experiences with the new quickturn function svn 75
Posted: Mon Jul 20, 2009 2:03 pm
Just played around with the new quick turn fixes. I used it also while harvesting:
- it needs time to getting used with that. At the beginning I was always thinking I'm porting and jumping around
- it works very well with harvesting. I don't had the feeling that I missed nodes becaus of the quick turns
- there seems to be a problem with the camera distance. If I set my camera distanc to maximum distance, everythin is ok. If I set the distance closer to my char, the camera 'jumps' after every cast to the maximum distance and after that slowly zoom in to the distance before
- the moves look really smart. I couldn't detect any stops between the moves, while observing the bot with an other char