Disappering mobs
Disappering mobs
Hi, is there any way to handle with disappering mobs, like in the goblin mine.
I mean mobs how don't die and drop loot, but disappear slowly when they are dead.
The problem is, when they disappier the bot still want to kill them till it clears the target, that takes a lot of time.
I mean mobs how don't die and drop loot, but disappear slowly when they are dead.
The problem is, when they disappier the bot still want to kill them till it clears the target, that takes a lot of time.
Re: Disappering mobs
maybe you can add something like this on skillcast in your profile
Code: Select all
<onSkillCast>
if target.HP == 0 then
player:clearTarget()
end
</onSkillCast>
Life is a journey, not destination
Re: Disappering mobs
i encountered in survival game... the mobs already died but my char continue attacking them because the corpse showing has full hp.. i activated show health bars thats why i see its show the coprse has hp even it is died
Re: Disappering mobs
Has someone solved this problem? I have the same problem of disappesaring the mobs, especially if they're going down by one hit. The bot has a problem to clear the target correctly
Re: Disappering mobs
Is it happening doing normal botting or only when using a goblin mines script? What loot options are you using and do you have any onleavecombat code?
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Disappering mobs
Yes rock, you've right - it happens in the goblin mine.
Loot options setted to false, onleavecombat only checks the mainhand dura
Loot options setted to false, onleavecombat only checks the mainhand dura
Re: Disappering mobs
Does your goblins script use a custom attack function or does it use the regular bot attack sequence?
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Disappering mobs
its a regular attack sequence. The only thing I've in my onscillcast is
but this doesn't a matter
Code: Select all
if arg1.Name == "ROGUE_THROW" then
player.ranged_pull = false
end
Re: Disappering mobs
If you use the same character and profile botting elsewhere, does it work normally? If so there may be something funny about the mobs in the minigame. Something different about it's hp or it Alive value or attackable value or lootable value. You might have to have it print some stuff to see what's happening, maybe in onskillcast. Something like
Code: Select all
local target = player:getTarget()
if target and target.Address~=player.Address then
printf("Alive=%s, HP=%d, Attackable=%s, Lootable=$s\n",tostring(target.Alive),target.HP,tostring(target.Attackable),tostring(target.Lootable))
end
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Disappering mobs
i entered Goblines , and with changed profile option on skill cast, kiled 3 mobs from comand line, here is resultsi oneHit every mob with mage, and he disappear in few second, but mob's Hp stay on full all the time until he vanish (something like brazer in survival game, just brazers Hp is 0, here remaing Hp is Hp befor killing strike)
Code: Select all
Command> player:fight()
Engaging enemy [Brown-Eyed Cotton Worm] in combat.
Use MACRO: MAGE_FLAME => Brown-Eyed Cotton Worm (45591/45591)
Alive=true, HP=45591, Attackable=true, Lootable=$s
Use MACRO: MAGE_LIGHTNING => Brown-Eyed Cotton Worm (45591/45591)
Alive=true, HP=45591, Attackable=true, Lootable=$s
Use MACRO: MAGE_FIREBALL => * Failed to cast *
Fight finished. Killed 2 <UNKNOWN>. (fight #2 / runtime 2 minutes)
Clearing target.
Command> player:fight()
Engaging enemy [Sharp-toothed Cotton Worm] in combat.
Use MACRO: MAGE_FLAME => Sharp-toothed Cotton Worm (45591/45591)
Alive=true, HP=45591, Attackable=true, Lootable=$s
Use MACRO: MAGE_LIGHTNING => * Failed to cast *
Fight finished. Killed 3 <UNKNOWN>. (fight #3 / runtime 2 minutes)
Clearing target.
Command> player:fight()
Engaging enemy [Redeye Cotton Worm] in combat.
Use MACRO: MAGE_FLAME => Redeye Cotton Worm (45591/45591)
Alive=true, HP=45591, Attackable=true, Lootable=$s
Use MACRO: MAGE_LIGHTNING => * Failed to cast *
Fight finished. Killed 4 <UNKNOWN>. (fight #4 / runtime 3 minutes)
Clearing target.
Command>
Life is a journey, not destination
Re: Disappering mobs
I messed up with the lootable variable. It was supposed to be %s not $s.
It doesn't look like the other values change. If the HP doesn't even go down how are we supposed to know the mob is dead? If the mob becomes lootable we might be able to use that.
