No I haven't. I've been doing other things. But what do you mean "the video quality is very horrible"? My model files has nothing to do with 'video quality'. All they do is remove models, textures and some effects.AngelDrago wrote:thx... Rock5 did you had a chance to updated to the lates patch? as i tried it and the video quality is very horrible.
Rock5's Ultra Model files
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Re: Rock5's Ultra Model files
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Re: Rock5's Ultra Model files
it is SUPPOSED to be "horrible" )
it is not meant to give you the ultimate online visual sensation ^_^
it is a model pack for boting
it is not meant to give you the ultimate online visual sensation ^_^
it is a model pack for boting
Re: Rock5's Ultra Model files
Does anyone else have problems getting into the Cyclops Lair with the this active?
Edit:
Oops, saw this up higher in the thread.
Edit:
Oops, saw this up higher in the thread.
Seems there isn't a solution yet. Its definitely at least partially the fault of the ultra model files. 100% guaranteed unable to enter with them active. Still, even with vanilla models, there are times you can't enter on the first try.don't know if there is a link but using ultra model i'm not able to enter cyclop's lair anymore (in bot mode)
Edit: I tryed on KS it works but cyclop's lair portal doesn't work in bot mode :'(
Re: Rock5's Ultra Model files
There was a similar issue with DoD portal. Maybe it's the same model files. Try this
http://www.solarstrike.net/phpBB3/viewt ... 661#p38661
http://www.solarstrike.net/phpBB3/viewt ... 661#p38661
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Ultra Model files
I tried it, but no change. The CL portal must be different from the DoD one.rock5 wrote:There was a similar issue with DoD portal. Maybe it's the same model files. Try this
http://www.solarstrike.net/phpBB3/viewt ... 661#p38661
Re: Rock5's Ultra Model files
This should work
- Attachments
-
- modelbot.rar
- (1.41 MiB) Downloaded 253 times
Re: Rock5's Ultra Model files
Let me see, what have you done? You've added a few rar files, removed the whole 'fx/environment' folder and removed 2 filesdap wrote:This should work
- fx/skill/earth/act_transport_door02_t_freeze_down_i.ros
fx/skill/earth/act_transport_door_t_freeze_down_i.ros
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Ultra Model files
i don't remember. rar files are backups i think.
The same deletion two files above doesn't fix problem, something hides portal in environment folder.
probably I forgot to look for this file lol
The same deletion two files above doesn't fix problem, something hides portal in environment folder.
probably I forgot to look for this file lol
Re: Rock5's Ultra Model files
Tried your modified files dap and it works! Thanks!
Re: Rock5's Ultra Model files
On SiegeWars herold has a skill that gives insensitivity to any damage for 15 secs. I don't remember its original name, but we call it "bubble" because it looks like it.
Anybody knows which model file is responsible for this skill?
Anybody knows which model file is responsible for this skill?
Re: Rock5's Ultra Model files
I might throw in a guess for bubble.
texture/fx/test_fx/bubble.dds
Give this a try, untested, it isn't a model so no it's not in model folder. The "texture" folder goes in Runes of Magic folder
ie
Runes of Magic/texture/fx/test_fx/bubble.dds
texture/fx/test_fx/bubble.dds
Give this a try, untested, it isn't a model so no it's not in model folder. The "texture" folder goes in Runes of Magic folder
ie
Runes of Magic/texture/fx/test_fx/bubble.dds
- Attachments
-
- bubble.zip
- (368 Bytes) Downloaded 162 times
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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Re: Rock5's Ultra Model files
1. My goal was to see this bubble. I want to have all effects off except that bubble.
2. I did try your file without model folder (So all effects ON).:
3. I've found a good method to determine which file is responsible for a skill effect.
There is a great MS windows app called procmon (process monitor).
It can track which process is accessing files in a folder.
So you simply run the rom client.
Then run procmon.
Define two filters in procmon:
Then you use the skill you want and you instantly know which file was accessed.
4. The bubble skill is probably :
but i have to test it on next Siege War to be sure.
2. I did try your file without model folder (So all effects ON).:
But there was no difference so it's a bad guess.lisa wrote: texture/fx/test_fx/bubble.dds
3. I've found a good method to determine which file is responsible for a skill effect.
There is a great MS windows app called procmon (process monitor).
It can track which process is accessing files in a folder.
So you simply run the rom client.
Then run procmon.
Define two filters in procmon:
Code: Select all
ProcessName-is-Client.exe
Path-begins with-C:\Runes of Magic\model\
4. The bubble skill is probably :
Code: Select all
\model\fx\skill\holy\act_holy_hand_wave_c_hand_e.ros
Re: Rock5's Ultra Model files
This has got me excited. I can't wait to try it. I don't know why I haven't looked for something like that myself before. We have needed something like that for some time. Should thoeretically be able to find models for specific objects too. The model files should get accessed when the object gets created so start about 500 away from the object, start recording then move toward the object until you see it. Might still get a lot of results but at least you have a short list to check through instead of the whole model folder.kkulesza wrote:3. I've found a good method to determine which file is responsible for a skill effect.
There is a great MS windows app called procmon (process monitor).
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Ultra Model files
Yes. I've found boss furniture models that way. This furniture models were causing crashes and huge fps drop.rock5 wrote: Should thoeretically be able to find models for specific objects too. The model files should get accessed when the object gets created so start about 500 away from the object, start recording then move toward the object until you see it.
Fun fact: most boss furniture models are located in one folder, but few are scattered over many different folders.
Re: Rock5's Ultra Model files
kkulesza wrote:
3. I've found a good method to determine which file is responsible for a skill effect.
There is a great MS windows app called procmon (process monitor).
It can track which process is accessing files in a folder.
So you simply run the rom client.
Then run procmon.
woohoo, nice! i used it and it is so useful! thx
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Re: Rock5's Ultra Model files
hello rock5
i just want to report a bug to you, when using you Ultramodel, the Game crashes when using CompleteQuestByName(); on a daily quest (didn't try a normal quest)
i've tested it a lot of time with and without the models to be sure it was due to the model and it appears that it happens only when the model is in bot mod
it acceptquest normally but just after completing the quest it crashes
that's all
again thanks for all you do for us
i just want to report a bug to you, when using you Ultramodel, the Game crashes when using CompleteQuestByName(); on a daily quest (didn't try a normal quest)
i've tested it a lot of time with and without the models to be sure it was due to the model and it appears that it happens only when the model is in bot mod
it acceptquest normally but just after completing the quest it crashes
that's all
again thanks for all you do for us
Re: Rock5's Ultra Model files
I can't remember the last time I did a quest with the bot. I used to use the models file a lot with my ks script but no quests there.langelot133 wrote:i just want to report a bug to you, when using you Ultramodel, the Game crashes when using CompleteQuestByName(); on a daily quest (didn't try a normal quest)
Is this happening to anyone else?
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Ultra Model files
Tomorrow I want to setup these model files to see, if something changes for me while botting and if i can start more clients with it. Rock, you recommend to add a NoCheckVersion to prevent the game from updating. I know, that I tried this a year ago too while I wanted to do something else. I remember that it didn't work with windows 7, because it will show you an error like "wrong path" or something like that. Does anyone know how to do do this with windows 7?
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Re: Rock5's Ultra Model files
Code: Select all
C:\installs\romAU\Client.exe NoCheckVersion
Re: Rock5's Ultra Model files
what did you do exactly?works fine for me
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