Winternight Witches farming

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NyTr0g3n3
Posts: 34
Joined: Sun Oct 21, 2012 11:32 am

Winternight Witches farming

#1 Post by NyTr0g3n3 » Sun Oct 21, 2012 11:57 am

Hi everybody,

Firstly, sorry for my bad English.

I'm having troubles with my bot : I made it to farm Winternight Witches in Ystra in ordrer to make Aisha spawn.
Everything goes ok for farming Winternight Witches but when Aisha spawn, the bot still kill Winternignt Witches whithout attack Aisha (the bot does like she isn't there).

I don't know why it does that but I can give you some informations :

- Aisha is a World Boss
- She is a "non agressive mob" (= yellow mob)
- I think her level is 48

I use a waypoint file I found in this forum :

Code: Select all

 <?xml version="1.0" encoding="utf-8"?><waypoints>
   <onLoad>
   </onLoad>
   <!-- #  1 --><waypoint x="-19638" z="-4911" y="1252">   </waypoint>
   <!-- #  2 --><waypoint x="-19572" z="-4916" y="1252">   </waypoint>
   <!-- #  4 --><waypoint x="-19428" z="-5020" y="1253">    </waypoint>
   <!-- #  7 --><waypoint x="-19459" z="-5151" y="1254">   </waypoint>
   <!-- #  9 --><waypoint x="-19602" z="-5122" y="1245">   </waypoint>
   <!-- # 11 --><waypoint x="-19767" z="-5305" y="1246">   </waypoint>
   <!-- # 13 --><waypoint x="-19728" z="-5353" y="1269">   </waypoint>
   <!-- # 15 --><waypoint x="-19801" z="-5152" y="1253">   </waypoint>
   <!-- # 17 --><waypoint x="-19747" z="-5010" y="1244">   </waypoint>
</waypoints> 
And here is my profile :

Code: Select all

 <?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="50" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="true" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="40" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="30" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="99" />
		<option name="MANA_POTION" 			value="99" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="2" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="2" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="30" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="arrow" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="false" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="200" />
		<option name="MAX_FIGHT_TIME"     	value="15" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="true" />
		<option name="MAX_TARGET_DIST"    	value="225" />
		<option name="PRIORITY_CASTING"		value="true" />		<!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
		<option name="COUNT_AGGRO_ONLY"		value="false" />		<!-- If you want to count only aggro mobs within range of aoe skills  -->

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="10" />
		<option name="TARGET_LEVELDIF_BELOW" value="45" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			value="true" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="100" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->
		<option name="LOOT_SIGILS"			value="" />				<!-- Loot sigils or not. If ommitted, will depend on "LOOT" value -->
		<option name="SIGILS_IGNORE_LIST"	value="" />				<!-- List of any sigils you wish to ignore, in language of client -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="false" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="60" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="true" />
		<option name="EGGPET_ASSIST_SLOT"	value="3" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<!-- <option name="PARTY"			value="true" /> -->
		<!-- <option name="PARTY_ICONS"		value="true" /> -->
		<!-- <option name="PARTY_INSTANCE"	value="true" /> -->

		<!-- Healing options -->
		<!-- <option name="HEALER_FIGHT"		value="true" /> --> 	<!-- For party bot if you want healer to also fight -->

		<!-- pvp -->
		<!--option name="PVP"			value="true" /> --> 		<!-- To enable PVP, with this set to true it will auto attack any players with red names -->

		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

		<!-- GM detection options -->
    		<option name="GMDETECT"         value="true" /> -- enables the GM detection userfunction
   		<option name="GMnearbylogout"      value="true" /> -- If a GM is close to the character it will log out.
   		<option name="PAUSEONGM"      value="300" />  -- Pauses when GM whispers for value in seconds. ie 300 = 5 minutes
   		<option name="RECALL"         value="true" /> -- if in combat while pausing it will use recall and whisper/logout
		<option name="playerDETECT"      value="true" /> -- enables the player detection userfunction

