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<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="60" />
<option name="MP_LOW_POTION" value="60" />
<option name="HP_LOW_POTION" value="60" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_PHIRIUS_POTION" value="true" /> <!-- false | true if you want to use the Phirus Potions -->
<option name="PHIRIUS_MP_LOW" value="40" />
<option name="PHIRIUS_HP_LOW" value="60" />
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />
<!-- Combat options -->
<option name="COMBAT_TYPE" value="ranged" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="200" />
<option name="MAX_FIGHT_TIME" value="20" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<option name="MAX_TARGET_DIST" value="250" />
<option name="SKILL_GLOBALCOOLDOWN" value="800" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="10" />
<option name="TARGET_LEVELDIF_BELOW" value="70" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="0" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="true" />
<option name="WP_NO_STOP" value="true" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_ALL" value="true" /> <!-- Loot all nearby dead mobs after combat -->
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="500" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="120" />
<option name="HARVEST_WOOD" value="true" /> <!-- Choose which types to harvest. -->
<option name="HARVEST_HERB" value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
<option name="HARVEST_ORE" value="true" />
<!-- Eggpet options -->
<option name="EGGPET_ENABLE_CRAFT" value="false" /><!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
<option name="EGGPET_CRAFT_SLOT" value="1" />
<option name="EGGPET_ENABLE_ASSIST" value="true" />
<option name="EGGPET_ASSIST_SLOT" value="1" />
<option name="EGGPET_CRAFT_RATIO" value="1:1:1" /> <!-- mining:woodworking:herbalism ratio to produce. -->
<option name="EGGPET_CRAFT_INDEXES" value="" /> <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="CLOSE_WHEN_STUCK" value="true" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="100" /> <!-- Log out after this many deaths -->
<!-- Auto Sell -->
<option name="DEBUG_AUTOSELL" value="true" />
<option name="INV_AUTOSELL_ENABLE" value="true" />
<option name="INV_AUTOSELL_FROMSLOT" value="27" />
<option name="INV_AUTOSELL_TOSLOT" value="60" />
<option name="INV_AUTOSELL_QUALITY" value="white,green,blue,purple" />
<option name="INV_AUTOSELL_IGNORE" value="Miller's Special Cake, Hero Potion,
Invisibility Potion, Phirius Elixir - Type E, Phirius Elixir - Type C, Phirius Elixir - Type B, Phirius Elixir - Type A,
Phirius Elixir - Type D, Phirius Elixir - Type C, Ancient Spirit Water, Spellweaver Potion, Dessert of Happiness, Mysticite,
Dusk Orchid, Dark Crystal, Green Thistle, Phirius Potion - Type C, Phirius Potion - Type B, Phirius Potion - Type A,
Phirius Potion - Type D, Phirius Potion - Type E, Phirius Special Water - Type E, Phirius Special Water - Type B, Phirius Special Water - Type A,
Phirius Special Water - Type C, Resistance iii, Resistance iv, Resistance v, Magic Bottle, Small Hoe, Magic iii, Magic iv, Magic v, Shell iii, Shell iv, Shell v, Oak Lumber, Redwood Timber, Oak Timber, Redwood,
Oak Wood, Endurance iii, Endurance iv, Endurance v, Mind iii, Mind iv, Mind v, Strike iii, Strike iv, Strike v, Defense iii, Defense iv, Defense v, Vigor iii, Vigor iv, Vigor v, Elven Encyclopedia, Phirius Special Water - Type D, Small Spade,
Wizard-Iron Ore, Touch of the Unicorn, Chocolate Cake, Moon Orchid Bundle, Egg Rice Dumplings, Straw Mushroom Bundle, Moon Orchid, Wizard-Iron Sand, Wolfram Nail, Dragon Beard Root Plank,
Mithril Ingot, Magic Hormone, Transparent Jade, Ancient Fossil, Mist Emerald, Dilan'y Ring, Defense iii, Defense iv, Defense v, Quickness iii, Quickness iv, Quickness v, Vitality iii, Vitality iv, Vitality v,
Harm iii, Harm iv, Harm v, Soaring Tower Metal Stone, Harvest God Star Stone, Parasol Tree Fiber, Wisdom God Star Stone, White Gold Nail, Sago Palm Fiber, Loaf of Magic Hard Bread, Serenstum, Rainbow Crystal Candy, Moti Blended Sausage, Lettuce Sandwich,
Dinner of the Gods, Glimmering Long Boots of the Fort, Callous Halo Leg Guards, Shoulder Guards of a Thousand Feathers, Moon Silver Ore, Mithril, Sinners Palm, Straw Mushroom " />
<!-- GM detection options -->
<option name="GMDETECT" value="true" /> -- enables the GM detection userfunction
<option name="GMnearbylogout" value="true" /> -- If a GM is close to the character it will log out.
