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experiences with the new quickturn function svn 75

Posted: Mon Jul 20, 2009 2:03 pm
by d003232
Just played around with the new quick turn fixes. I used it also while harvesting:
  • it needs time to getting used with that. At the beginning I was always thinking I'm porting and jumping around
  • it works very well with harvesting. I don't had the feeling that I missed nodes becaus of the quick turns
  • there seems to be a problem with the camera distance. If I set my camera distanc to maximum distance, everythin is ok. If I set the distance closer to my char, the camera 'jumps' after every cast to the maximum distance and after that slowly zoom in to the distance before
  • the moves look really smart. I couldn't detect any stops between the moves, while observing the bot with an other char
Up to now, I'm not sure if I don't like the old behaivor more. Meens to observe the fast turning char and not jumping allways in the back of the char.

Re: experiences with the new quickturn function svn 75

Posted: Mon Jul 20, 2009 4:18 pm
by Administrator
I've noticed that tabbing goes in the direction the camera faces; so in order to target in front of you, you need to have the camera behind the player. It might be able to be smoothed out a bit so that it's not so disorienting. Also, the zoom problem can be adjusted for.

In your opinion, is it an improvement?

Re: experiences with the new quickturn function svn 75

Posted: Mon Jul 20, 2009 8:02 pm
by Zilvermoon
I like the "new" system, but haven't really had a lot of testing with it yet, so I'll get back to you on it once I have had more time to test it out.

Zilvermoon

Re: experiences with the new quickturn function svn 75

Posted: Fri Jul 24, 2009 10:48 am
by kumpel100
i like the new movemend, i didnt notice anything negative.
the biggest problem i notice is the target system from rom self, if you didnt run straight to a mob you often miss it.
you didnt target the mob very close to you but attack an other while is straight to you, this looks very botish.

Re: experiences with the new quickturn function svn 75

Posted: Fri Jul 24, 2009 10:55 am
by d003232
Yes, after a view days I get also very used of it. The first turn at the beginning of a fight did not move the camera. I think thats also good to first have a overview, whats happens and after that the camera jumps into the back of the char. That's good.

Re: experiences with the new quickturn function svn 75

Posted: Fri Jul 24, 2009 11:06 am
by xxsinz
Seems to be working out nice. It does work great for harvesting, but the camera is a big problem. I will keep testing it, and post anything I come across that could be a negative.