764 Changelog
Posted: Fri Sep 20, 2013 3:05 pm
- Scout skill ranges that vary depending on weapon range now take the weapon range into account.
- Eg. This means it has a range of 60 + the range of the weapon which is usually 180 or 200. You can tell which skills depend on weapon range by removing your ranged weapon, then the skill range will change. I believe I got all the affected skills in the database.
Code: Select all
<skill name="SCOUT_SNIPE" id="490450" range="60" type="damage" casttime="3" cooldown="15" target="enemy" addweaponrange="true" />
- This was added to support the above change.
- Some times the Alive flag doesn't indicate the mob is dead because it immediately starts fading. So now it also checks to see if the mob is fading.
- To support the higher ids of new recipes.
- These should cause faster fight turn around but it's hard to do extensive testing. Let me know if you think it's performing worse.
- This is necessary so it doesn't move forward on it's own and then miss casting properly.
- I had a need to change this in the profile so I added it. For example I don't want to use Thunderstorm too close so I added "minrange=75" to the skill in my profile.
- Thx amalia.
- I don't know who to give credit for this because they didn't identify their user name.