I just added a one second delay before it targets the item to let the agro clear first. There must be something in the target code that takes it out of travel mode.
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
for k,v in pairs(settings.profile.skills) do
v.AutoUse = false
end
</onLoad>
<!-- # 7 --><waypoint xxx xxx xxx
<!-- # 8 --><waypoint xxx xxx xxx
yrest(1000); --- i hope this patches the problem
target_Object(xxx) -- this is just about 80 range from were aggro drops so very close to the mob when it turns around.