x="2524" z="3010" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 47 --><waypoint x="2539" z="2964" y="10">
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
	</waypoint>
	<!-- # 48 --><waypoint x="2608" z="2966" y="10">
	<!--	repeat
			player:update();
			yrest(500);
			if player.MaxHP > 15000 then
				RoMScript("SwapEquipmentItem();");
			end
			yrest(2000);
			player:update();
			yrest(500);
		until 15000 > player.MaxHP; -->
		player:target_Object("Treasure Tile");
		player:target_Object("Brown wooden chest");
		player:sleep();
	</waypoint>
</waypoints>