Changelog 745 (RC3)
Re: Heads up! Big update comming. Public Release RC2 ready.
Just a quick question. Does the attached files (update.lua, addresses.lua, functions.lua) along with RC2 on the first post support patch 5.0.5 only? or does it mean these attached files support patch 5.0.1 to patch 5.0.5?
Because my server is still on patch 5.0.1 so i'm wondering where could i get the update.lua, adresses.lua, functions.lua that would also support 5.0.1.
Thanks
Because my server is still on patch 5.0.1 so i'm wondering where could i get the update.lua, adresses.lua, functions.lua that would also support 5.0.1.
Thanks
Re: Heads up! Big update comming. Public Release RC2 ready.
I suspect they work for 5.0.1 but I can't confirm it. Maybe you can. Have you tried them? Do they work?
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Heads up! Big update comming. Public Release RC2 ready.
ill try it once i get home . they just patched yesterday so my previous bots won't work unless i update to revision. But since this is already on public release, ill give it a go instead.
Thanks rock!
Thanks rock!
Re: Heads up! Big update comming. Public Release RC2 ready.
There is an error in RC2 update.lua though, not sure if he fixed it or not.
should be
otherwise it errors saying something about the \u
Code: Select all
error("Patch bytes = 0x90. Please restart the game before trying to run \"rom\update\" again.")
Code: Select all
error("Patch bytes = 0x90. Please restart the game before trying to run \"rom\\update\" again.")
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Heads up! Big update comming. Public Release RC2 ready.
ok i tried it today and this is what i got..
i used the files on the first post..
i have this userfunctions as well
i listed my userfunctions to let you know if any of them is causing conflicting issues with the RC2.
Game Version 5.0.1.2603
EDIT** btw what is the revision for my current game version?
i tried to revision my rom folder to 729 and i have this
Code: Select all
Press the (End) key to stop/pause the script.
You can resume with the (Delete) key.
Addresses seem off, trying to update.
Scanning for updated addresses...
Patched addresses.actionBarPtr (value: 0xA3410C, at: 0x5ECBA8)
Patched addresses.actualSpeed_offset (value: 0x890, at: 0x5FD19F)
Patched addresses.bankOpenPtr (value: 0xA3414C, at: 0x68B4B2)
Patched addresses.boundStatusOffset (value: 0x40, at: 0x847853)
Patched addresses.camDistanceSave_offset (value: 0x598, at: 0x62BB40)
Patched addresses.camDistance_offset1 (value: 0x55C, at: 0x62BAA6)
Patched addresses.camDistance_offset2 (value: 0x244, at: 0x43E4F9)
Patched addresses.camPtr_offset (value: 0x584, at: 0x5EF335)
Patched addresses.camXUVec_offset (value: 0x128, at: 0x44338B)
Patched addresses.camX_offset (value: 0x104, at: 0x4432AE)
Patched addresses.castingBarPtr (value: 0xA34208, at: 0x638371)
Patched addresses.charAlive_offset (value: 0x228, at: 0x5EEF8B)
Patched addresses.charBattle_offset (value: 0x84A, at: 0x5EFCA2)
Patched addresses.charClassInfoBase (value: 0x9DF16C, at: 0x5ED97D)
Patched addresses.charClassInfoSize (value: 0x424, at: 0x6B5E8D)
Patched addresses.charLastHitTime (value: 0xA35ADC, at: 0x809776)
Patched addresses.charMaxExpTable_address (value: 0xA2C8AC, at: 0x6262F6)
Patched addresses.charPtrMounted_offset (value: 0x7C, at: 0x862A02)
Patched addresses.charPtr_offset (value: 0x6B0, at: 0x5ECF02)
Patched addresses.charStance_offset (value: 0x8C4, at: 0x5EF005)
Patched addresses.coolDownOffset (value: 0xE8, at: 0x6B346C)
Patched addresses.cursorBase (value: 0xA357FC, at: 0x5F6C7F)
Patched addresses.durabilityOffset (value: 0x18, at: 0x6AFD9B)
Patched addresses.editBoxHasFocus_address (value: 0xA315D4, at: 0x72F75D)
Patched addresses.eggPetMaxExpTablePtr (value: 0xA2CB54, at: 0x7F19B1)
Patched addresses.functionMousePatchAddr (value: 0x4B886C7, at: 0x62C076
)
Patched addresses.functionTargetPatchAddr (value: 0xE8CD8B56, at: 0x5F296
F)
Patched addresses.gameTimeAddress (value: 0x9DAA44, at: 0x60BD57)
Patched addresses.guildBankOpen_offset (value: 0xBC, at: 0x853730)
Patched addresses.high9sBase (value: 0x9F4E60, at: 0x6803E4)
Patched addresses.hotkeysKey_offset (value: 0x54, at: 0x7D31AC)
Patched addresses.hotkeysPtr (value: 0xA35820, at: 0x75E85A)
Patched addresses.hotkeys_offset (value: 0x28, at: 0x7D3A44)
Patched addresses.idCardNPCOffset (value: 0x364, at: 0x69D7D7)
Patched addresses.idOffset (value: 0xC, at: 0x82FA6C)
Patched addresses.inUseOffset (value: 0x1C, at: 0x7822DB)
Patched addresses.isInGame (value: 0x9FAE5C, at: 0x640B15)
Patched addresses.itemCountOffset (value: 0x10, at: 0x779A82)
Patched addresses.loadingScreenPtr (value: 0xA35930, at: 0x5F6964)
Patched addresses.loadingScreen_offset (value: 0xC, at: 0x7D55CE)
Patched addresses.macroBody_offset (value: 0x118, at: 0x7DAA7F)
Patched addresses.maxDurabilityOffset (value: 0x15, at: 0x6BAFC1)
Patched addresses.mousePtr_offset (value: 0x85C, at: 0x609E57)
Patched addresses.moveKeysPressed_offset (value: 0xBAC, at: 0x5ED5B8)
Patched addresses.nameOffset (value: 0xC, at: 0x69D834)
Patched addresses.partyIconList_base (value: 0xA359F0, at: 0x660672)
Patched addresses.partyLeader_address (value: 0x9FBF18, at: 0x65BFF8)
Patched addresses.partyMemberList_address (value: 0x9FAF2C, at: 0x5E6BC1)
Did not find any crashed game clients.
