[Daily & Public Event] Extinguish More Flames

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zargophian
Posts: 4
Joined: Thu Nov 26, 2015 3:52 pm

Re: [Daily & Public Event] Extinguish More Flames

#81 Post by zargophian » Fri Nov 27, 2015 6:43 am

evilband7 wrote:new zone quest (Ancient Kingdom of Rorazan)


Daily quest info: Extinguish More Flames >> runesdatabase.com/quest/425186/extinguish-more-flames
Public event quest info info: Extinguish More Flames >> runesdatabase.com/quest/425182/extinguish-more-flames


:)

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>

	<!-- #  1 --><waypoint x="-21533" z="-22929" y="597" type="TRAVEL">
	player:target_NPC("Diandon");
	CompleteQuestByName("Extinguish More Flames");
	yrest(500);
	player:target_NPC("Diandon");
	AcceptQuestByName("Extinguish More Flames");
	yrest(500);
	__WPL:setDirection(WPT_FORWARD);
	</waypoint>
	<!-- #  2 --><waypoint x="-21680" z="-23204" y="594" type="TRAVEL">
	queststate = getQuestStatus("Extinguish More Flames");
    if queststate == "incomplete" then		
		yrest(500);player:target_Object("Strange Flame Seedling");yrest(1000);
		queststate = getQuestStatus("Extinguish More Flames");
		if queststate == "incomplete" then
			__WPL:setDirection(WPT_FORWARD);
		else
			__WPL:setDirection(WPT_BACKWARD);
		end
	else
		__WPL:setDirection(WPT_BACKWARD);
	end
	</waypoint>
	<!-- #  3 --><waypoint x="-21739" z="-23072" y="597" type="TRAVEL">
	yrest(500);player:target_Object("Strange Flame Seedling");yrest(1000);
	__WPL:setDirection(WPT_BACKWARD);
	</waypoint>
</waypoints>


How do I add the daily reset tickets to this script. Thank you.

User avatar
beanybabe
Posts: 647
Joined: Wed Mar 06, 2013 1:27 am

Re: [Daily & Public Event] Extinguish More Flames

#82 Post by beanybabe » Thu Dec 03, 2015 1:33 pm

You need to make a path that is safe to the housegirl and add that to the script.

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: [Daily & Public Event] Extinguish More Flames

#83 Post by lisa » Thu Dec 03, 2015 8:36 pm

he wants to use reset tickets, not change class.

Ok so you want to add code after completing the quest to check if all 10 dailies are done and also check if you have any reset tickets, if both cases true then use a reset ticket.

Code: Select all

   player:target_NPC("Diandon");
   CompleteQuestByName("Extinguish More Flames");
   yrest(500);
   -- add code here to use resets

   player:target_NPC("Diandon");
   AcceptQuestByName("Extinguish More Flames");
There are already quite a few waypoints posted already that have the code for using resets, I mean hundreds of them.

Code: Select all

		local dqCount = RoMScript("Daily_count()");
		yrest(1000)
		if dqCount == 10 then
			if inventory:itemTotalCount(202434) >= 1 then
				inventory:useItem(202434);
				yrest(1000)
			else
				printf("No Daily Reset Cards left!\n")
				player:sleep();      
			end	
		end
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
beanybabe
Posts: 647
Joined: Wed Mar 06, 2013 1:27 am

Re: [Daily & Public Event] Extinguish More Flames

#84 Post by beanybabe » Fri Dec 04, 2015 3:41 am

somewhere there was a wp that used tickets for this one. Its been a while since i seen it.

User avatar
beanybabe
Posts: 647
Joined: Wed Mar 06, 2013 1:27 am

Re: [Daily & Public Event] Extinguish More Flames

#85 Post by beanybabe » Fri Dec 04, 2015 4:00 am

I was still working on this waypoint. I wanted to add code so it moved to different flame if someone was at the current one. I put in the ticket code but did not test it.
Attachments
Function Daily_Flameseed 4_2 tkt mod.xml
(1.17 KiB) Downloaded 185 times

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