<option name="PAUSEONGM" value="300" /> -- Pauses when GM whispers for value in seconds. ie 300 = 5 minutes
<option name="RECALL" value="true" /> -- if in combat while pausing it will use recall and whisper/logout
<!-- Party Bot options -->
<!-- <option name="PARTY" value="true" /> -->
<!-- <option name="PARTY_ICONS" value="true" /> -->
<!-- <option name="PARTY_INSTANCE" value="true" /> -->
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" modifier="" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_mage>
<skill name="MAGE_FLAME" hotkey="MACRO" priority="100" autouse="true" />
<skill name="MAGE_ESSENCE_OF_MAGIC" hotkey="MACRO" priority="80" />
<skill name="MAGE_FIREBALL" hotkey="MACRO" priority="90" autouse="true" />
<skill name="MAGE_LIGHTNING" hotkey="MACRO" priority="80" autouse="false" />
<skill name="MAGE_PURGATORY_FIRE" hotkey="MACRO" priority="80" autouse="false" />
<skill name="MAGE_ELEMENTAL_WEAKNESS" hotkey="MACRO" priority="80" autouse="false" />
<skill name="PRIEST_RISING_TIDE" hotkey="MACRO" priority="80" autouse="false" />
<skill name="MAGE_MAGIC_DRAIN" hotkey="MACRO" priority="80" autouse="false" />
<skill name="PRIEST_URGENT_HEAL" hotkey="MACRO" priority="120" hpper="80" />
<skill name="PRIEST_REGENERATE" hotkey="MACRO" priority="110" hpper="90" />
<skill name="MAGE_ENERGY_INFLUX" hotkey="MACRO" priority="80" autouse="false" />
<skill name="MAGE_ELEMENTAL_CATALYSIS" hotkey="MACRO" priority="80" autouse="false" />
<skill name="MAGE_INTENSIFICATION" hotkey="MACRO" priority="80" autouse="false" />
<skill name="MAGE_ENERGY_WELL" hotkey="MACRO" priority="80" autouse="false" />
<skill name="PRIEST_MAGIC_BARRIER" hotkey="MACRO" priority="80" autouse="false" />
<skill name="MAGE_ELECTROSTATIC_CHARGE" hotkey="MACRO" priority="80" autouse="false" />
<skill name="WARLOCK_SACES_SCORN" hotkey="MACRO" priority="100" />
<skill name="WARLOCK_WARP_CHARGE" hotkey="MACRO" priority="100" />
<skill name="WARLOCK_SOUL_PAIN" hotkey="MACRO" priority="100" />
<skill name="WARLOCK_PSYCHIC_ARROWS" hotkey="MACRO" priority="100" />
</skills_mage>
<skills_warlock>
<skill name="WARLOCK_PERCEPTION_EXTRACTION" hotkey="MACRO" priority="90" />
<skill name="WARLOCK_WARP_CHARGE" hotkey="MACRO" priority="80" />
<skill name="WARLOCK_PSYCHIC_ARROWS" hotkey="MACRO" priority="100" />
<skill name="WARLOCK_SOUL_PAIN" hotkey="MACRO" priority="90" />
<skill name="WARLOCK_SACES_SCORN" hotkey="MACRO" priority="70" />
<skill name="WARLOCK_WARP_CHARGE" hotkey="MACRO" priority="70" />
<skill name="WARLOCK_SUBLIMATION_WEAVE_CURSE" hotkey="MACRO" priority="110" rebuffcut="60" inbattle="true" />
<skill name="WARLOCK_PERCEPTION_EXTRACTION" hotkey="MACRO" priority="90" />
<skill name="PRIEST_URGENT_HEAL" hotkey="MACRO" priority="120" hpper="80" />
<skill name="PRIEST_REGENERATE" hotkey="MACRO" priority="110" hpper="90" />
<skill name="PRIEST_MAGIC_BARRIER" hotkey="MACRO" priority="110" rebuffcut="60" inbattle="true" />
<skill name="PRIEST_RISING_TIDE" hotkey="MACRO" priority="110" autouse="false" />
</skills_warlock>
<onPreSkillCast>
</onPreSkillCast>
<onLoad><![CDATA[
startGMDetect()
]]></onLoad>
<onDeath><![CDATA[
__WPL:setWaypointIndex(__WPL:findWaypointTag("return"))
]]></onDeath>
<onLeaveCombat><![CDATA[
player:lootAll();
]]></onLeaveCombat>
<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>
<onSkillCast><![CDATA[
if player.Class == 4 and player.Class2 == 5 then
player:cast("MAGE_FLAME");
cprintf(cli.pink, "FLAME!!!!!\n")
yrest(100);
if( arg1.Name == "MAGE_FLAME" ) then
player:cast("MAGE_FLAME");
cprintf(cli.pink, "FLAME!!!!!\n")
yrest(100);
end
end
if player.Class == 4 and player.Class2 == 9 then
player:cast("WARLOCK_PSYCHIC_ARROWS");
cprintf(cli.pink, "FLAME!!!!!\n")
yrest(100);
if( arg1.Name == "WARLOCK_PSYCHIC_ARROWS" ) then
player:cast("WARLOCK_PSYCHIC_ARROWS");
cprintf(cli.pink, "FLAME!!!!!\n")
yrest(100);
end
end
if( arg1.Name == "MAGE_LIGHTNING" ) then
yrest(100);
player:cast("MAGE_FIREBALL");
yrest(300);
end
if( arg1.Name == "MAGE_FIREBALL" ) then
yrest(300);
player:cast("MAGE_FLAME");
yrest(300);
end
if( arg1.Name == "WARLOCK_PSYCHIC_ARROWS" ) then
yrest(300);
player:cast("SOUL_PAIN");
yrest(100);
end
if( arg1.Name == "SOUL_PAIN" ) then
yrest(300);
player:cast("WARLOCK_WARP_CHARGE");
yrest(100);
end
]]></onSkillCast>
<onHarvest><![CDATA[
-- Additional Lua code to execute directly before the actual harvesting takes place.
-- Note: arg1 contains the object to be harvested.
-- i.e. arg1.Name will be the name of the node you are about to harvest
-- If this snippet returns 'false', the node will *not* be harvested.
-- All other return values result in the player attempting to harvest the node.
-- Note that returning 'false' here breaks out of harvesting completely;
-- You will not attempt to harvest other nearby nodes instead.
]]></onHarvest>
<onUnstickFailure><![CDATA[
SlashCommand("run ReturnPet(1)");
yrest(500)
SlashCommand("run RotateCamera(99,99,99,990)");
yrest(4000)
]]></onUnstickFailure>
</profile>
all my buff is autouse to false so never user when not needed so never waste cooldown..