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SVN 367: use finisher skills - options targethp targethpper

Posted: Mon Oct 19, 2009 9:09 am
by d003232
With SVN 367 there are two new skill options for marking a skill as finisher skill:
  • targethp
    Targets HP in healthpoints has to be below this level to use the skill.
  • targethpper
    Targets HP in percentage has to be below this level to use the skill.
You can just add that option to your skill into your profile e.g.

Code: Select all

<skill name="MAGE_FIREBALL"              hotkey="VK_3" targethp="500" />

Re: SVN 367: use finisher skills - options targethp targethpper

Posted: Tue Oct 20, 2009 12:00 am
by phanisher
Hi,

Which file is associated with the SVN number? For example, SVN 367 is similar to which lua file?

Re: SVN 367: use finisher skills - options targethp targethpper

Posted: Tue Oct 20, 2009 12:23 am
by d003232
phanisher wrote:Hi,

Which file is associated with the SVN number? For example, SVN 367 is similar to which lua file?
Read the end of the first post here to see what SVN is.

Re: SVN 367: use finisher skills - options targethp targethpper

Posted: Tue Oct 20, 2009 12:33 am
by phanisher
OH so the SVN 367 is the revision 367?!

hahah thanks ^^

Re: SVN 367: use finisher skills - options targethp targethpper

Posted: Tue Oct 20, 2009 10:20 pm
by niinii
can't really think of the scenario where i can use a skill for this targethpper.

but could i request for a function that's opposite of targethpper? to use a skill only if the heal is above 50%?
cos targethpper as mage, i probably only want to cast Flame when the target has full health, cos it is not very efficient to cast it when the mob has 20 percent left (overkilling).

Re: SVN 367: use finisher skills - options targethp targethpper

Posted: Tue Oct 20, 2009 10:29 pm
by niinii
i know i could use pullonly function for the skill. but take Flame skill for example. sometimes there's some delay and the bot assumed it had cast flame and proceed to the next skill, or if the skill doesn't crit, i would want Flame to be cast again. however using pullonly limits the skill to be cast once only, therefore i hope there's something opposite of targethpper, which allows me to cast flame when the target has health above 50%.