I can't seem to get my floor transition segment working very well (in last room upon reentering from the sub-space) Occasionally it will get through on its own, but most of the time I have to manual assist (upward motion and wiggling) until it gets in.
Anyone willing to give it a critical eye to see what the problem is?
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="RUN">
<onLoad>
--== User Option ==--
RunningSpeed = 100 -- The speed the character runs when not teleporting. 50 is normal. Recommended 100.
UseTeleporter = true -- Use Jduratedj's teleport userfunction. Please make sure you have it installed to use this option.
useGoodie("speed") -- Unbridled Enthusiasm
-- Apply speed hack
local playerAddress = memoryReadIntPtr(getProc(), addresses.staticbase_char, addresses.charPtr_offset);
if playerAddress ~= 0 then
memoryWriteFloat(getProc(), playerAddress + 0x40, RunningSpeed);
end
-- local teleport function checker
function portTo(_x, _z, notWaypoint)
-- Is Teleporter is enabled?
if not UseTeleporter then
return
end
-- Close enough. Don't teleport (when feeding hens)
if notWaypoint then
local dist = distance(player.X, player.Z, _x, _z)
if 19 > dist then
return
end
end
teleport(_x, _z)
end
function hammerTime()
local __, __,time = EventMonitorCheck("Hammertooth")
if time ~= nil then
time=math.floor(time/60)
printf("time="..tostring(time).."\n");
if time>16 then
printf("There is no Hammertooth.\n")
HammertoothIsInTheHouse=false;
else
printf("Hammertooth is here. Hurry up and get a reward!\n")
HammertoothIsInTheHouse=true;
end
end
end
if fly == nil or teleport == nil then
error("You have to install the 'swimhack' and/or 'teleport' userfunction")
end
function inventory_check()
player:update()
local zoneid = RoMScript("GetZoneID()")
if zoneid == 4 then
if 1 > inventory:itemTotalCount(0) then
cprintf(cli.yellow,"You should get empty inventory spaces.")
player:sleep()
end
if 30 > inventory:itemTotalCount(203038) then
print("You need to have 30 Phirius Tokens to enter Goblin Mines")
player:sleep()
end
end
end
function settings.profile.events.onUnstickFailure()
logInfo("Goblins_Stuck", "We got stuck", true, nil, add)
RoMScript("LeaveParty()")
waitForLoadingScreen()
__WPL:setWaypointIndex(__WPL:findWaypointTag("start"));
end
teleport_SetStepSize(25)
local function evalClickable(address)
local chest = memoryReadRepeat("byte", getProc(), address + 0x2F0) or 0
if chest ~= 0 then
return true
else
return false
end
end
function chest()
local chest
repeat
chest = player:findNearestNameOrId(113164,nil,evalClickable)
if chest then
yrest(300)
teleport(chest.X,chest.Z,chest.Y-40)
keyboardPress(settings.hotkeys.STRAFF_RIGHT.key)
keyboardPress(settings.hotkeys.STRAFF_LEFT.key)
repeat
player:target_Object(chest.Id, nil, nil, true, evalClickable);
until evalClickable(chest.Address) ~= true
end
until chest == nil
if chest == nil then
teleport(nil, nil, -50, false)
yrest(300)
end
end
function speed_buff()
if Speed then
if not player:hasBuff("506684") then
inventory:useItem(207200);
end
yrest(250)
RoMScript("SetTitleRequest(530427)")
yrest(250)
end
end
--This code below is copid from cot_tele waypoin
numshells = inventory:getItemCount(240181);
if numshells > 950 then
-- Wait for user to use some shells.