8:18am - Unable to find 'pawnCastingElapsed_offset' in module.
Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>
i have this userfunctions as well
Code: Select all
addon_Rock5s_Mail_Functions.lua
userfunction_cleanBag
userfunction_countmobs
userfunction_gmmonitor
userfunction_gotoportal
userfunction_loginnextchar
userfunction_partycheck
userfunction_partymonitoring
userfunction_profilechange
userfunction_setwindow
userfunction_speedhack
userfunction_swimhack
userfunction_teleport
userfunction_useGoodie_universal
userfunction_wallhack
Game Version 5.0.1.2603
EDIT** btw what is the revision for my current game version?
i tried to revision my rom folder to 729 and i have this
Code: Select all
The game may have been updated or altered.
It is recommended that you run rom/update.lua
Did not find any crashed game clients.
8:48am - Error while reading memory address for 'playerAddress'. Game seems to b
e changed!!! Please run 'rom/bot.lua update' AND install the new RoM Bot version
!
Re: Heads up! Big update comming. Public Release RC2 ready.
I am going to go out on a limb and assume the adress is before the start location, purely because addresses usually end up further down in memory after a patch.
Give this a try All I did was change
startloc = 0x870000,
to
startloc = 0x850000,
738 has this as comment.
Update for patch 5.0.2.2565
Give this a try All I did was change
startloc = 0x870000,
to
startloc = 0x850000,
My guess is 737EDIT** btw what is the revision for my current game version?
i tried to revision my rom folder to 729 and i have this
738 has this as comment.
Update for patch 5.0.2.2565
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Heads up! Big update comming. Public Release RC2 ready.
lisa wrote:I am going to go out on a limb and assume the adress is before the start location, purely because addresses usually end up further down in memory after a patch.
Give this a try All I did was change
startloc = 0x870000,
to
startloc = 0x850000,
My guess is 737EDIT** btw what is the revision for my current game version?
i tried to revision my rom folder to 729 and i have this
738 has this as comment.
Update for patch 5.0.2.2565
Ill try the update.lua
btw i revisioned to 730.. ill try this version for a while thanks Lisa!
Re: Heads up! Big update comming. Public Release RC2 ready.
Here it is Lisa..
I already copied the ingamfunctions folder of the RC2 to my runesofmagic/interface/addons folder
Code: Select all
9:29am - The 'ingamefunctions' folder, in the games 'interface/addons' folder, i
s out of date. Current version is 5, you have 3. To update, right-click the 'int
erface/addons/ingamefunctions' folder and select 'SVN Update' or copy the 'ingam
efunctions' folder from 'rom/devtools' to the games 'interface/addons' folder. T
hen restart the game.
Re: Heads up! Big update comming. Public Release RC2 ready.
If I remember correctly there were 2 5.0.1 versions. Revision 729 was the last revision for the first 5.0.1. I think 730 was the second 5.0.1 but I can't be sure because the version number wasn't added to the comments. If it is, then the last revision for that version was 737. You could try that.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Heads up! Big update comming. Public Release RC2 ready.
i tried this rock but im having this issuerock5 wrote:If I remember correctly there were 2 5.0.1 versions. Revision 729 was the last revision for the first 5.0.1. I think 730 was the second 5.0.1 but I can't be sure because the version number wasn't added to the comments. If it is, then the last revision for that version was 737. You could try that.
Code: Select all
Testing 'ingamefunctions' macro. If it gets stuck here, please update the 'ingam
efunctions' by copying the 'ingamefunctions' folder from 'rom/devtools' to the g
ames 'interface/addons' folder.
MACRO Test: ok
Did not find any crashed game clients.
10:0am - The 'ingamefunctions' folder, in the games 'interface/addons' folder, i
s out of date. Current version is 4, you have 3. To update, right-click the 'int
erface/addons/ingamefunctions' folder and select 'SVN Update' or copy the 'ingam
efunctions' folder from 'rom/devtools' to the games 'interface/addons' folder. T
hen restart the game.