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
	<skills_rogue>
		<skill name="ROGUE_SHADOWSTAB"    	hotkey="VK_3" priority="90" />
		<skill name="ROGUE_LOW_BLOW"   		hotkey="VK_4" priority="80" />
		<skill name="ROGUE_WOUND_ATTACK"	hotkey="VK_5" priority="80" />
		<skill name="SCOUT_VAMPIRE_ARROWS"	hotkey="VK_6" priority="75" />
		<skill name="SCOUT_SHOT"		hotkey="VK_7" priority="70" />
		<skill name="ROGUE_COMBAT_MASTER"	hotkey="VK_9" priority="1" />
		<skill name="ALL_SPIRIT_HERB_ESSENCE"	hotkey="VK_2" priority="50"  hpper="80" />
	</skills_rogue>

	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile> 
I don't know if you have all the informations you need to solve my problem ^^

Hope I respected the posting rules.

Thank you in advance (don't know if it's said in English :p)

User avatar
Ego95
Posts: 564
Joined: Tue Feb 28, 2012 12:38 pm
Contact:

Re: Winternight Witches farming

#2 Post by Ego95 » Sun Oct 21, 2012 12:44 pm

Code: Select all

   <mobs>
      <!-- names of mobs we want to attack             -->
      <!-- if no names defined we will attack all mobs   -->
      <mob name="Aisha" />
      <mob name="" />
      <mob name="" />
   </mobs>
Maybe set Aisha to your mobs? :P

NyTr0g3n3
Posts: 34
Joined: Sun Oct 21, 2012 11:32 am

Re: Winternight Witches farming

#3 Post by NyTr0g3n3 » Sun Oct 21, 2012 1:07 pm

Thanks for your answer.

I'm not sure, but if I set Aisha to my "mobs", I will only attack her, whithout attack Winternight Witches.

I tried to set both of two but as my game is in French, I can't put in English "Winternight Witch". If I put in French (Sorcière de la Nuit d'hiver), micromacro detect an error because of "è" caracter.

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rock5
Posts: 12173
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Location: Australia

Re: Winternight Witches farming

#4 Post by rock5 » Sun Oct 21, 2012 1:18 pm

Then it wont attack the witches.

If Aisha is yellow and the witches are red then it might not be targeting her because the bot prefers to attack red mobs. You might actually have to have some code that looks for and attacks her.

Or, if the waypoint passes close to her, then if you have a low MAX_TARGET_DIST it might attack her as it passes her because she is the only one in range. Although it's pretty crowded around there if I remember correctly.
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NyTr0g3n3
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Re: Winternight Witches farming

#5 Post by NyTr0g3n3 » Sun Oct 21, 2012 1:40 pm

I think you're right rock5.

So, it seems I have 3 solutions:

- I can add Aisha and Winternight Witches if someone can tell me how tu use caracter like "è" with micromacro.
- I can do something to kill red and yellow mobs without distinction but I don't know why.
- I can reduce max combat distance but as there is a lot of mobs in this area, it might be hard.

Can you tell me what's the easiest solution please ?

Greetings,

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rock5
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Location: Australia

Re: Winternight Witches farming

#6 Post by rock5 » Sun Oct 21, 2012 2:19 pm

I'd probably just look for her in the onleavecombat section of your profile. Something like.

Code: Select all

local aisha = player:findNearestNameOrId(101342)
if aisha then
    player:target(aisha.Address)
    player:fight()
end
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NyTr0g3n3
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Re: Winternight Witches farming

#7 Post by NyTr0g3n3 » Sun Oct 21, 2012 4:11 pm

Thanks a lot !
I will try and come back to say if it works.

Greetings

NyTr0g3n3
Posts: 34
Joined: Sun Oct 21, 2012 11:32 am

Re: Winternight Witches farming

#8 Post by NyTr0g3n3 » Tue Oct 23, 2012 8:24 am

Hi,

Sorry rock5 but it doesn't work :( My character still walk near Aisha without attack her.