It doesn't look like the other values change. If the HP doesn't even go down how are we supposed to know the mob is dead? If the mob becomes lootable we might be able to use that.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Disappering mobs
no loot from mobs in GM
Hp go down, but if you onehit him, it stay full, if you hit him several times it drops, but never reach 0
Hp go down, but if you onehit him, it stay full, if you hit him several times it drops, but never reach 0
Life is a journey, not destination
Re: Disappering mobs
You could try clearing the target if the hp drops below a certain amount. I don't know if it will work though. In onskillcast put this code
Code: Select all
local target = player:getTarget()
if target and target.Address~=player.Address and 5 > target.HP then
player:clearTarget()
player:breakFight()
end
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Disappering mobs
Well a kind of walkaround for mages and outher classes with aoes is too make a castskillbyname function in the waypoint file, and to change type to Travel.
If anyone got better/outher solutions just tell me
If anyone got better/outher solutions just tell me
Re: Disappering mobs
More than likely a bit value changes, like the one I use in andor training.
I changed the true and false for this purpose though, it would need testing.
Code: Select all
local function checkclicked(address)
local tmp = memoryReadRepeat("int", proc, address + addresses.pawnAttackable_offset) or 0;
if bitAnd(tmp,0x8) then
return false
else
return true
end
end
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Disappering mobs
One outher question i got regarding to this topic, do you also get critical error in about half an hour or is your bot only slowly?
Well and i´ve got an different idea, as we all seem to onehit the mobs in goblin cant we simply use one skill on the more clear the target, stop the fight and move on?
I tried to do this in preCodeOnElite with:
but it seems not to work that well.
Update: Still not working but maybe an idea 4 someone else: i changed the while loop into a for i = 0, 0 so tha the attack function should have been called only once and the fight should have been breaked
Ps sry 4 my bad english
Well and i´ve got an different idea, as we all seem to onehit the mobs in goblin cant we simply use one skill on the more clear the target, stop the fight and move on?
I tried to do this in preCodeOnElite with:
Code: Select all
RoMScript('CastSpellByName("Heiliger Schlag")');
player:clearTarget()
player:breakFight()
Update: Still not working but maybe an idea 4 someone else: i changed the while loop into a for i = 0, 0 so tha the attack function should have been called only once and the fight should have been breaked
Ps sry 4 my bad english
Re: Disappering mobs
Anyone got an idea, how i can simply use one skill on the mob and after clearing the target, because with my current script Im getting crit after 10 minuits in Goblin.
Re: Disappering mobs
untested, of course
In profile, or just set this as the event in the WP, plenty of examples already on how to do that.
You have to be sure you can 1 shot everything though as it will ignore the mob after you attack it once.
This is assuming you tried the code I posted earlier and it didn't work, that previously posted code would probably be best/most reliable though ....
In profile, or just set this as the event in the WP, plenty of examples already on how to do that.
Code: Select all
<onSkillCast>
if arg1.Type == STYPE_DAMAGE then
target = player:getTarget()
player:addToMobIgnoreList(target.Address)
player:clearTarget()
player:breakFight()
end
</onSkillCast>
This is assuming you tried the code I posted earlier and it didn't work, that previously posted code would probably be best/most reliable though ....
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Disappering mobs
Ok thanks so far lisa, its the perfect solution for the publisher of the topic, but i´m still getting crits in goblin after 5 to 30min, when i farm manualy i can go 2 hours+ without crits. Maybe someonelse who is also interested in goblin ep/tp farming might check out.
You will need swim hack and autoacceptgrpinv.
You will need swim hack and autoacceptgrpinv.
- Attachments
-
- userdefault.xml
- my userdefault
- (13.75 KiB) Downloaded 142 times
-
- Leavegoblin.xml
- too kill all mobs in goblin and
- (21.3 KiB) Downloaded 136 times
-
- Goblinbetreten2.xml
- To enter the mine
- (388 Bytes) Downloaded 131 times
Re: Disappering mobs
I've the same problem. I've tried the "model-free-slim-client" without any addon accept of Invitelastgroup, but also got crits sporadically every 5-20 min, so I think it depends on cleartarget-problem descripted above.haringpb wrote:...but i´m still getting crits in goblin after 5 to 30min, when i farm manualy i can go 2 hours+ without crits....
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