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Re: Version 7.4.0.2897 progress

Posted: Wed Jan 29, 2020 10:18 am
by Ego95
Administrator wrote: Tue Jan 28, 2020 7:27 pm I looked into this and found what was causing it. While it was checking out into the temporary folder correctly, the copy process was getting hung up (I blame Microsoft). You will need to fetch the fix manually (use the link on the first page) but after that it should just work (I hope).
Perfect, thank you. Looks like it's working now :)

Re: Version 7.4.0.2897 progress

Posted: Wed Jan 29, 2020 7:10 pm
by Sasuke
guys ,howcan i check the real ids of items or something?cause i try to send random fusion stones by email with nametable but players say me "nothing to send" as if he didn't recognize the item in the backpack.what is wrong inside macro?
char buy 15 stones but when to email him not send nothing and come back for buy some new stones.i think the problem is in rocks mail userfunction, infact if i cancel this in folder micromacro said me "2020-01-30 01:15:22 - [string "..."]:14: attempt to call global 'UMM_SendByNameOrId' (a nil value)".can you check pls?

Re: Version 7.4.0.2897 progress

Posted: Thu Jan 30, 2020 2:20 am
by Andre235
Send by name or Id will actually not work. As i know, the administrator is working at the item/id-table, but it’s actually not included... the addresses of the bag (bag ids) are known, but I believe, it’s just for check free places in bag or something.

Re: Version 7.4.0.2897 progress

Posted: Thu Jan 30, 2020 9:53 pm
by newb456
[string "..."]:54: attempt to perform arithmetic on field 'pawnAttackable_offset' (a nil value)

Lyliya's magic house still not working. Can someone fix?

Re: Version 7.4.0.2897 progress

Posted: Fri Jan 31, 2020 1:57 am
by saverombotplz
newb456 wrote: Thu Jan 30, 2020 9:53 pm [string "..."]:54: attempt to perform arithmetic on field 'pawnAttackable_offset' (a nil value)

Lyliya's magic house still not working. Can someone fix?
Are the other mini games working for you .?

Re: Version 7.4.0.2897 progress

Posted: Fri Jan 31, 2020 5:32 am
by newb456
No, it's not working.
It said the attack hotkey is set to macro, and the macro hotkey is F9
My char cannot click to dig the tile

Re: Version 7.4.0.2897 progress

Posted: Sat Feb 01, 2020 3:45 pm
by morc
skills.xml
(92.91 KiB) Downloaded 193 times
some skill IDs fixed

Re: Version 7.4.0.2897 progress

Posted: Sun Feb 02, 2020 12:18 pm
by Administrator
morc wrote: Sat Feb 01, 2020 3:45 pm skills.xml

some skill IDs fixed
I checked out the differences and went to verify them with what I was seeing. The original IDs appeared correct to me. I'm not necessarily saying that you're wrong, just that it's not matching up with what I'm seeing. Is there some feature that would power up or otherwise alter a skill? Maybe that could explain the ID disparity, despite the skills having the same name.

Re: Version 7.4.0.2897 progress

Posted: Sun Feb 02, 2020 2:56 pm
by morc
i checked the IDs from my skillbook with Rock5 TooltipIds addon
i use also for Title select macros and working fine (probably shows an exact value)

I couldn't verify all of them (i have mage, knight, warrior, rogue on max lvl with elite skills, and priest, scout, warlock, champion on lower lvls)

Re: Version 7.4.0.2897 progress

Posted: Sun Feb 02, 2020 3:17 pm
by morc
hmmm

i tested your GetID update on furnitures and shows something else
I don't know which one is real

Re: Version 7.4.0.2897 progress

Posted: Sun Feb 02, 2020 3:49 pm
by Sasuke
someone can tell me id for glorious victory package from sw?

Re: Version 7.4.0.2897 progress

Posted: Sun Feb 02, 2020 4:27 pm
by Ego95
Administrator wrote: Sun Feb 02, 2020 12:18 pm
morc wrote: Sat Feb 01, 2020 3:45 pm skills.xml

some skill IDs fixed
I checked out the differences and went to verify them with what I was seeing. The original IDs appeared correct to me. I'm not necessarily saying that you're wrong, just that it's not matching up with what I'm seeing. Is there some feature that would power up or otherwise alter a skill? Maybe that could explain the ID disparity, despite the skills having the same name.
You are correct. Just have a look at the mages Intensification buff: http://www.rom-welten.de/database/searc ... sification

There are several buffs with different ID's because some class combinations get elite skills that change primary skills behavior. For me and my classes (which also had some of these skills) the bot always worked fine and since skill ID's didnt change I would not see any reason to change anything.





