Drill Ground: Destiny

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ZZZZZ
Posts: 513
Joined: Sun Oct 21, 2012 1:42 am

Drill Ground: Destiny

#1 Post by ZZZZZ » Wed Jun 18, 2014 9:25 am

Made up a waypoint to complete the Destiny Game in the Drill Ground.

Requirements:
Rock5's Teleport Userfunction - http://www.solarstrike.net/phpBB3/viewt ... =27&t=2721
Rock5's GotoGuild Userfunction - http://www.solarstrike.net/phpBB3/viewt ... =27&t=5126
Rock5's travelTo Userfunction - http://www.solarstrike.net/phpBB3/viewt ... =27&t=4940
Lisa's Swim&Speed Hack Userfunctions - http://www.solarstrike.net/phpBB3/viewt ... =27&t=2765
D303 fix - http://www.curse.com/addons/rom/d303fix

The waypoint will travel to the drill ground if needed, once there it'll enter and complete Destiny, at the end it'll trade badges for the highest value item it can (skipped the drop rate potion, Big Angels Sigh is a much better reward over that) or play again.

If any bugs are found, please reply so I can try and fix them.
Destiny.xml
V1.1
(7.09 KiB) Downloaded 308 times
Last edited by ZZZZZ on Fri Jun 20, 2014 11:01 pm, edited 4 times in total.

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rock5
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Location: Australia

Re: Drill Ground: Destiny

#2 Post by rock5 » Wed Jun 18, 2014 9:49 am

Try

Code: Select all

	local ObstructorAttacking = getTEXT("SC_CLICKFUNGO21")
	local ObstructorBroken = getTEXT("SC_CLICKFUNGO20")
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ZZZZZ
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Joined: Sun Oct 21, 2012 1:42 am

Re: Drill Ground: Destiny

#3 Post by ZZZZZ » Wed Jun 18, 2014 10:03 am

rock5 wrote:Try

Code: Select all

	local ObstructorAttacking = getTEXT("SC_CLICKFUNGO21")
	local ObstructorBroken = getTEXT("SC_CLICKFUNGO20")
Awesome! That works. How do you actually get those values? Wish there was a database with this stuff :S

Updated main post.

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rock5
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Re: Drill Ground: Destiny

#4 Post by rock5 » Wed Jun 18, 2014 10:30 am

There's probably more than 1 way to do it but I use my very own RoM Language Viewer tool. http://www.solarstrike.net/phpBB3/viewt ... 097#p57097

Make sure you follow the instructions.
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i1own0u
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Joined: Mon Mar 19, 2012 6:32 pm

Re: Drill Ground: Destiny

#5 Post by i1own0u » Wed Jun 18, 2014 3:44 pm

ZZZZZ wrote: Requirements:
Rock5's Teleport Userfunction - http://www.solarstrike.net/phpBB3/viewt ... =27&t=2721
Rock5's GotoGuild Userfunction - http://www.solarstrike.net/phpBB3/viewt ... =27&t=5126
Rock5's travelTo Userfunction - http://www.solarstrike.net/phpBB3/viewt ... =27&t=4940
Lisa's SwimHack Userfunction - http://www.solarstrike.net/phpBB3/viewt ... =27&t=2765
D303 fix - http://www.curse.com/addons/rom/d303fix
For lazy people.

ZZZZZ
Posts: 513
Joined: Sun Oct 21, 2012 1:42 am

Re: Drill Ground: Destiny

#6 Post by ZZZZZ » Wed Jun 18, 2014 5:43 pm

i1own0u wrote:Requirements:
For lazy people.
That was me there ;) Didn't feel like finding their links haha, thank you :D

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lisa
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Re: Drill Ground: Destiny

#7 Post by lisa » Wed Jun 18, 2014 11:07 pm

rock5 wrote:There's probably more than 1 way to do it but I use my very own RoM Language Viewer tool. http://www.solarstrike.net/phpBB3/viewt ... 097#p57097

Make sure you follow the instructions.
I just use CE and search for the text I want, usually just 1 search result and the name before it is the ingame name.

