I've been playing a bit lately and I've noticed that it stutters badly during fighting because the frame rate drops really low. This is only when botting. Has anyone else noticed this? This may also be the cause of other strange behavior I've been noticing.
I managed to fix it by increasing the main yrest in the fight function but I'm not sure if that is the best solution. Maybe people with faster pcs benefit from the shorter fight loops and maybe there are people with even slower pcs that need even larger rests.
I'm interested in hearing from anyone who notices stuttering and a significant drop in frame rate while performing certain tasks.
I just set the yrest back to it's original value and it's not doing it anymore. I'm not sure what that means. Maybe it only happens sometimes. Maybe it's a memory issue.
Stuttering during fight
Stuttering during fight
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Re: Stuttering during fight
I have this occasionally in like 5% of fights, it happens to me when i 1-hit the enemys and try to open the loot interface but the fps drop is only for some milliseconds, i am not sure if this is the same issue.
Whatsoever this did not cause any problems for me so far
Whatsoever this did not cause any problems for me so far
Re: Stuttering during fight
For me it wa during the whole fight sequence. While running from waypoint to waypoint it was ok.
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- Ronald Reagan
Re: Stuttering during fight
I would take a look at the process windows while fighting.
For me the fps drop about 4-5 in a fight which is not unexpected, because the animation of the skills.
Micromacro use on my process window max 5% of the cpu time, which is low and efficient in compare to firefox + flash animation.
The only thing I can think off is when you are sending to much Romscript Macros/clicks in short time to the client so that the client become too busy.
PS: Even if Micromacro would be slow there are plenty of possibilities to make it faster(64-bit,JiT instated of VM, Multi-Threading support)
For me the fps drop about 4-5 in a fight which is not unexpected, because the animation of the skills.
Micromacro use on my process window max 5% of the cpu time, which is low and efficient in compare to firefox + flash animation.
The only thing I can think off is when you are sending to much Romscript Macros/clicks in short time to the client so that the client become too busy.
PS: Even if Micromacro would be slow there are plenty of possibilities to make it faster(64-bit,JiT instated of VM, Multi-Threading support)
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https://github.com/BlubBlab/Micromacro-with-OpenCV (My version of MM2 with OpenCV and for MS Visual Studio)
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Re: Stuttering during fight
Except I noticed it start stuttering as soon as it started running to the mob to get in range, so before any skills are cast.BlubBlab wrote:not unexpected, because the animation of the skills
But I'll have to shelve this until I can reproduce the problem more reliably or see a pattern of when it happens. It hasn't happened since.
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- Ronald Reagan
Re: Stuttering during fight
I don't have this at all, tested with just a walk a path WP and also with wander, FPS stays roughly the same.
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