[Daily & Public Event] Extinguish More Flames

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AngelDrago
Posts: 133
Joined: Fri May 06, 2011 10:39 am

Re: [Daily & Public Event] Extinguish More Flames

#61 Post by AngelDrago » Sat Nov 03, 2012 7:01 pm

Hello Folks... the script works fine but at the second flame it waited and waited and I'm seeing this in the ROM window..

We found Strange Flame Seedling and will harvest it.
Target is to strong. More HP then player.MaxHP * settings.profile.options.AUTO_ELITE_FACTOR, aggro,
but not from that target

is their a way i can get rit of this statement or is their anything I'm missing and again thx for the help..

kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: [Daily & Public Event] Extinguish More Flames

#62 Post by kuripot » Sat Nov 03, 2012 10:36 pm

i use this

Code: Select all

<onLoad>
	startGMDetect()
	changeProfileOption("LOOT_ALL","false")
	__WPL:setForcedWaypointType("TRAVEL")
	changeProfileOption("AUTO_ELITE_FACTOR", 1000)
</onLoad>

AngelDrago
Posts: 133
Joined: Fri May 06, 2011 10:39 am

Re: [Daily & Public Event] Extinguish More Flames

#63 Post by AngelDrago » Sun Nov 04, 2012 3:22 am

it worked thx again for the help

Goldiniee
Posts: 2
Joined: Tue Nov 13, 2012 12:37 pm

Re: [Daily & Public Event] Extinguish More Flames

#64 Post by Goldiniee » Tue Nov 13, 2012 12:47 pm

Hello :)
First i wanna excuse me for my worst english.
Second i want to thank you for the script, i'm totally noob at creating Waypoints or something else.

Doesnt matter at this point, i tried to create another script. I mix the script from Page 1 with the script of page 2.
I downt know if its perfect, but it works pretty well for me, so i wanna share it with you.
If u have to do the quest with 2 Accounts, Account 1 still will steal the farm point from Account 2 - even with optimized script from page 2.
so we will got now one script for farm-point 1 and a script for farm-point 2.

But i got still a problem: i cant reach the 6000 points for ending the event.
Is there any suggestion with 2 accounts or i'm only too stupid?

Last thing: i only mixed the the 2 script, all thanks to the author!
Attachments
Flammensamen 3.xml
(780 Bytes) Downloaded 309 times

Jandrana
Posts: 187
Joined: Thu Jul 05, 2012 5:53 am

Re: [Daily & Public Event] Extinguish More Flames

#65 Post by Jandrana » Wed Nov 14, 2012 4:23 am

But i got still a problem: i cant reach the 6000 points for ending the event.
Is there any suggestion with 2 accounts or i'm only too stupid?
Everything that speeds up movement will help. Mount plus riding speed buff from guild castle. Reduce all rests command in your script to the minimum. My script can do ~3400 points during the event phase. With two accounts it should be possible to get > 6000 in total. If other ppl are also collecting flames (maybe for daily), you will loose time and you will hardly reach 6000 points.

I don't have a second char to run this script, but I would let the second char run in channel two. Usually people on Ch2 do only dailies, but no public quests because Ch 2 does not display the event timer, but this is not relevant for collecting EOJ. So less competition about flames. You could even synchronize both chars via party chat.

Goldiniee
Posts: 2
Joined: Tue Nov 13, 2012 12:37 pm

Re: [Daily & Public Event] Extinguish More Flames

#66 Post by Goldiniee » Wed Nov 14, 2012 1:21 pm

Thx u
So its the second one: I'm too stupid
i thought channel 2 get another counter, cause i dont saw the collected points from that character.
I only let them farm after midnight, to reduce the chance to find me.. so no one steal my time.
Its a great idea with the speed-buffs, so i will have to try the second script on ch1+2 :)

Hidden
Posts: 101
Joined: Tue May 08, 2012 6:10 pm

Re: [Daily & Public Event] Extinguish More Flames

#67 Post by Hidden » Wed Nov 14, 2012 8:26 pm

to get 6k with 2 characters you need a separate script for each. have the 2 characters farm a flame each (not both at the same flame) will hit 6k easy.

AngelDrago
Posts: 133
Joined: Fri May 06, 2011 10:39 am

Re: [Daily & Public Event] Extinguish More Flames

#68 Post by AngelDrago » Fri Nov 16, 2012 4:35 am

is their a way i can add a teleport function to this as it is a little to slow. especialy if their are a lots of people their.

thx

xrozhija
Posts: 51
Joined: Sat Apr 25, 2009 2:08 am

Re: [Daily & Public Event] Extinguish More Flames

#69 Post by xrozhija » Sat Nov 24, 2012 6:11 am

How can you make this script go to Chrysalia and change class, run back and deliver, and then go change class again, and start over?