Code: Select all

SC_CLICKFUNGO21.When an impassable obstruction appears in the path of one's destiny, seeking a friend to help is the right thing to do..
cetext.png
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

ZZZZZ
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Re: Drill Ground: Destiny

#8 Post by ZZZZZ » Wed Jun 18, 2014 11:41 pm

lisa wrote:I just use CE and search for the text I want, usually just 1 search result and the name before it is the ingame name.
omg that is so easy! thanks :D

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rock5
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Re: Drill Ground: Destiny

#9 Post by rock5 » Thu Jun 19, 2014 12:48 am

I like my way better for a number of reasons.
  • 1. The game doesn't need to be running.
    2. It's easy to copy the strings from my program. I can't see any way to copy from CE so it would be easy to make a mistake when copying it by eye.
    3. If you have multiple results they are grouped conveniently together for you to compare then. This is particularly useful if you don't remember the string exactly and need to do partial string searches.
    4. It's easy to switch languages if the need arises when answering user questions, without having to restart the game to change the language.
I can't really see the benefit of using CE unless you think you will only ever need to look up the 1 string and you already have CE, then it might not we worth installing the language viewer just for 1 string.

Otherwise it's justs as quick to start the language viewer, load the language file to do a search as it is to start CE, attach to the game, then do the search.

Just my 2 cents.
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lisa
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Re: Drill Ground: Destiny

#10 Post by lisa » Thu Jun 19, 2014 4:41 am

rock5 wrote:1. The game doesn't need to be running.
can be just at login screen and it will work, yes it is running but don't need to even log in.
rock5 wrote:2. It's easy to copy the strings from my program. I can't see any way to copy from CE so it would be easy to make a mistake when copying it by eye
You can copy directly from CE, only issue is if you select more than 1 line of text it pastes the hex byte values instead of the actual text. But a name like SC_CLICKFUNGO21 is just a matter of selecting it and pressing ctrl + C or you can right click and "copy to clipboard". In the pic you can see the text is red, that means it is selected.

rock5 wrote:3. If you have multiple results they are grouped conveniently together for you to compare then. This is particularly useful if you don't remember the string exactly and need to do partial string searches.
they are usually grouped together in memory aswell, you can see on my pic that SC_CLICKFUNGO21 is just before SC_CLICKFUNGO22.

End of the day doing it the way you like is always the way to go, I won't try to convince you to do it the way I do it, it is just another option ;)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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rock5
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Location: Australia

Re: Drill Ground: Destiny

#11 Post by rock5 » Thu Jun 19, 2014 5:22 am

lisa wrote:You can copy directly from CE, only issue is if you select more than 1 line of text it pastes the hex byte values instead of the actual text.
That's what I noticed, it was copying byte values. So to copy a long string or a short string that extends on 2 lines you have to copy each line separatly? I'd find that annoying.
lisa wrote:they are usually grouped together in memory aswell, you can see on my pic that SC_CLICKFUNGO21 is just before SC_CLICKFUNGO22.
No, when doing partial searches the results will be all over the place. You're not searching for SC_CLICKFUNG022, you're searching for "When an impassable obstruction appears"... If you were searching for "impassable", for instance, you get 2 results "SC_CLICKFUNGO21" and "Sys121655_szquestnpctext" which are not near each other.

Anyway, yeah, I think that's enough comparisons for users to make their own choice.
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Maxalu
Posts: 19
Joined: Wed Jun 25, 2014 7:34 am

Re: Drill Ground: Destiny

#12 Post by Maxalu » Thu Sep 11, 2014 8:05 am

ok i have tested it and it worsk fine till it open a cheast with a mimic then the char is just standing and trying 2 kill it. Maybe i did smth wrong with the configuration in my profile. Any 1 can help me out?

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