Broken Waypoints?

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
Post Reply
Message
Author
toxicytears
Posts: 33
Joined: Thu Jul 28, 2011 10:52 pm

Broken Waypoints?

#1 Post by toxicytears » Wed Jul 11, 2012 11:20 am

Alright so I've got a simple bot up to farm for the shroom king (His name escapes me at the moment.) I had the bot going for a few hours attacking, looting and what not when all of a sudden it stopped attack and I'm not sure why, I've restarted my com, the client, and Mico not sure what else to do at this point I've even looked in the code to see if it was messed up or something. Anyone know how to make it go back to looting and attacking?

Profile Code.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="50" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="false" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="40" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="15" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="99" />
		<option name="MANA_POTION" 			value="99" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="2" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="2" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="30" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="false" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="MELEE" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="200" />
		<option name="MAX_FIGHT_TIME"     	value="15" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="true" />
		<option name="MAX_TARGET_DIST"    	value="225" />
		<option name="PRIORITY_CASTING"		value="false" />		<!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
		<option name="COUNT_AGGRO_ONLY"		value="false" />		<!-- If you want to count only aggro mobs within range of aoe skills  -->

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="daily.xml" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="true" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="100" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->
		<option name="LOOT_SIGILS"			value="" />				<!-- Loot sigils or not. If ommitted, will depend on "LOOT" value -->
		<option name="SIGILS_IGNORE_LIST"	value="" />				<!-- List of any sigils you wish to ignore, in language of client -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="false" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="60" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<!-- <option name="PARTY"			value="true" /> -->
		<!-- <option name="PARTY_ICONS"		value="true" /> -->
		<!-- <option name="PARTY_INSTANCE"	value="true" /> -->

		<!-- Healing options -->
		<!-- <option name="HEALER_FIGHT"		value="true" /> --> 	<!-- For party bot if you want healer to also fight -->

		<!-- pvp -->
		<!--option name="PVP"			value="true" /> --> 		<!-- To enable PVP, with this set to true it will auto attack any players with red names -->

		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_1" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
	<skills_priest>
		<skill name="PRIEST_SOUL_SOURCE"     	hotkey="MACRO" priority="110" inbattle="true" hpper="15" />
		<skill name="PRIEST_URGENT_HEAL"     	hotkey="MACRO" priority="100" hpper="50"  />
		<skill name="PRIEST_REGENERATE"      	hotkey="MACRO" priority="90"  hpper="80" />
		<skill name="PRIEST_RISING_TIDE"     	hotkey="MACRO" priority="80" />
		<skill name="PRIEST_WAVE_ARMOR"      	hotkey="MACRO" priority="40"  inbattle="true" />
		<skill name="PRIEST_AMPLIFIED_ATTACK" 	hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
		<skill name="PRIEST_GRACE_OF_LIFE" 		hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
		<skill name="PRIEST_HOLY_AURA"       	hotkey="MACRO" priority="100" inbattle="true" hpper="24" />
		<!--skill name="PRIEST_SOUL_BOND"     	hotkey="MACRO" priority="30" /> -->
		<!--skill name="PRIEST_MAGIC_BARRIER" 	hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" /> -->
	</skills_priest>

	<skills_warrior>
		<skill name="WARRIOR_SLASH"          	hotkey="MACRO" priority="90" />
		<skill name="WARRIOR_TACTICAL_ATTACK"   hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_PROBING_ATTACK" 	hotkey="MACRO" priority="80" />
		<skill name="WARRIOR_OPEN_FLANK"      	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_SURPRISE_ATTACK"   hotkey="MACRO" priority="70" pullonly="true" />
		<skill name="WARRIOR_FRENZY"  			hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="WARRIOR_THUNDER"     	  	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_MOON_CLEAVE"     	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_BLASTING_CYCLONE"  hotkey="MACRO" priority="70" />
	</skills_warrior>

