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EU Update

Posted: Thu Oct 22, 2015 9:33 am
by Tintenkiller96
Hi,

EU server of RoM got a update for a week because of a event and the bot again shows the problem with the currency_offset problem my question is there maybe a way to dodge the problem to play even without these updated currency or how do i change them then? or maybe could someone check it and change them to the right one would be nice thanks :)

Re: EU Update

Posted: Thu Oct 22, 2015 11:37 am
by BlubBlab
Running update.lua doesn't help ?

Re: EU Update

Posted: Thu Oct 22, 2015 8:37 pm
by lisa
Give this update.lua a try
update.lua
(30.98 KiB) Downloaded 174 times

Re: EU Update

Posted: Fri Oct 23, 2015 7:38 am
by Tintenkiller96
It didnt help yeah :/ thats why i asked but i will try the update lua thanks

Nice. was scared at first because of the long texting but then it worked big thanks lisa

Re: EU Update

Posted: Fri Oct 23, 2015 4:15 pm
by lisa
Tintenkiller96 wrote:It didnt help yeah :/ thats why i asked but i will try the update lua thanks

Nice. was scared at first because of the long texting but then it worked big thanks lisa
you are welcome, there will probably be another patch for EU the same as they did for US and then you can try using the normal updte.lua again

Re: EU Update

Posted: Fri Oct 23, 2015 5:18 pm
by beanybabe
I ran into some currency bug at ancient treasure if I start the bot standing out side it.
It gave a message "you have to many phiris coins" or some thing like that.
If you entered in the game and started it and it worked good.

I did not report it as i thought it was a glitch. It also does not occur on every character.

Re: EU Update

Posted: Fri Oct 23, 2015 5:27 pm
by lisa
beanybabe wrote:I ran into some currency bug at ancient treasure if I start the bot standing out side it.
It gave a message "you have to many phiris coins" or some thing like that.
If you entered in the game and started it and it worked good.

I did not report it as i thought it was a glitch. It also does not occur on every character.
You think that maybe the waypoint file checks how many shells you have before entering the instance to make sure you don't waste any tokens?
Obviously no need for a check when already inside the instance because you already spent the tokens to enter the instance.