loadPath Problem

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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richi
Posts: 8
Joined: Tue Jan 24, 2012 1:30 pm

loadPath Problem

#1 Post by richi » Mon Jul 16, 2012 9:42 am

Hi,
I have some problem with the following code: sometimes the bot load the whole wayoint again at waypoint 3 or 4, although there isn't any code for that. What's wrong ? (Google Translator)

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- #  1 --><waypoint x="-16372" z="-17727" y="522" tag="ac" type="TRAVEL">
if pr  ~= 1 then
 changeOptionFriendMob("mob", "Component Maker", "Add")
pr = 1
end

	</waypoint>
	<!-- #  2 --><waypoint x="-16467" z="-17568" y="522" tag="b">
if pr ~= 1 then
 changeOptionFriendMob("mob", "Component Maker", "Add")
pr = 1
end

 player:target_Object("Sole Part");
yrest(4000)
 player:target_Object("Hand Part");
pf = 2
yrest(3000)

	</waypoint>
	<!-- # 3 --><waypoint x="-16485" z="-17656" y="522">
 player:target_Object("Hand Part");

	</waypoint>
	<!-- # 4 --><waypoint x="-16428" z="-17776" y="522">
 player:target_Object("Hand Part");

	</waypoint>
	<!-- # 5 --><waypoint x="-16302" z="-17788" y="522">	</waypoint>
	<!-- # 6 --><waypoint x="-16214" z="-17862" y="560">	</waypoint>
	<!-- # 7 --><waypoint x="-16130" z="-17915" y="572" tag="aa" type="TRAVEL">
if pf == 2 then

 changeOptionFriendMob("mob", "Component Maker", "Remove")
loadPaths("part5.xml");
else
	     __WPL:setWaypointIndex(__WPL:findWaypointTag("b"));
end
</waypoint>
</waypoints>
The same problem with this code:

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  1 --><waypoint x="-16147" z="-17900" y="570" tag="a"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("b")); 	</waypoint>
	<!-- #  2 --><waypoint x="-16086" z="-17892" y="586" tag="b"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("c"));	</waypoint>
	<!-- #  3 --><waypoint x="-16060" z="-17819" y="599" tag="c"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("d"));	</waypoint>
	<!-- #  4 --><waypoint x="-16029" z="-17726" y="612" tag="d"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("e"));	</waypoint>
	<!-- #  5 --><waypoint x="-15963" z="-17679" y="609" tag="e"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("f"));	</waypoint>
	<!-- #  6 --><waypoint x="-15894" z="-17712" y="605" tag="f"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("g"));	</waypoint>
	<!-- #  7 --><waypoint x="-15848" z="-17768" y="601" tag="g"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("h"));	</waypoint>
	<!-- #  8 --><waypoint x="-15764" z="-17777" y="638" tag="h"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("i"));	</waypoint>
	<!-- #  9 --><waypoint x="-15692" z="-17778" y="641" tag="i"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("j"));	</waypoint>
	<!-- # 10 --><waypoint x="-15612" z="-17756" y="641" tag="j"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("k"));	</waypoint>
	<!-- # 11 --><waypoint x="-15529" z="-17733" y="641" tag="k"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("l"));	</waypoint>
	<!-- # 12 --><waypoint x="-15452" z="-17714" y="641" tag="l"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("m"));	</waypoint>
	<!-- # 13 --><waypoint x="-15388" z="-17716" y="641" tag="m" type="TRAVEL">

keyboardPress( key.VK_8 );
yrest(1000)
 player:target_NPC("Production Plant Portal");
inventory:useItem("Empty Scroll")
yrest(3000)
if pm ~= 1 then
 changeOptionFriendMob("mob", "Component Maker", "Add") 
pm = 1
end
	     __WPL:setWaypointIndex(__WPL:findWaypointTag("n"));
	</waypoint>
	<!-- # 14 --><waypoint x="-15331" z="-17661" y="641" tag="n"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("o"));	</waypoint>
	<!-- # 15 --><waypoint x="-15261" z="-17599" y="641" tag="o"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("p"));	</waypoint>
	<!-- # 16 --><waypoint x="-15185" z="-17556" y="641" tag="p"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("q"));	</waypoint>
	<!-- # 17 --><waypoint x="-15113" z="-17524" y="641" tag="q">	     __WPL:setWaypointIndex(__WPL:findWaypointTag("r"));	 </waypoint>
	<!-- # 18 --><waypoint x="-15016" z="-17522" y="647" tag="r"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("s"));	</waypoint>
	<!-- # 19 --><waypoint x="-14926" z="-17509" y="648" tag="s"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("t"));	</waypoint>
	<!-- # 20 --><waypoint x="-14829" z="-17498" y="641" tag="t"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("u"));	</waypoint>
	<!-- # 21 --><waypoint x="-14728" z="-17465" y="625" tag="u"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("v"));	</waypoint>
	<!-- # 22 --><waypoint x="-14579" z="-17420" y="615" tag="v">
 player:target_NPC("Raw Material Processing Mechanism");
inventory:useItem("Empty Scroll")
yrest(5000)
	     __WPL:setWaypointIndex(__WPL:findWaypointTag("w"));
	</waypoint>
	<!-- # 23 --><waypoint x="-14623" z="-17518" y="615" tag="w"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("x"));	</waypoint>
	<!-- # 24 --><waypoint x="-14707" z="-17672" y="615" tag="x"> 	     __WPL:setWaypointIndex(__WPL:findWaypointTag("y"));	</waypoint>
	<!-- # 25 --><waypoint x="-14631" z="-17245" y="606" tag="y"> 

 changeOptionFriendMob("mob", "Component Maker", "Remove") 
	
loadPaths("part6.xml");

</waypoint>
</waypoints>

CNKTHoward
Posts: 32
Joined: Thu Jul 12, 2012 8:31 am

Re: loadPath Problem

#2 Post by CNKTHoward » Mon Jul 16, 2012 9:44 am

you could check your events in your profile, the profile might call a waypoint as well.

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