	<skills_scout>
		<skill name="SCOUT_SHOT"          		hotkey="MACRO" priority="90" />
		<skill name="SCOUT_AUTOSHOT"      		hotkey="MACRO" priority="80" />
		<skill name="SCOUT_WIND_ARROWS"   		hotkey="MACRO" priority="70" />
		<skill name="SCOUT_VAMPIRE_ARROWS" 		hotkey="MACRO" priority="70" />
		<skill name="SCOUT_COMBO_SHOT"        	hotkey="MACRO" priority="95" />
		<skill name="SCOUT_ARROW_OF_ESSENCE"    hotkey="MACRO" priority="90" maxhpper="60" inbattle="true"/>
	</skills_scout>

	<skills_rogue>
		<skill name="ROGUE_SHADOWSTAB"    		hotkey="MACRO" priority="90" />
		<skill name="ROGUE_LOW_BLOW"      		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_HIDE"    			hotkey="MACRO" priority="10" autouse="false" />
		<skill name="ROGUE_INFORMER"    		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_ASSASSINS_RAGE"    	hotkey="MACRO" priority="60" />
		<skill name="ROGUE_WOUND_ATTACK"    	hotkey="MACRO" priority="80" />
	</skills_rogue>

	<skills_mage>
		<skill name="MAGE_FLAME"                hotkey="MACRO" priority="80" />
		<skill name="MAGE_FIREBALL"          	hotkey="MACRO" priority="70" />
		<skill name="MAGE_LIGHTNING"         	hotkey="MACRO" priority="80" />
		<skill name="MAGE_ENERGY_INFLUX" 	  	hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="MAGE_ELEMENTAL_CATALYST"   hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="MAGE_ENERGY_WELL" 		  	hotkey="MACRO" priority="30" inbattle="true" />
	</skills_mage>

	<skills_knight>
		<skill name="KNIGHT_HOLY_STRIKE"    	hotkey="MACRO" priority="90" />
		<skill name="KNIGHT_HOLY_SHIELD"    	hotkey="MACRO" priority="80" inbattle="true" hpper="15" />
		<skill name="KNIGHT_HOLY_SEAL"      	hotkey="MACRO" priority="70" />
		<skill name="KNIGHT_PUNISHMENT"     	hotkey="MACRO" priority="60" />
		<skill name="KNIGHT_ENHANCED_ARMOR"   	hotkey="MACRO" priority="90" />
		<skill name="KNIGHT_MANA_RETURN"   	  	hotkey="MACRO" priority="60" />
		<skill name="KNIGHT_RESOLUTION"   	  	hotkey="MACRO" priority="60" />
		<skill name="KNIGHT_DISARMAMENT"   	  	hotkey="MACRO" priority="70" />
	</skills_knight>

	<skills_warden>
		<skill name="WARDEN_CHARGED_CHOP"	  			hotkey="MACRO" priority="100" />
		<skill name="WARDEN_ENERGY_ABSORB"	  			hotkey="MACRO" priority="80" inbattle="true" hpper="25" />
		<skill name="WARDEN_SUMMON_SPIRIT_OF_THE_OAK"	hotkey="MACRO" priority="90" />
		<skill name="WARDEN_SUMMON_NATURE_CRYSTAL"	  	hotkey="MACRO" priority="90" autouse="false" />
		<skill name="WARDEN_SUMMON_OAK_WALKER"	  		hotkey="MACRO" priority="90" autouse="false" />
		<skill name="WARDEN_BRIAR_SHIELD"	  			hotkey="MACRO" priority="90" />
		<skill name="WARDEN_POWER_OF_THE_WOOD_SPIRIT"	hotkey="MACRO" priority="100" />
		<skill name="WARDEN_SAVAGE_POWER"				hotkey="MACRO" priority="90" />
		<skill name="WARDEN_POWER_OF_THE_OAK" 			hotkey="MACRO" priority="90" />
		<skill name="WARDEN_ELVEN_PRAYER" 				hotkey="MACRO" priority="90" />
	</skills_warden>

	<skills_druid>
		<skill name="DRUID_RECOVER"          	hotkey="MACRO" priority="90" hpper="30" />
		<skill name="DRUID_EARTH_ARROW"      	hotkey="MACRO" priority="80" />
	</skills_druid>