I have successfully made a script that does the class change, but when i add it to this script, and moves the complete quest to the bottom, it just accepts the public flame quest instead of going to change class.

jaguare
Posts: 2
Joined: Sat Dec 01, 2012 9:51 pm

Re: [Daily & Public Event] Extinguish More Flames

#70 Post by jaguare » Sat Dec 01, 2012 10:04 pm

Hello im fairly new to the forums,and i gotta say that it helped me a lot to visit here, As for the daily/public now,ive got almost zero knowledge about writing scripts,hope ill learn some things around here,but the waypoint in 1st page which is provided by the author has a litle problem, it goes in 2 spots, and that causes it extremelly noticable by the other people farming and problematic when doing the public event. Could you probably cut one waypoint and make it stick in same spot waiting for the flames to re apear? Or could you please show me how to change it myself by guiding me a bit thru the script,cause i would like to create another waypoint going to some other flames bit further down.
Thanks a lot in advance,really helpfull :)

vo2male
Posts: 122
Joined: Mon Aug 27, 2012 6:41 am

Re: [Daily & Public Event] Extinguish More Flames

#71 Post by vo2male » Sun Dec 02, 2012 8:47 pm

jaguare wrote:Hello im fairly new to the forums,and i gotta say that it helped me a lot to visit here, As for the daily/public now,ive got almost zero knowledge about writing scripts,hope ill learn some things around here,but the waypoint in 1st page which is provided by the author has a litle problem, it goes in 2 spots, and that causes it extremelly noticable by the other people farming and problematic when doing the public event. Could you probably cut one waypoint and make it stick in same spot waiting for the flames to re apear? Or could you please show me how to change it myself by guiding me a bit thru the script,cause i would like to create another waypoint going to some other flames bit further down.
Thanks a lot in advance,really helpfull :)
Try this code from Hidden:

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onload>
               
        YourTargetScore = 3100

   function waitForEventStart()
      repeat
         yrest(1000) -- check every second
         local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)")
         if Count == 2 and YourTargetScore > ScorePE then break end
      until false
   end

   function isEventFinished()
       local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)")
       if Count ~= 2 or ScorePE >= YourTargetScore then
         __WPL:setForcedWaypointType("RUN")
         __WPL:setWaypointIndex(__WPL:findWaypointTag("Home Base"));
      end
   end

</onload>

   <!-- #  1 --><waypoint x="-21559" z="-22931" y="588">
   player:target_NPC("Diandon");
   yrest(100);
   player:target_NPC("Diandon");
   yrest(100);
   </waypoint>
   <!-- #  2 --><waypoint x="-21636" z="-22916" y="592">   </waypoint>
   <!-- #  3 --><waypoint x="-21742" z="-23032" y="588">
    queststate = getQuestStatus("Extinguish More Flames");
    while queststate == "incomplete" do
      yrest(100);player:target_Object("Strange Flame Seedling");yrest(100);
      queststate = getQuestStatus("Extinguish More Flames");
      end
               if (isEventFinished()) then
               __WPL:setWaypointIndex(__WPL:findWaypointTag("Home Base"));
              end
      end
   </waypoint>
   <!-- #  4 --><waypoint x="-21642" z="-22920" y="592" tag="Home Base">
       waitForEventStart()
      __WPL:setForcedWaypointType("NORMAL")           
            end
   </waypoint>
</waypoints>
It stays on one flame spot..if you have another account just create a path to the other flame with almost same script. I stopped farming this area after they banned my accounts here.

jaguare
Posts: 2
Joined: Sat Dec 01, 2012 9:51 pm

Re: [Daily & Public Event] Extinguish More Flames

#72 Post by jaguare » Mon Dec 03, 2012 11:28 pm

Thanks a lot,i always watch after my chars,its just that i wanna sit back and let them do it for me. ty again :)

kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: [Daily & Public Event] Extinguish More Flames

#73 Post by kuripot » Thu Dec 27, 2012 3:51 pm

i created waypoint for only harvesting "Strange Flame Seedling" and i assign 1 char that only get "Strange Flame Seedling" but my problem is my char are not staying in 1 spot coz he trying to go to waypoint 1 after harvest "Strange Flame Seedling"

this is my waypoint..

Code: Select all

	<!-- #  1 --><waypoint x="-21694" z="-23195" y="593">
         queststate = getQuestStatus("Extinguish More Flames");
          if queststate == "complete" then
	player:target_Object("Strange Flame Seedling");
	yrest(3000);
	         else
	player:target_Object("Strange Flame Seedling");
	yrest(3000);
	          end
	</waypoint>

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: [Daily & Public Event] Extinguish More Flames

#74 Post by lisa » Thu Dec 27, 2012 5:51 pm

if all it does is sit in 1 spot doing it then just add the code to onload instead of a waypoint.