Re: Heads up! Big update comming. Public Release RC2 ready.
Actually we are upto 5 with the current revision. Just copy it over as instructed and try again. Don't forget to restart the game.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Heads up! Big update comming. Public Release RC2 ready.
I copied it as instructed..but im still having the same issue..rock5 wrote:Actually we are upto 5 with the current revision. Just copy it over as instructed and try again. Don't forget to restart the game.
I'm sorry if im drifting my post off topic >_<
However, if i use the ingamefunctions folder from Revision 730 im having no issues.. why is that? what could be something that holds me from using 737's ingamefunctions folder?
Last edited by vo2male on Fri Dec 21, 2012 2:34 am, edited 1 time in total.
Re: Heads up! Big update comming. Public Release RC2 ready.
If you followed the error messages instructions exactly and get the same error then you must have either copied it to the wrong folder or previously copied it to the wrong folder. Do a search for ingamefunction.lua in the games interface/addons folder and see if you find any files where they shouldn't be.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Heads up! Big update comming. Public Release RC2 ready.
i still have that issue.. i followed it accurately.. i even opened my ingamefunctions.lua from my game's ingamefunctions folder and found this
the funny part is i can run my ksbot folder with ingamefunctions version 3 while my game has ingamfunctions version 4
EDIT***
i found this on line 160 of my settings.lua.. is there something wrong with this?
Code: Select all
IGF_INSTALLED = 4; -- so we can detect if the addon is installed. The number is so we know what version is installed.
-- if any changes are made to any files in the 'ingamefunctions' folder, increment this number
-- and change the check in 'settings.lua' to match this number.
EDIT***
i found this on line 160 of my settings.lua.. is there something wrong with this?
Code: Select all
bot = { -- global bot values
ClientLanguage, -- ingame language of the game [ DE|RU|FR|ENUS|ENEU
GetTimeFrequency, -- calculated CPU frequency for calculating with the getTime() function
LastSkillKeypressTime = getTime(), -- remember last time we cast (press key)
IgfAddon = false, -- check if igf addon is active
};
Re: Heads up! Big update comming. Public Release RC2 ready.
Did you do the file search like I said?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Heads up! Big update comming. Public Release RC2 ready.
Thanks rock! i did what you said and i found the culprit!rock5 wrote:Did you do the file search like I said?
long time ago i made a backup folder of my ingamefunctions folder and put it inside the addons folder. renamed the folder to backups but i guess it can still be read ^__^
now im revisioned 737..
now im also testing the RC2 version..
Re: Heads up! Big update comming. Public Release RC3 ready.
I've released RC3.
Main differences are;
- Navigatable folders in in initial waypoint list (was already in the list on the first post)
- Wander mode now asks what distance you want to use so you don't have to keep changing the radius in your profile.
Other changes;
- Added getTEXT() function (was already in the list on the first post)
- Added getGameVersion() function and print out at startup.
- Made update.lua compatible with versions as early as 5.0.1.
- Window title now shows player name instead of profile name.
Add some of the bugs fixed;
- Fixed looting issues (I hope).
- Improved waypoint onload run sequencing.
- Fixed partyMemberList_address pattern (again)
- Fixed autouse was not supported in skills.xml even though it was being used. Now it works.
- Fixed bug with using item set skills
Main differences are;
- Navigatable folders in in initial waypoint list (was already in the list on the first post)
- Wander mode now asks what distance you want to use so you don't have to keep changing the radius in your profile.
Other changes;
- Added getTEXT() function (was already in the list on the first post)
- Added getGameVersion() function and print out at startup.
- Made update.lua compatible with versions as early as 5.0.1.
- Window title now shows player name instead of profile name.
Add some of the bugs fixed;
- Fixed looting issues (I hope).
- Improved waypoint onload run sequencing.
- Fixed partyMemberList_address pattern (again)
- Fixed autouse was not supported in skills.xml even though it was being used. Now it works.
- Fixed bug with using item set skills
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Heads up! Big update comming. Public Release RC3 ready.
love the new way of choosing waypoints ^^
did you do something new for createpath allready?
like adding the quest commands? just wondering
did you do something new for createpath allready?
like adding the quest commands? just wondering
Re: Heads up! Big update comming. Public Release RC3 ready.
A while back I started making changes to createpath but I decided to hold off until after this RC is finally committed. I hope to only do a few bug fixes before committing so I'm not going to make other any other changes until then.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Heads up! Big update comming. Public Release RC3 ready.
Hey rock, I noticed in the skills xml that Mage/Rogue's Cursed Fangs is listed as a buff. Both in RC2 and RC3.
Now, I don't know if the file affects the bot or just a database but if it does, then I just wanna tell you that Cursed Fangs is almost the same as Mage/Scout's Fire Rose. Spammable DoT, except the range is shorter, 200.
Now, I don't know if the file affects the bot or just a database but if it does, then I just wanna tell you that Cursed Fangs is almost the same as Mage/Scout's Fire Rose. Spammable DoT, except the range is shorter, 200.
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