	<skills_warlock>
		<skill name="WARLOCK_PERCEPTION_EXTRACTION"   	hotkey="MACRO" priority="90" />
		<skill name="WARLOCK_WARP_CHARGE"   			hotkey="MACRO" priority="80" />
		<skill name="WARLOCK_PSYCHIC_ARROWS"   			hotkey="MACRO" priority="70" />
	</skills_warlock>

	<skills_champion>
		<skill name="CHAMPION_FORGE" 		  		hotkey="MACRO" priority="110" />
		<skill name="CHAMPION_RUNE_PULSE"   		hotkey="MACRO" priority="100" pullonly="true" />
		<skill name="CHAMPION_RUNE_DRAW" 	  		hotkey="MACRO" priority="90" pullonly="true" />
		<skill name="CHAMPION_ELECTROCUTION"   		hotkey="MACRO" priority="80" />
		<skill name="CHAMPION_ENERGY_INFLUX_STRIKE" hotkey="MACRO" priority="70" />
		<skill name="CHAMPION_HEAVY_BASH"   		hotkey="MACRO" priority="60" />
	</skills_champion>


	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>
Waypoint Code.

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  1 --><waypoint x="-3732" z="-7750" y="180">	</waypoint>
	<!-- #  2 --><waypoint x="-3554" z="-7569" y="161">	</waypoint>
	<!-- #  3 --><waypoint x="-3394" z="-7735" y="162">	</waypoint>
	<!-- #  4 --><waypoint x="-3228" z="-7932" y="175">	</waypoint>
	<!-- #  5 --><waypoint x="-3104" z="-7826" y="174">	</waypoint>
	<!-- #  6 --><waypoint x="-3152" z="-7690" y="191">	</waypoint>
	<!-- #  7 --><waypoint x="-3457" z="-7559" y="171">	</waypoint>
	<!-- #  8 --><waypoint x="-3910" z="-7656" y="148">	</waypoint>
	<!-- #  9 --><waypoint x="-3763" z="-7711" y="181">	</waypoint>
</waypoints>

kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: Broken Waypoints?

#2 Post by kuripot » Wed Jul 11, 2012 5:23 pm

are you in a party??? if not change to false

Code: Select all

      <!-- Party Bot options  -->
      <!-- <option name="PARTY"         value="true" /> -->
      <!-- <option name="PARTY_ICONS"      value="true" /> -->
      <!-- <option name="PARTY_INSTANCE"   value="true" /> -->

BillDoorNZ
Posts: 446
Joined: Wed Aug 03, 2011 7:37 pm

Re: Broken Waypoints?

#3 Post by BillDoorNZ » Wed Jul 11, 2012 6:07 pm

what level are the mobs and what level are you?


might be ye ole:

TARGET_LEVELDIF_BELOW

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Broken Waypoints?

#4 Post by lisa » Wed Jul 11, 2012 6:08 pm

Having party true shouldn't affect it, did your character level in the time it was playing?
My guess is the level difference settings in your profile

Code: Select all

      <!-- Attack monsters 3 levels above or 10 below your level -->
      <option name="TARGET_LEVELDIF_ABOVE" value="3" />
      <option name="TARGET_LEVELDIF_BELOW" value="10" />

Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

toxicytears
Posts: 33
Joined: Thu Jul 28, 2011 10:52 pm

Re: Broken Waypoints?

#5 Post by toxicytears » Thu Jul 12, 2012 12:07 am

lisa wrote:Having party true shouldn't affect it, did your character level in the time it was playing?
My guess is the level difference settings in your profile

Code: Select all

      <!-- Attack monsters 3 levels above or 10 below your level -->
      <option name="TARGET_LEVELDIF_ABOVE" value="3" />
      <option name="TARGET_LEVELDIF_BELOW" value="10" />


Now that I think about it. That's gotta be the problem the mobs are like level1-3 i've been lvling off them so I think I can fix. Sorry for the noobness.

Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 6 guests