@Sasuke, would you please stop spamming irrelevant posts which to not even refer to this topic?
It's not that hard to install any addon which shows skill ID's or just have a look on http://www.rom-welten.de/database/index.php

Re: Version 7.4.0.2897 progress

Posted: Mon Feb 03, 2020 7:24 am
by Sasuke
not real id's,simple

Re: Version 7.4.0.2897 progress

Posted: Mon Feb 03, 2020 1:36 pm
by morc
Sasuke wrote: Sun Feb 02, 2020 3:49 pm someone can tell me id for glorious victory package from sw?
206770 (with TooltipIds addon)

Re: Version 7.4.0.2897 progress

Posted: Mon Feb 03, 2020 1:40 pm
by morc
Ego95 wrote: Sun Feb 02, 2020 4:27 pm
Administrator wrote: Sun Feb 02, 2020 12:18 pm
morc wrote: Sat Feb 01, 2020 3:45 pm skills.xml

some skill IDs fixed
I checked out the differences and went to verify them with what I was seeing. The original IDs appeared correct to me. I'm not necessarily saying that you're wrong, just that it's not matching up with what I'm seeing. Is there some feature that would power up or otherwise alter a skill? Maybe that could explain the ID disparity, despite the skills having the same name.
You are correct. Just have a look at the mages Intensification buff: http://www.rom-welten.de/database/searc ... sification

There are several buffs with different ID's because some class combinations get elite skills that change primary skills behavior. For me and my classes (which also had some of these skills) the bot always worked fine and since skill ID's didnt change I would not see any reason to change anything.





@Sasuke, would you please stop spamming irrelevant posts which to not even refer to this topic?
It's not that hard to install any addon which shows skill ID's or just have a look on http://www.rom-welten.de/database/index.php
ok Ego, but the identifiers I changed work for me
i think i shared them, but you don't have to use it if you don't want to

Re: Version 7.4.0.2897 progress

Posted: Mon Feb 03, 2020 2:08 pm
by Administrator
Are you able to tell me which combination of classes each of those IDs is for? If we can clearly distinguish them in the file I'd be happy to include them but I don't want to break it for everyone else.

Re: Version 7.4.0.2897 progress

Posted: Mon Feb 03, 2020 2:59 pm
by morc
Administrator wrote: Mon Feb 03, 2020 2:08 pm Are you able to tell me which combination of classes each of those IDs is for? If we can clearly distinguish them in the file I'd be happy to include them but I don't want to break it for everyone else.
Hi!

MAGE_INTENSIFICATION
mage (without secondary class) 497976
mage/warrior 497980
mage/rogue 497976
mage/knight 497976

MAGE_ELEMENTAL_CATALYSIS
mage (without secondary class) 497971
mage/warrior 497971
mage/rogue 497971
mage/knight 497971

MAGE_ELEMENTAL_WEAKNESS
mage (without secondary class) 497977
mage/warrior 497977
mage/rogue 497977
mage/knight 497977

WARRIOR_SHOUT
warrior (without secondary class) 490136
warrior/mage 499487
warrior/rogue 490136
warrior/knight 490136

KNIGHT_WHIRLWIND_SHIELD
knight (without secondary class) 490175
knight/mage 490178
knight/rogue 490175
knight/warrior 490176

KNIGHT_THREATEN
knight (without secondary class) 490153
knight/mage 490032
knight/rogue 490153
knight/warrior 490153

KNIGHT_SHOCK
knight (without secondary class) 490154
knight/mage 490033
knight/rogue 490154
knight/warrior 490154

I only studied primary skills

Sorry, I see that the class variables are confused in several cases

Re: Version 7.4.0.2897 progress

Posted: Tue Feb 04, 2020 10:23 am
by Ego95
morc wrote: Mon Feb 03, 2020 1:40 pm ok Ego, but the identifiers I changed work for me
i think i shared them, but you don't have to use it if you don't want to
Sorry you got me wrong. I don't say it does not work but I am just asking myself, why skills which were always working, should be changed without the skill being changed.
If it won't break anything else then why not. Just no advantage or disadvantage.

Re: Version 7.4.0.2897 progress

Posted: Tue Feb 04, 2020 11:55 am
by morc
Hi,

I had something that didn't work, that's why I started checking.
I use them with these, it works for me.
(of course there was something that had been repaired before or I had repaired)


You see, i didn't even ask for it to load, i just posted it (others should check it out).

Re: Version 7.4.0.2897 progress

Posted: Tue Feb 04, 2020 5:06 pm
by Ego95
morc wrote: Tue Feb 04, 2020 11:55 am Hi,

I had something that didn't work, that's why I started checking.
I use them with these, it works for me.
(of course there was something that had been repaired before or I had repaired)


You see, i didn't even ask for it to load, i just posted it (others should check it out).
Ok, if some skills were not working then nevermind.

I just remember for example, that each mage combinations flame or intensification worked fine although there was only one id of each skill in the database.
Additionally the point for me was not to download or not to download, rather that fixes should be included into the bot for everyone. If admin would blind trust you because she's not able to check it out herself and it would break things which were working before for all users, that wouldnt be good. Didnt't want to offend you.