Insert current waypoint

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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GurdyMan
Posts: 34
Joined: Fri Sep 11, 2009 5:34 pm

Insert current waypoint

#1 Post by GurdyMan » Wed Sep 16, 2009 12:32 am

Just curious if this is already possible. No need to do it if it isn't?

Is there a way to edit the waypoints so that they always reflect where a player is at currently?

ie. I made a file to clear my blacklist.

Code: Select all

<waypoints>
	<!-- #  1 --><waypoint x="-6477" z="4925">		
	player:mouseclickL(84, 172, 814, 628);
	player:mouseclickL(237, 413, 814, 628);
		__WPL:reverse();
	</waypoint>
</waypoints>
Next time I run it instead of moving to that point I want it to just stay wherever the player is at the time. So like:

Code: Select all

	<!-- #  1 --><waypoint x=player.locx z=player.locy>	
or 
x = player.locx
y = player.locy
	<!-- #  1 --><waypoint x=x z=y>	
Again, not looking for this to be an added feature, just wondering if it currently is a possibility to use the bot outside of waypoints.

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: Insert current waypoint

#2 Post by d003232 » Wed Sep 16, 2009 4:36 am

GurdyMan wrote:Just curious if this is already possible. No need to do it if it isn't?

Is there a way to edit the waypoints so that they always reflect where a player is at currently?

ie. I made a file to clear my blacklist.

Code: Select all

<waypoints>
	<!-- #  1 --><waypoint x="-6477" z="4925">		
	player:mouseclickL(84, 172, 814, 628);
	player:mouseclickL(237, 413, 814, 628);
		__WPL:reverse();
	</waypoint>
</waypoints>
Next time I run it instead of moving to that point I want it to just stay wherever the player is at the time. So like:

Code: Select all

	<!-- #  1 --><waypoint x=player.locx z=player.locy>	
or 
x = player.locx
y = player.locy
	<!-- #  1 --><waypoint x=x z=y>	
Again, not looking for this to be an added feature, just wondering if it currently is a possibility to use the bot outside of waypoints.
I don't think so. Perhaps there could be added something that you insert

Code: Select all

<!-- #  1 --><waypoint x="0" z="0">
or
<!-- #  1 --><waypoint x="player.X" z="player.Z">
and then we yould change that values to the actual player position within waypointlist.lua:

Code: Select all

CWaypointList:getNextWaypoint()
If you want, you could try to do that.
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