cprintf(cli.yellow,"Reaching the maximum number of Phirius Shells (1000). Please spend some before continuing.\n")
player:sleep()
numshells = inventory:getItemCount(240181);
end
--Some of the code here is copied from Botromka's script
zoneid=nil;
repeat zoneid=RoMScript("GetZoneID()"); until zoneid;
npcname=nil;
repeat npcname=RoMScript("TEXT('Sys112651_name')"); until npcname;
if math.mod(zoneid,1000) == 4 then
-- inventory_check()
-- speed_buff()
-- player:target_NPC(npcname); yrest(1000);
-- RoMScript("ChoiceOption(1);"); yrest(1000);
-- RoMScript("StaticPopup_OnClick(StaticPopup1, 1);");
-- waitForLoadingScreen(15);
end
if zoneid==352 then fly(); end
function UpThroughFloor()
local rightheight = 18.5
local dir = 3.14
repeat
if dir == 0 then dir = 3.14 else dir = 0 end -- Alternate direction
teleport(nil,nil,rightheight) yrest(700)
player:faceDirection(dir,-1.3) yrest(300)
keyboardHold(settings.hotkeys.MOVE_FORWARD.key) yrest(300)
keyboardRelease(settings.hotkeys.MOVE_FORWARD.key) yrest(1000)
player:update()
until player.Y > rightheight
end
EventMonitorStop("Hammertooth");
EventMonitorStart("Hammertooth", "TIMEKEEPER_START");
changeProfileOption("TARGET_LEVELDIF_BELOW",50)
changeProfileOption("LOOT_ALL",true);
</onLoad>
<!-- # 1 --><waypoint x="-5852" z="3326" y="572" tag="start">
inventory_check()
speed_buff()
repeat
player:target_NPC("112651"); -- Mahler Palo
yrest(1000)
sendMacro("ChoiceOption(1);");
yrest(1000)
RoMScript("StaticPopup_OnClick(StaticPopup1, 1);");
waitForLoadingScreen(15)
local zoneid = RoMScript("GetZoneID()")
until zoneid == 352
</waypoint>
<!-- # 1 --><waypoint x="1862" z="2222" y="309">
fly();
</waypoint>
<!-- # 2 --><waypoint x="1932" z="2231" y="308">
fly()
yrest(100)
teleportToWP()
yrest(300)
</waypoint>
<!-- # 3 --><waypoint x="1960" z="2231" y="328">
teleportToWP()
yrest(300)
</waypoint>
<!-- # 4 --><waypoint x="1996" z="2231" y="355">
teleportToWP()
yrest(300)
</waypoint>
<!-- # 5 --><waypoint x="2015" z="2232" y="369">
teleportToWP()
yrest(300)
</waypoint>
<!-- # 6 --><waypoint x="2036" z="2235" y="379">
teleportToWP()
yrest(500)
</waypoint>
<!-- # 7 --><waypoint x="2062" z="2237" y="378">hammerTime() </waypoint>
<!-- # 8 --><waypoint x="2255" z="2247" y="334">
repeat
yrest(1000)
until RoMScript("TimeKeeperFrame:IsVisible()")
</waypoint>
<!-- # 9 --><waypoint x="2250" z="2385" y="469"> </waypoint>
<!-- # 10 --><waypoint x="2389" z="2423" y="331"> </waypoint>
<!-- # 11 --><waypoint x="2284" z="2469" y="222"> </waypoint>
<!-- # 12 --><waypoint x="1782" z="2763" y="222"> </waypoint>
<!-- # 13 --><waypoint x="1691" z="2804" y="253">
chest()
hammerTime()
</waypoint>
<!-- # 14 --><waypoint x="2502" z="2997" y="222"> </waypoint>
<!-- # 15 --><waypoint x="2606" z="2981" y="239">
chest()
</waypoint>
<!-- # 16 --><waypoint x="2446" z="3289" y="41">hammerTime() </waypoint>
<!-- # 17 --><waypoint x="2471" z="3445" y="41"> </waypoint>
<!-- # 18 --><waypoint x="2487" z="3502" y="43">
chest()
</waypoint>
<!-- # 19 --><waypoint x="2480" z="3365" y="41"> </waypoint>
<!-- # 20 --><waypoint x="2843" z="3419" y="41"> </waypoint>
<!-- # 21 --><waypoint x="4282" z="4259" y="41"> </waypoint>
<!-- # 22 --><waypoint x="4400" z="4322" y="182">
chest()
</waypoint>
<!-- # 23 --><waypoint x="4389" z="4158" y="41"> </waypoint>
<!-- # 24 --><waypoint x="4500" z="3471" y="41"> </waypoint>
<!-- # 25 --><waypoint x="4386" z="3460" y="149">
chest()
</waypoint>
<!-- # 26 --><waypoint x="3368" z="2950" y="30"> </waypoint>
<!-- # 27 --><waypoint x="3308" z="2940" y="85">
UpThroughFloor()
</waypoint>
<!-- # 28 --><waypoint x="3335" z="2977" y="185">
UpThroughFloor()
</waypoint>
<!-- # 29--><waypoint x="3362" z="2812" y="241">
</waypoint>
<!-- # 30 --><waypoint x="3440" z="2879" y="339"></waypoint>
<!-- # 31 --><waypoint x="3352" z="2976" y="249"> </waypoint>
<!-- # 32 --><waypoint x="3230" z="3101" y="270"> </waypoint>
<!-- # 33 --><waypoint x="3156" z="3247" y="267"> </waypoint>
<!-- # 34 --><waypoint x="3137" z="3278" y="248">
EventMonitorStop("Hammertooth");
loadPaths("Mini_gobsEnd");
__WPL:setWaypointIndex(__WPL:findWaypointTag("start"));
</waypoint>
</waypoints>