Page 1 of 1

death / suicid macro

Posted: Sat Jan 26, 2013 4:20 pm
by energyplay
Hey,
i use for a long time this macro to die.

Code: Select all

/run RotateCamera(1,1,1,200)
But this doesn't work anymore. Does anyone know if the feature is disabled? And there is an alternative without bot?

Re: death / suicid macro

Posted: Sat Jan 26, 2013 5:15 pm
by solembum05
try this ;)

Code: Select all

/run RotateCamera(99,99,99,990)

Re: death / suicid macro

Posted: Sat Jan 26, 2013 5:35 pm
by lolita
or this

Code: Select all

/script SetCameraPosition (0,0,10000000);

Re: death / suicid macro

Posted: Sun Jan 27, 2013 5:58 am
by energyplay
Hi,
@solembum05 your code doesn't work, nothing happens

@lolita this code kill my char, but my camera too :D I click the button to reborn, but the camera is still out of anything.

Any other codes?

Re: death / suicid macro

Posted: Sun Jan 27, 2013 7:04 am
by lolita
whan you are dead, just use mouse weel to zoom, and camera is back where it should be :D

Re: death / suicid macro

Posted: Sun Jan 27, 2013 7:24 am
by energyplay
@lolita thank's camera is back :D but i still have one problem. My char reborn on the reborn stone, but i can't move! He always lie on the ground and can't move :D

Edit: I test this with dwarf and human... :cry:

Re: death / suicid macro

Posted: Sun Jan 27, 2013 9:17 am
by lolita
hmm, idk, i dont have that problem, try summon mount, that work for some knock back and root skills :D

**Edit
when you die, zoom camera, camera is back, then resurect :)

Re: death / suicid macro

Posted: Sun Jan 27, 2013 9:49 am
by energyplay
Thanks for edit, this sequence works great. have fun.

[SOLVED]

Re: death / suicid macro

Posted: Sun Jan 27, 2013 7:02 pm
by botje
weird, my char does'nt die of this, just the camera that gets really high and far away, nothing more O.o

Re: death / suicid macro

Posted: Sun Jan 27, 2013 7:44 pm
by lolita
i noticed if you are neer water, or some water texture is below you, char wont die :D
or you can try change numbers

SetCameraPosition (0,0,1000);
SetCameraPosition (0,0,100000);
SetCameraPosition (0,0,10000000);
SetCameraPosition (0,0,1000000000);

Re: death / suicid macro

Posted: Mon Jan 28, 2013 11:49 am
by fatash
i always used the rotatecamera(1000,1000,1000)....you die when you move your camera around kinda quick after the command. then reset its default position

i accidentally added the functions to a diyce script i made for someone whenever certain, semi-rare conditions were met. (semi-rare = targeting a mob)

:lol:

dunno if you can even do that anymore. sigh, games lost it's luster

Re: death / suicid macro

Posted: Sat May 18, 2013 8:31 pm
by wps
SetCameraPosition is not stable.
On some terrain or in water, the parameters SetCameraPosition could work are different than on the ground.
I was wondering is it possible for MM to use the unstick function in ESC menu?
If I got some spare time, I want to study how to use StaticPopup_OnClick
Maybe it will work.

If anyone tried this, please share your thought.
Thanks.

Re: death / suicid macro

Posted: Sat May 18, 2013 11:02 pm
by kuripot
i use this in butterfly dq

Code: Select all

	function quest()
	   local queststate = getQuestStatus("Catch Butterflies")
	   if queststate == "complete" then
		SlashCommand("run ReturnPet(1)");
		yrest(500)
         	RoMScript("SetCameraPosition (0,0,1000000)");
	      	   repeat
	            yrest(800)
	            player:update()
	         until not player.Alive
	         RoMScript("BrithRevive();");
	         waitForLoadingScreen()
	         player:checkSkills(true);
	       __WPL:setWaypointIndex(__WPL:findWaypointTag("start"))
		__WPL:setForcedWaypointType("TRAVEL")
	   end
	end