Code: Select all

<onload>
while(true) do
   player:target_Object("Strange Flame Seedling");
   yrest(3000);
end
</onload>
basically it will sit in 1 spot and target the specific objects forever.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
BlubBlab
Posts: 948
Joined: Fri Nov 30, 2012 11:33 pm
Location: My little Pony cafe

Re: [Daily & Public Event] Extinguish More Flames

#75 Post by BlubBlab » Thu Jan 24, 2013 6:03 pm

AlterEgo95 wrote:Hey botters ;)
I don't know how it's on your servers, but I don't use this script again. A few minutes ago the second person said, that I was botting. Those two times, someone said this to me, I was at the keyboard so I could whisper something back. It's well done, that the bot runs between those two fires, but if there are many people there, the bot only runs between them and doesn't get a fire. It would be better to remove that and wait at one fire.
A little more OT this whole Energy of Justice thing is laughable, I've got the first place at 4000K Point the counter jumped to end I've got 10 energy the other time I've got 30 and was 3 or 4th, but that not even the problem.
The merchant for justice energy says I must have 5k energy for fair prices even with a bot doing it over night this will take weeks to got them :roll:
Too much risk,at too less profit.
Jack-of-all-trades, but master-of-only of a few :D

My Reps:
https://github.com/BlubBlab/Micromacro-with-OpenCV (My version of MM2 with OpenCV and for MS Visual Studio)
https://github.com/BlubBlab/rom-bot (rombot with no stop WP and advanced human emulation mode and some other extensions)
https://github.com/BlubBlab/Micromacro-2-Bot-Framework ( A work in progress )
My Tools : viewtopic.php?f=10&t=6226

Kapota
Posts: 2
Joined: Sun Mar 31, 2013 4:35 pm

Re: [Daily & Public Event] Extinguish More Flames

#76 Post by Kapota » Sun Mar 31, 2013 4:44 pm

Hello Folks, sorry for talking about buried post.

I'm having some troubles with "Wait event". It's often didn't start.

So i need Rock's and Lisa's hands on it. How to remove this function. I dont care about repeat and repeat waypoints.

I made some tryies, but i didn't reach the point.




<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onload>

YourTargetScore = 6000

function waitForEventStart()
repeat
yrest(1000) -- check every second
local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)")
if Count == 2 and YourTargetScore > ScorePE then break end
until false
end

function isEventFinished()
local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)")
if Count ~= 2 or ScorePE >= YourTargetScore then
__WPL:setForcedWaypointType("RUN")
__WPL:setWaypointIndex(__WPL:findWaypointTag("Home Base"));
end
end

</onload>

<!-- # 1 --><waypoint x="-21559" z="-22931" y="588">
player:target_NPC("Diandon");
yrest(100);
player:target_NPC("Diandon");
yrest(100);
</waypoint>
<!-- # 2 --><waypoint x="-21636" z="-22916" y="592"> </waypoint>
<!-- # 3 --><waypoint x="-21742" z="-23032" y="588">
queststate = getQuestStatus("Extinguish More Flames");
while queststate == "incomplete" do
yrest(100);player:target_Object("Strange Flame Seedling");yrest(100);
queststate = getQuestStatus("Extinguish More Flames");
end
</waypoint>
<!-- # 4 --><waypoint x="-21642" z="-22920" y="592" tag="Home Base">
waitForEventStart()
__WPL:setForcedWaypointType("NORMAL")
if (isEventFinished()) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("Home Base"));
end
</waypoint>
</waypoints>

Kapota
Posts: 2
Joined: Sun Mar 31, 2013 4:35 pm

Re: [Daily & Public Event] Extinguish More Flames

#77 Post by Kapota » Sun Mar 31, 2013 7:29 pm

Fixed.

Niko
Posts: 30
Joined: Sat Jul 28, 2012 8:23 am

Re: [Daily & Public Event] Extinguish More Flames

#78 Post by Niko » Thu Aug 01, 2013 2:11 am

Can anyone tell me the quest id? i use spanish client, and the quest name haves accents... :(
And, how do i find the id for any other quest?
Thank's

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rock5
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Location: Australia

Re: [Daily & Public Event] Extinguish More Flames

#79 Post by rock5 » Thu Aug 01, 2013 2:47 am

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Braziliano
Posts: 82
Joined: Fri Apr 19, 2013 2:36 pm

Re: [Daily & Public Event] Extinguish More Flames

#80 Post by Braziliano » Sat Jul 12, 2014 10:57 pm

run in different zones , i got 10 characters spread out , takes a couple days and i got tons of eojs :D:D

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