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skills.xml: scout autoshot not defined

Posted: Wed Jul 15, 2009 4:16 am
by d003232
There is no skill in the database for 'scout autoshot'

Thats a 'on/off' skill. Means if you press it one time, autoshout is on, if you press it a second time, autoshot is off.

Hence I defined it with a cooldown from 10 sec. So it should be used only one time in a fight.

Code: Select all

	<skill name="SCOUT_AUTOSHOT" consumable="1" range="180" cooldown="10" type="damage" target="enemy" />

Re: skills.xml: scout autoshot not defined

Posted: Wed Jul 15, 2009 9:53 am
by 3cmSailorfuku
Correct me if I'm wrong, but isn't this the same as ATTACK?

Re: skills.xml: scout autoshot not defined

Posted: Wed Jul 15, 2009 9:56 am
by d003232
3cmSailorfuku wrote:Correct me if I'm wrong, but isn't this the same as ATTACK?
No seems not. There is an animation at the button, if I press 'autoshot'. Thats not if I don't use the skill.

Re: skills.xml: scout autoshot not defined

Posted: Wed Jul 15, 2009 8:38 pm
by peacemoneys1105
3cmSailorfuku wrote:Correct me if I'm wrong, but isn't this the same as ATTACK?
Also if you place it under the attack hot key.. then the bot no longer loots either. Just my 2 cents.

Re: skills.xml: scout autoshot not defined

Posted: Thu Jul 16, 2009 3:36 pm
by Administrator
Just made some changes to the skill system to allow for skills like SCOUT_AUTOSHOT to work properly. It will now only be used once per combat sequence. The update can only be found on SVN for now. Unless there are any problems with any of the recent changes, a full release will be made in the next day or so.