Do you have any idea ?

Greetings,

NyTr0g3n3

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rock5
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Re: Winternight Witches farming

#9 Post by rock5 » Tue Oct 23, 2012 8:36 am

NyTr0g3n3 wrote:My character still walk near Aisha without attack her.
For the "onleavecombat" to work you have to fight something near her so when the fight is finished and it does the "onleavecombat" it will see and attack her. If you just run past her as part of the waypoint then it wont work. What level are you? Are you possibly being affected by the elite factor? Does she have more than 5 times your HP?
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NyTr0g3n3
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Joined: Sun Oct 21, 2012 11:32 am

Re: Winternight Witches farming

#10 Post by NyTr0g3n3 » Tue Oct 23, 2012 8:56 am

I made some tests in order tu check if the OnLeaveCombat function you gave me was working but even if I kil a Winternight Witch next to Aisha, I don't attack her.

She has about 10 times my HP.

Greetings,

NyTr0g3n3

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rock5
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Re: Winternight Witches farming

#11 Post by rock5 » Tue Oct 23, 2012 9:06 am

That's too high. The easy way to fix it is set PARTY_INSTANCE to true in your profile.

Code: Select all

<option name="PARTY_INSTANCE"		value="true" /> 
That will cause it to ignore the elite factor.
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NyTr0g3n3
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Re: Winternight Witches farming

#12 Post by NyTr0g3n3 » Tue Oct 23, 2012 9:28 am

Sorry, but this was already set to "true" :(

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rock5
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Re: Winternight Witches farming

#13 Post by rock5 » Tue Oct 23, 2012 11:12 am

In xml you do comments like this <!-- comment -->.

This is commented out.

Code: Select all

<!-- <option name="PARTY_INSTANCE"         value="true" /> -->
It should be the way I wrote it.

Code: Select all

<option name="PARTY_INSTANCE"         value="true" />
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NyTr0g3n3
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Re: Winternight Witches farming

#14 Post by NyTr0g3n3 » Tue Oct 23, 2012 11:33 am

Oh, sorry.

Alright, thanks a lot for your answer ! Il will try it tonight or tomorrow.

Greetings,

NyTr0g3n3

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nightclaw
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Re: Winternight Witches farming

#15 Post by nightclaw » Tue Oct 23, 2012 6:18 pm

the HP seting is in settings file in Rom u have change it to where the diffs in yours and what ever is the gap i would post show u but not at home at this time just be carfull not change any thing else

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nightclaw
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Re: Winternight Witches farming

#16 Post by nightclaw » Wed Oct 24, 2012 12:09 am

here the code all u have do open setting and find
AUTO_ELITE_FACTOR = 100, -- mobs with x * your HP value counts as 'Elite' and we will not target it
change the = 5 to 100 or higher should fix any HP to high issues

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rock5
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Re: Winternight Witches farming

#17 Post by rock5 » Wed Oct 24, 2012 6:55 am

With PARTY_INSTANCE = true it will totally ignore the AUTO_ELITE_FACTOR. But even if you wanted to change the AUTO_ELITE_FACTOR, instead of editing the settings file, you can add it as an option in your profile or change it in your waypoint file like this

Code: Select all

settings.profile.options.AUTO_ELITE_FACTOR=100
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nightclaw
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Re: Winternight Witches farming

#18 Post by nightclaw » Wed Oct 24, 2012 2:32 pm

sweet never known that

NyTr0g3n3
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Re: Winternight Witches farming

#19 Post by NyTr0g3n3 » Thu Oct 25, 2012 3:07 am

Hi,

You were right ! By changing the Auto Elite Factor it worked fine tonight !

Thanks a lot for your help

Greetings,

NyTr0g3n3

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rock5
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Re: Winternight Witches farming

#20 Post by rock5 » Thu Oct 25, 2012 4:40 am

Then you probably didn't understand this post
http://www.solarstrike.net/phpBB3/viewt ... 342#p43342
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